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Sgt Kirk
SyNergy Gaming EoN.
1039
|
Posted - 2013.08.12 23:24:00 -
[1] - Quote
There is the general feeling that sniping is way too easy within the DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants. |
Scheneighnay McBob
Bojo's School of the Trades
2949
|
Posted - 2013.08.12 23:30:00 -
[2] - Quote
I think it's fine right now, but inconsistent.
Supposedly when we get precision rifles (minmatar sniper rifles), all the caldari ones will work like the charge sniper. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
58
|
Posted - 2013.08.12 23:33:00 -
[3] - Quote
I just want my amarr laser sniper rifle! NOW GIMMIE NOW! |
Sgt Kirk
SyNergy Gaming EoN.
1040
|
Posted - 2013.08.12 23:38:00 -
[4] - Quote
Scheneighnay McBob wrote:I think it's fine right now, but inconsistent.
Supposedly when we get precision rifles (minmatar sniper rifles), all the caldari ones will work like the charge sniper. I honestly feel like the Caldari Rifle holds too many rounds in a magazine for compared to the capability to the gun.
Although I'm going to agree with you in that having a universal charge time for all Sniper rifle would make them better. |
Operative 1171 Aajli
Bragian Order Amarr Empire
120
|
Posted - 2013.08.12 23:38:00 -
[5] - Quote
I'm a sniper and I love to snipe. I love redline sniping if it is beneficial. Sometimes it can be. I move around where I can be useful and have be useful.
I'd like to see sniping nerfed so that only those who have skilled into it can benefit though.
Make it like an actual rifle for sniping (there is no such thing as a sniper rifle in RL) only a rifle that is good for long range shots and therefore gets adopted as a sniper rifle.
Make it single shot and then you have to reload.
Make it more powerful per shot.
Make the skills give the rifle it's power and usefulness.
Allow for better identification of specific targets so a squad leader can mark a target that is being especially tough and the sniper can do what a sniper's job is mainly for GÇö to take out specific, hard targets. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.12 23:42:00 -
[6] - Quote
I don't get why it's overpowered. A single shot cannot take down anyone but a scout suit. Sniping is not easy - it's about the same as using other weapons, it has it's nuances and difficulties to work around of. |
calvin b
Molon Labe. League of Infamy
251
|
Posted - 2013.08.12 23:50:00 -
[7] - Quote
I love my sniper rifle. I just started to really build a silent killing machine. I mean I am really going hardcore ninja here. I use my proto suit and my Thale yes I said Thale sniper rifle and I go huntin wabbit. SHHHHHH be very very quite. Leave the weapon alone, what is wrong with players always wanting to change things. Leave it be unless it has a problem that prevents it from working like a glitch. If it works leave it the F alone and I must say it is only one of a few that works the correct way. I gave up my proto Heavy because of the glitches that is why I went sniper. |
Miokai Zahou
Film Actors Guilds
17
|
Posted - 2013.08.12 23:50:00 -
[8] - Quote
Sniper Rifles are fine.
Nerf Sniper MDs |
Sgt Kirk
SyNergy Gaming EoN.
1040
|
Posted - 2013.08.12 23:54:00 -
[9] - Quote
calvin b wrote:I love my sniper rifle. I just started to really build a silent killing machine. I mean I am really going hardcore ninja here. I use my proto suit and my Thale yes I said Thale sniper rifle and I go huntin wabbit. SHHHHHH be very very quite. Leave the weapon alone, what is wrong with players always wanting to change things. Leave it be unless it has a problem that prevents it from working like a glitch. If it works leave it the F alone and I must say it is only one of a few that works the correct way. I gave up my proto Heavy because of the glitches that is why I went sniper. question, how old are you? |
Sgt Kirk
SyNergy Gaming EoN.
1040
|
Posted - 2013.08.12 23:57:00 -
[10] - Quote
Operative 1171 Aajli wrote:I'm a sniper and I love to snipe. I love redline sniping if it is beneficial. Sometimes it can be. I move around where I can be useful and have been useful many times where just being another assault wouldn't have helped.
I'd like to see sniping nerfed so that only those who have skilled into it can benefit though.
Make it like an actual rifle for sniping (there is no such thing as a sniper rifle in RL) only a rifle that is good for long range shots and therefore gets adopted as a sniper rifle.
Make it single shot and then you have to reload.
Make it more powerful per shot.
Make the skills give the rifle its power and usefulness even more so than they do now.
Allow for better identification of specific targets so a squad leader can mark a target that is being especially tough and the sniper can do what a sniper's job is mainly for GÇö to take out specific, hard targets. I like you man +1 |
|
calvin b
Molon Labe. League of Infamy
252
|
Posted - 2013.08.13 00:01:00 -
[11] - Quote
Sgt Kirk wrote:calvin b wrote:I love my sniper rifle. I just started to really build a silent killing machine. I mean I am really going hardcore ninja here. I use my proto suit and my Thale yes I said Thale sniper rifle and I go huntin wabbit. SHHHHHH be very very quite. Leave the weapon alone, what is wrong with players always wanting to change things. Leave it be unless it has a problem that prevents it from working like a glitch. If it works leave it the F alone and I must say it is only one of a few that works the correct way. I gave up my proto Heavy because of the glitches that is why I went sniper. question, how old are you?
Old enough to drink young enough not to be collecting social security. Does this answer your question? |
Sgt Kirk
SyNergy Gaming EoN.
1040
|
Posted - 2013.08.13 00:03:00 -
[12] - Quote
calvin b wrote: Old enough to drink young enough not to be collecting social security. Does this answer your question?
No smartass |
calvin b
Molon Labe. League of Infamy
252
|
Posted - 2013.08.13 00:04:00 -
[13] - Quote
Answer my question first why is it you wish to know my age and I maybe more forthcoming. |
hackerzilla
Defenders of the Helghast Dream
200
|
Posted - 2013.08.13 00:05:00 -
[14] - Quote
Only the charge sniper has a charge because the snipers have a 'miniature' railgun system. The order of railgun power is this:
1. Large Railguns
2. Forge Guns (or small railguns IDK)
3.snipers
So it makes sense that only the most powerful sniper requires charge... |
Xender17
Ahrendee Mercenaries EoN.
433
|
Posted - 2013.08.13 00:16:00 -
[15] - Quote
This topic is so unbiased |
Xender17
Ahrendee Mercenaries EoN.
433
|
Posted - 2013.08.13 00:18:00 -
[16] - Quote
hackerzilla wrote:Only the charge sniper has a charge because the snipers have a 'miniature' railgun system. The order of railgun power is this:
1. Forge Guns
2. Large Railguns
3. Sniper Rifles
4. Small Railguns
So it makes sense that only the most powerful sniper requires charge... Fixed |
Bob Teller
Red Star. EoN.
59
|
Posted - 2013.08.13 00:19:00 -
[17] - Quote
Sgt Kirk wrote:There is the general feeling that sniping is way too easy within the DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants. Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it |
Sgt Kirk
SyNergy Gaming EoN.
1045
|
Posted - 2013.08.13 00:32:00 -
[18] - Quote
Xender17 wrote:This topic is so unbiased gtfo You just want to keep your easy mode weapon.
I'm not nerfing this weapon I'm saying that a sniper rifle should require more skill than it currently requires. I even said that it should get a damage increase in addition to the skill required.
Go play CoD if you want insta win rifles so much. |
Fire of Prometheus
DUST University Ivy League
95
|
Posted - 2013.08.13 00:34:00 -
[19] - Quote
Ludvig Enraga wrote:I don't get why it's overpowered. A single shot cannot take down anyone but a scout suit. Sniping is not easy - it's about the same as using other weapons, it has it's nuances and difficulties to work around of. While I agree with you on the fact that the are not OP, it is possible to one shot a medium suit, I've dont it numerous times.
With that being said i did it with a headshot from a kaalakiota ( if I'm spelling that correctly). I also noticed that the suit was either militia or basic basic frame. Sniping is hard depending on where you are In relation to your enemy, if you are literally across the map from them, with rendering the way it is its near impossible to see your enemy even though u are using a scope. If you are near frontlines it's not to bad but still difficult, you have to have to be good at leading your target aswell as being aware of your sorroundings. |
calvin b
Molon Labe. League of Infamy
253
|
Posted - 2013.08.13 00:34:00 -
[20] - Quote
well call me a noob then because I love the thrill of hunting people. It sounds to me a lot of people are butt hurt because of snipers are messing with there mojo. So because I am a noob i will stop watching out for you and the next time that squad of proto stompers come a knocking I will not be there to help. How about them apples. |
|
ultimatej87
DUST CORE DARKSTAR ARMY
5
|
Posted - 2013.08.13 00:38:00 -
[21] - Quote
instead of using snipers I use my tanks instead |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
58
|
Posted - 2013.08.13 00:41:00 -
[22] - Quote
Sgt Kirk wrote:Xender17 wrote:This topic is so unbiased gtfo You just want to keep your easy mode weapon. I'm not nerfing this weapon I'm saying that a sniper rifle should require more skill than it currently requires. I even said that it should get a damage increase in addition to the skill required. Go play CoD if you want insta win rifles so much. Damn, someone struck a nerve |
Sgt Kirk
SyNergy Gaming EoN.
1045
|
Posted - 2013.08.13 00:49:00 -
[23] - Quote
I'm not saying the weapon is OP. I'm saying the weapon is too easy to use. Like too many other weapons in this game. We need to start rewarding players based on their capacity and not just because they can spam a button.
|
Khal V'Rani
Nephilim Initiative
252
|
Posted - 2013.08.13 00:51:00 -
[24] - Quote
I think dropping the sniper rifles to one shot then reload is a bad idea. They're fairly weak as they are now imo. And I rarely snipe these days. And I rarely die to a sniper rifle unless I've already been tagged a few times by something else.
I suppose I would be okay with a bolt action sort of function but then my geek side says it's a sci-fi shooter so no. If it moves to a reload after every shot deal then those T5 rifles should be able to one shot high tanked proto heavies, headshots only. As well as body shot all other protos and drop them no problems. I'd be okay with that. Though that may just be me... |
2100 Angels
The Southern Legion
230
|
Posted - 2013.08.13 00:57:00 -
[25] - Quote
Sgt Kirk wrote:I'm not saying the weapon is OP. I'm saying the weapon is too easy to use. Like too many other weapons in this game. We need to start rewarding players based on their capacity and not just because they can spam a button.
have you even used it? If so, how many kills did you get and how helpful were you to your team? If you think its easy you're either an incredibly coordinated fps gamer or a moron, and I'm willing to bet it's not the former. I'm sick of seeing this judgement get thrown around like nobodies business, especially when the people who are doing it have strapped into a sniper suit once, maybe twice. Complaining about things like this is the reason why we can never have nice things |
Sgt Kirk
SyNergy Gaming EoN.
1045
|
Posted - 2013.08.13 00:59:00 -
[26] - Quote
Khal V'Rani wrote:I think dropping the sniper rifles to one shot then reload is a bad idea. They're fairly weak as they are now imo. And I rarely snipe these days. And I rarely die to a sniper rifle unless I've already been tagged a few times by something else.
I suppose I would be okay with a bolt action sort of function but then my geek side says it's a sci-fi shooter so no. If it moves to a reload after every shot deal then those T5 rifles should be able to one shot high tanked proto heavies, headshots only. As well as body shot all other protos and drop them no problems. I'd be okay with that. Though that may just be me... I'm not thinking quite one shot a magazine but more like 3 rounds but not even that honestly. It's the small recoil that's one of the issues here. One shoting pro heavies with a headshots, I'm cool with that. however I don't think it should instantly body shot all high Hp prototype medium suits but pretty much render them weak as a twig. |
Sgt Kirk
SyNergy Gaming EoN.
1045
|
Posted - 2013.08.13 01:05:00 -
[27] - Quote
2100 Angels wrote:Sgt Kirk wrote:I'm not saying the weapon is OP. I'm saying the weapon is too easy to use. Like too many other weapons in this game. We need to start rewarding players based on their capacity and not just because they can spam a button.
have you even used it? If so, how many kills did you get and how helpful were you to your team? If you think its easy you're either an incredibly coordinated fps gamer or a moron, and I'm willing to bet it's not the former. I'm sick of seeing this judgement get thrown around like nobodies business, especially when the people who are doing it have strapped into a sniper suit once, maybe twice. Complaining about things like this is the reason why we can never have nice things Use it a damn lot get out of here ****.
Like a poster here mentioned earlier I want this weapon to be associated with skill. Not guys that are poor at this game It's easy to tell between the ones that are actually good with this weapon and saying it's fine and the people that are scared to lose the only weapon they can use without dying.
I could make several points with other weapons but this is a sniper rifle thread discussing the sniper rifle, not wanting to nerf it, not wanting to buff it. |
Operative 1171 Aajli
Bragian Order Amarr Empire
127
|
Posted - 2013.08.13 01:09:00 -
[28] - Quote
calvin b wrote:I love my sniper rifle. I just started to really build a silent killing machine. I mean I am really going hardcore ninja here. I use my proto suit and my Thale yes I said Thale sniper rifle and I go huntin wabbit. SHHHHHH be very very quite. Leave the weapon alone, what is wrong with players always wanting to change things. Leave it be unless it has a problem that prevents it from working like a glitch. If it works leave it the F alone and I must say it is only one of a few that works the correct way. I gave up my proto Heavy because of the glitches that is why I went sniper.
LEAVE BRITNEY ALONE! |
Operative 1171 Aajli
Bragian Order Amarr Empire
127
|
Posted - 2013.08.13 01:13:00 -
[29] - Quote
Sgt Kirk wrote:2100 Angels wrote:Sgt Kirk wrote:I'm not saying the weapon is OP. I'm saying the weapon is too easy to use. Like too many other weapons in this game. We need to start rewarding players based on their capacity and not just because they can spam a button.
have you even used it? If so, how many kills did you get and how helpful were you to your team? If you think its easy you're either an incredibly coordinated fps gamer or a moron, and I'm willing to bet it's not the former. I'm sick of seeing this judgement get thrown around like nobodies business, especially when the people who are doing it have strapped into a sniper suit once, maybe twice. Complaining about things like this is the reason why we can never have nice things Use it a damn lot get out of here ****. Like a poster here mentioned earlier I want this weapon to be associated with skill. Not guys that are poor at this game It's easy to tell between the ones that are actually good with this weapon and saying it's fine and the people that are scared to lose the only weapon they can use without dying. I could make several points with other weapons but this is a sniper rifle thread discussing the sniper rifle, not wanting to nerf it, not wanting to buff it.
I'm ok with people criticizing me as a sniper when all I have to say is "I LOVE sniping, sorry".
I don't like getting lumped into a critique of people who snipe to stay out of a fight.
The skill base would allow for this differentiation. As it is sniping is VERY tedious. It isn't exactly easy mode. However, it is easy for people to just grab the fitting and go and do a decent job.
The thing that makes a sniper a good sniper or a real sniper is all the other things in addition to the sniping. i.e. scouting and providing intel, holding down a specific area, ninja hacking, droplink support. |
Scheneighnay McBob
Bojo's School of the Trades
2958
|
Posted - 2013.08.13 15:10:00 -
[30] - Quote
Miokai Zahou wrote:Sniper Rifles are fine. Nerf Sniper MDs I have yet to see an MD sniper.
However, I should, because artillery is supposed to have a longer range than railguns. |
|
Zero Notion
Red Star Jr. EoN.
190
|
Posted - 2013.08.13 15:26:00 -
[31] - Quote
I find sniping to be pretty difficult and that is all I do on my alt; you become a target like a vehicle does when it drops. There's a level of intensity and need for hyper situation awareness that makes it pretty fun. I go out to take on other snipers - even if I'm not killing them, I'm locking them down from murdering the rest of the team. Sometimes.
I think the weapons are pretty easy to use but it does take some practice - rendering is all kinds of wack. I'm not using a mouse with a DPI macro which is probably increasing the difficulty. Making it 'harder' is not really going to deter people from using it - most will learn how to adapt to it. |
lrian Locust
Condotta Rouvenor Gallente Federation
13
|
Posted - 2013.08.13 15:45:00 -
[32] - Quote
Bob Teller wrote:Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it Sniping is different than in other games. No bullet drop (that wouldn't make sense), but the sniper rifle lacks the advantages of sniper rifles in other games:
- less power (no OHK unless you're targeting scouts) - less zoom (unless you have a rare Thales)
Snipers that are redlining, or stuck on top of a building for a whole match, are generally useless to the team. If (when?) CCP fixes SP awards based on WP, there'll be a lot less snipers around. Only the good ones will stay and you'll be happy to have them on your team.
|
Zero Notion
Red Star Jr. EoN.
192
|
Posted - 2013.08.13 16:04:00 -
[33] - Quote
lrian Locust wrote:Bob Teller wrote:Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it Sniping is different than in other games. No bullet drop (that wouldn't make sense), but the sniper rifle lacks the advantages of sniper rifles in other games: - less power (no OHK unless you're targeting scouts) - less zoom (unless you have a rare Thales) Snipers that are redlining, or stuck on top of a building for a whole match, are generally useless to the team. If (when?) CCP fixes SP awards based on WP, there'll be a lot less snipers around. Only the good ones will stay and you'll be happy to have them on your team.
See, with my sniper-alt I spend a great deal of time hunting other snipers and giving intel over the voice comms. This results in very little WP but it is actively helping the team in an important way.
They hit the towers, I snipe from below. I shift around the entire map to keep them locked down, moving or dead.
WP is not always a metric of how much you helped the team, just as K/D isn't representative of ability in a tactical shooter. With this character, I can sit in the back all day long and throw out uplinks that have no strategic use but people will use them. That's a lot of WP. |
Revelations 514
Red Star. EoN.
113
|
Posted - 2013.08.13 18:46:00 -
[34] - Quote
No redline would balance snipers easily.
Would also like a more visual cue from sniper fire, (either a glow when charging;flash if not a charge when fired or more visible tracers from rounds fired). To be clear this would not show them on tacnet, but just a visual cue that would give the scout sniper a niche when stealth comes out, (to relocate). This would make them easier to spot when they fire, but only if you are actively looking for them.
I also am in favor of a one shot SR, (one round clip), but whose scope works as an active scanner for friendly tacnet.
Original post is in feedback section from yesterday.
|
bonkersfox
Foxhound Corporation General Tso's Alliance
149
|
Posted - 2013.08.13 18:53:00 -
[35] - Quote
if you want one shot kills aim for the head, if you want to do serious damage, sniper rifle skills and stacked complex takes scout in 1, medium in 2, ect... ect
imo |
Mamertine Son
R.E.B.E.L.S
111
|
Posted - 2013.08.13 18:56:00 -
[36] - Quote
meh... wtvr.
I figure if I'm getting covered up in sniper fire than congrats, you managed to be useful. Maybe one of my own teammates will try doing the same.
(redline sniping, however, is bad for everyone involved) |
Django Quik
Dust2Dust. Top Men.
1231
|
Posted - 2013.08.13 19:18:00 -
[37] - Quote
I don't think there's really anything wrong with sniper rifles; it's other problems with the game that make them problem weapons: - The redline in my chief bug bear but also tall buildings that are impossible to get to without a dropship; there should be no place in the game that you can attack the enemy from where they have no chance to attack you back. If I get shot down by a sniper and my squaddie next to me sees where the b*stard is, he should be able to run him down (as long as he doesn't get sniped as well!). The way it is at the moment you just have to say, "Well, fack, another untouchable sniper." - Hit Detection: The fact that hit boxes lag behind moving players makes it much easier to hit someone when you should have missed. Full sprinting scouts should be nigh on impossible to hit but because our hit boxes are behind us, your shot that should have gone 2m back hits us square in the head. Fix both these problems and sniping will become a much more niche technique rewarded by skill and courage rather than luck and low-risk. At that point it might be appropriate to buff the damage a little but we don't need things like bullet drop or travel time on mini-railguns.
That said, there are also issues plaguing snipers in particular too - namely the terrible draw distance/disappearing mercs mechanics and scanning stuff that will hopefully get fixed with the updates in 1.4.
It will also be interesting to see how the racial snipers work as well. Presumably the minmatar will have a projectile based sniper, so ballistics will have to be applied to them. And the Amarr sniper will surely have a scrambler element that makes headshots amazing! Not so sure about the gallente though... |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
29
|
Posted - 2013.08.13 19:30:00 -
[38] - Quote
how about a 2x zoom on the scope. headshots for all cherries |
Fire of Prometheus
DUST University Ivy League
103
|
Posted - 2013.08.13 19:39:00 -
[39] - Quote
Snipers are perfect the way they are!!!!!! Except for zoom rendering, that needs to be fixed....other than that, leave them alone!!!!!
Not trolling but I think someone just had a bad match using or getting killed by snipers. This is worse than all the MD whining I hear!!!! If you can't beat em, join em. Fight fire with fire, just deal with it, run up to that sniper and kill him with a shotgun!!!! |
Cpl Foster USMC
Uncle Sams Merc Clones
113
|
Posted - 2013.08.13 19:44:00 -
[40] - Quote
I wouldn't mind a single shot, breach loaded version of a Thale's....that I can buy in the market
47,000 for the Charge & Kakaa....soooo...sell it for 150,000 isk each....Meta 12 |
|
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
29
|
Posted - 2013.08.13 19:47:00 -
[41] - Quote
i figured out how to kill invisible mercs aim a little below the midle of their name and bingo either hes dead or hauling a55 |
Django Quik
Dust2Dust. Top Men.
1233
|
Posted - 2013.08.13 22:28:00 -
[42] - Quote
Fire of Prometheus wrote:If you can't beat em, join em. Fight fire with fire, just deal with it, run up to that sniper and kill him with a shotgun!!!! Counters are supposed to work in the rock < paper < scissors fashion. Rock should not be the only way to counter rock. Snipers should not be the only way to counter snipers. Get rid of the red line and let us hunt down snipers by figuring out where they are and that's the counter we should have. |
IM-JUST TO-FAT
Blauhelme Orion Empire
5
|
Posted - 2013.08.14 23:26:00 -
[43] - Quote
Sgt Kirk wrote:There is the general feeling that sniping is way too easy within the DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants.
nobody needs snipers, they are annoying pieces of sh!t. they have no use on the battlefield and everyoe who uses them is a ******* pu$$y/ret4rd/n00b/a$$hole |
dreth longbow
Zumari Force Projection Caldari State
11
|
Posted - 2013.10.05 21:29:00 -
[44] - Quote
Revelations 514 wrote:No redline would balance snipers easily.
Would also like a more visual cue from sniper fire, (either a glow when charging;flash if not a charge when fired or more visible tracers from rounds fired). To be clear this would not show them on tacnet, but just a visual cue that would give the scout sniper a niche when stealth comes out, (to relocate). This would make them easier to spot when they fire, but only if you are actively looking for them.
I also am in favor of a one shot SR, (one round clip), but whose scope works as an active scanner for friendly tacnet.
Original post is in feedback section from yesterday.
get a life, snipers are not supposed to be easy to find, and you should not be getting bonus stuff to find them. as to one shot, sure if and only if one shot kills anything except tanks if you really snip and are not a wana be, know what I am saying, it is hard enough as it is with all the rendering problems, delays, red dots when they are behind buildings and people diapering into walls not to mention sighting is off, zoom sucks and AR's can hit you. Use it for a day and see how hard it really is to get kills and points then talk. |
dreth longbow
Zumari Force Projection Caldari State
11
|
Posted - 2013.10.05 21:32:00 -
[45] - Quote
Snipers are not good enough yet, why? People are not crying enough that they hate them. You will know when the snipers get some love from CCP because then everyone will be asking for them to be nerfd. As it is they are just a pest on the battlefield not a force multiplier like they should be.
CCP fix the hit detection and the rendering. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
307
|
Posted - 2013.10.05 21:32:00 -
[46] - Quote
Ludvig Enraga wrote:I don't get why it's overpowered. A single shot cannot take down anyone but a scout suit. Sniping is not easy - it's about the same as using other weapons, it has it's nuances and difficulties to work around of. Basically your saying it's as easy to use as an AR? |
Tyjus Vacca
Valor Coalition RISE of LEGION
28
|
Posted - 2013.10.06 11:50:00 -
[47] - Quote
Sgt Kirk wrote:There is the general feeling that sniping is way too easy within thMe DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants.
Bro not knocking what your saying but a lot of the things you say the sniper rifle shouldn't have it doesn't like little to no recoil compared to other weapons in the game AR,Scr,MD,SMg has very high recoil ("I'm in favor of increased recoil for all weapon in game") and the only sniper that can shoot at least one shot every second is the tactical (which is kind of joke except for counter sniping :D), The magazine of the sniper IMO is not that high just compare it to the AR which outputs like 2000 Dmg per Mag Compared to like 1600 for Charged sniper (600 for tactical) even though I do belive the charged sniper and thales have to large a Mag (should be like 3, 2 for the thales) and for your final point their is literally a Charged sniper which you must charge before shooting it does the most dmg and is most railgun like and don't they explain why the others don't charge in the weapon description. Sniper are good at longer ranges where you cant hit them, they have a terrible time to kill (without headshots on non-scouts) bad hit detection and require you to standstill to fire (unless you've got quickscoping lvl 5 proficency like me :D) which leaves you vulnerable. So in Closing they get shafted by ARs in everyway except range, they get no aimbot, and (TLDR::::) IMO still need some work but are not easymode :D
|
Racro 01 Arifistan
The Surrogates Of War
53
|
Posted - 2013.10.06 13:54:00 -
[48] - Quote
if sniper rifles are broken then why must my thale 2 shot a heavy. i run 3 complex and prof 4 and at most it takes 2 shots from my thale to drop heavys 1 or 2 depedning on targets 1 for scouts.
a sniper rifle does it job since we are best 400m away from you. if you get close to us then we have a hard time hitting a close taget so we need to use our sidearms.
form what i see sniper rifles are fine and decent and need no change.
unless you want to give me a 1 shot clip and a OHK thale regardless of suit/skills. then go ahead. |
calisk galern
BurgezzE.T.F Public Disorder.
1068
|
Posted - 2013.10.06 14:01:00 -
[49] - Quote
I swear i've seen this rage thread before, even that yolo swag comment.
anyway, when some people take 2-3 shots from the highest damage sniper rifle in the game, I think you ground troops have it easy honestly.
I spend more time suppressing ground then I do straight up killing lately, *enemy proto stompers take high ground where nobody can reach them* and then *I make sure they regret holding that ground as long as I have my sniper rifle*.
it's only the stubborn bastards that won't leave that high ground that end up dieing a lot. |
Crash Monster
Snipers Anonymous
1564
|
Posted - 2013.10.06 14:28:00 -
[50] - Quote
calisk galern wrote:I swear i've seen this rage thread before, even that yolo swag comment.
anyway, when some people take 2-3 shots from the highest damage sniper rifle in the game, I think you ground troops have it easy honestly.
I spend more time suppressing ground then I do straight up killing lately, *enemy proto stompers take high ground where nobody can reach them* and then *I make sure they regret holding that ground as long as I have my sniper rifle*.
it's only the stubborn bastards that won't leave that high ground that end up dieing a lot.
Hmm, it's probably a matter of "if it wasn't for those damn snipers I'd rule the map with impunity" wishful thinking. By the way this was a necro'd thread. |
|
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.10.06 14:36:00 -
[51] - Quote
Bob Teller wrote:Sgt Kirk wrote:There is the general feeling that sniping is way too easy within the DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants. Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it I lead with my shots due to the lag in this game. Sniping isn't that easy.
|
Sgt Kirk
SyNergy Gaming EoN.
2115
|
Posted - 2013.10.06 14:40:00 -
[52] - Quote
This is an old thread and as always the poor DUST community can't get it through their tiny minds that this isn't a rage thread.
If you check out some of my older threads as well when I used to post really constructive criticism of the game before I lost hope in CCP and the community you'll see that I'm in favor of toning down assault rifle magazines as well as have it be a magazine dependent game instead of just dumping your mag when you are low on ammunition.
There are too many "easy mode" weapons in this game but this thread was just addressing sniper rifles specifically.
If you have actually read through the entire post there's no way you should have gotten out of it that this was a rage post unless your dim. |
Cody Sietz
Bullet Cluster
1109
|
Posted - 2013.10.06 14:41:00 -
[53] - Quote
Operative 1171 Aajli wrote:I'm a sniper and I love to snipe. I love redline sniping if it is beneficial. Sometimes it can be. I move around where I can be useful and have been useful many times where just being another assault wouldn't have helped.
I'd like to see sniping nerfed so that only those who have skilled into it can benefit though.
Make it like an actual rifle for sniping (there is no such thing as a sniper rifle in RL) only a rifle that is good for long range shots and therefore gets adopted as a sniper rifle.
Make it single shot and then you have to reload.
Make it more powerful per shot.
Make the skills give the rifle its power and usefulness even more so than they do now.
Allow for better identification of specific targets so a squad leader can mark a target that is being especially tough and the sniper can do what a sniper's job is mainly for GÇö to take out specific, hard targets. the only problem is the redline. I would have no problem with this if it wasn't for the fact most snipers are redline snipers.
it would be impossible to kill them.
|
Crash Monster
Snipers Anonymous
1564
|
Posted - 2013.10.06 14:44:00 -
[54] - Quote
Cody Sietz wrote:the only problem is the redline. I would have no problem with this if it wasn't for the fact most snipers are redline snipers.
it would be impossible to kill them.
Is this not similar to complaining about tanks because you aren't willing to pull out some AV to counter them? |
DildoMcnutz
Science For Death The Shadow Eclipse
257
|
Posted - 2013.10.06 14:51:00 -
[55] - Quote
I don't have much issue with the sniper rifle, the idea that once the racial variants are in the caldari ones will all charge is pretty cool. Thales in the redline however, it really is just a d!ck move |
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.10.06 14:53:00 -
[56] - Quote
Zero Notion wrote:I find sniping to be pretty difficult and that is all I do on my alt; you become a target like a vehicle does when it drops. There's a level of intensity and need for hyper situation awareness that makes it pretty fun. I go out to take on other snipers - even if I'm not killing them, I'm locking them down from murdering the rest of the team. Sometimes.
I think the weapons are pretty easy to use but it does take some practice - rendering is all kinds of wack. I'm not using a mouse with a DPI macro which is probably increasing the difficulty. Making it 'harder' is not really going to deter people from using it - most will learn how to adapt to it.
Yah when I snipe I'm all about looking for enemy snipers. Its a pretty good rush to get them. If there isn't any I normally aim at heavies. If I can't take em down at least I'll take some of there sheild/armor. |
Vesago Ghostcore
Rejected Clones
34
|
Posted - 2013.10.06 14:58:00 -
[57] - Quote
Sniping is not as easy as everyone makes it out to be. If your a dedicated sniper, you wear a fairly expensive suit with a fairly expensive weapon. If you get found by a sniper, you die. Once that other sniper finds you the match gets complicated because he doesn't have to move, he just has to spot you before you get into a new position. If a ground pounder finds you he can easily run out to you and kill you in less than a second, cause lets face it, your dialed into the scope and you just don't have the special awareness of the CQC player.
Then there's the new maps. CCP has done a lot of good work in making the new maps far les Sniper friendly.
If you want to make changes, I personally don't have any issue with removing the redlines, or making the landscape such that redline sniping isn't possible... If you do that then you should magnetize the hull of the MCC so that anyone standing on it gets glued in place prone and dies from being crushed from the metal in their own equipment.
The weapons are fine, adding sway or extra charge time, bullet drop... all of these things will kill the sniper rifle and you'll just add those players to the growing Logi swarm. |
George Moros
Area 514
129
|
Posted - 2013.10.06 15:07:00 -
[58] - Quote
I really find it funny how every once and a while someone starts bashing DUST sniping as "easy mode" and "cowardly". These comments are usually accompanied by arguments about DUST snipers not having bullet drop, travel time, recoil and whatnot.
First of all, if you take into account the technology involved in railguns (even present day ones), you'll quickly realize that, at speeds those projectiles are fired, and typical sniper engagement distances, you actually can completely ignore bullet drop and travel time. They simply aren't a factor to consider.
Second, in most other shooters (not to mention RL), a sniper rifle will kill any infantry with a single bullet. In DUST, things are "slightly" different. Standard sniper rifles (i.e. not carge or Thale's) take 2 shots to down any decently fit medium suit, 3 for proto ones. Decently fit heavies take 4-5 shots to kill. This means one has to empty an entire clip to take down a heavy! You call this easy mode? You have got to be kidding. And if you use a tactical sniper, it's even worse.
The only sniper I would call "easy mode" is Thale's, because it outdamages even the charge sniper and has ridiculous scope magnification. You can literally aim people in the eye halfway across the map. However, Thale's sniper is a friggin' officer weapon, so I suppose it's meant to be OP. |
Sgt Kirk
SyNergy Gaming EoN.
2116
|
Posted - 2013.10.06 15:15:00 -
[59] - Quote
George Moros wrote:I really find it funny how every once and a while someone starts bashing DUST sniping as "easy mode" and "cowardly". These comments are usually accompanied by arguments about DUST snipers not having bullet drop, travel time, recoil and whatnot.
First of all, if you take into account the technology involved in railguns (even present day ones), you'll quickly realize that, at speeds those projectiles are fired, and typical sniper engagement distances, you actually can completely ignore bullet drop and travel time. They simply aren't a factor to consider.
Second, in most other shooters (not to mention RL), a sniper rifle will kill any infantry with a single bullet. In DUST, things are "slightly" different. Standard sniper rifles (i.e. not carge or Thale's) take 2 shots to down any decently fit medium suit, 3 for proto ones. Decently fit heavies take 4-5 shots to kill. This means one has to empty an entire clip to take down a heavy! You call this easy mode? You have got to be kidding. And if you use a tactical sniper, it's even worse.
The only sniper I would call "easy mode" is Thale's, because it outdamages even the charge sniper and has ridiculous scope magnification. You can literally aim people in the eye halfway across the map. However, Thale's sniper is a friggin' officer weapon, so I suppose it's meant to be OP. Once again another idiot that did not read the OP. I present to you the DUST community everyone. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
122
|
Posted - 2013.10.06 15:22:00 -
[60] - Quote
Sgt Kirk wrote:I know that was big wording for you but what that means is that Caldari Sniper rifles should be the most powerful in the game, insanely accurate (no bullet drop) and high velocity (next to no travel time)
As for the rest of the dribble I'm going to dismiss it as the usual DUST buffoonery. Yhu stil May hve 2 7tone it dwn plz |
|
Crash Monster
Snipers Anonymous
1570
|
Posted - 2013.10.06 15:30:00 -
[61] - Quote
Sgt Kirk wrote:I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
If you want to be a **** to people joining the conversation late then I have to point out you were still asking for more recoil and/or a smaller magazine and/or additional time between shots. As those represent nerfs to snipers we can feel free to argue that you are out of your mind for various reasons.
While I'll be happy to admit being sniped is not necessarily a fun experience we do also have to let snipers have a role that is workable if we leave sniping in the game. |
Operative 1171 Aajli
Bragian Order Amarr Empire
510
|
Posted - 2013.10.06 16:02:00 -
[62] - Quote
DildoMcnutz wrote:I don't have much issue with the sniper rifle, the idea that once the racial variants are in the caldari ones will all charge is pretty cool. Thales in the redline however, it really is just a d!ck move
Carlos Hathcock, the king of the d*ck move. It's even in his name!
BTW redline=a simplified version of the unlikelihood of finding a sniper that would be dressed in a ghillie suit, laying in the prone flat position.
Or, in my case a fence line down in GTMO (with a mine field too!).
Until then I will consider the redline the in-game equivalent.
Besides, in theheat of battle, no one is going to send someone off to a far flung hill to look for a sniperGǪ just sayin'
How you sayGǪ Adapt or die? |
George Moros
Area 514
130
|
Posted - 2013.10.06 16:13:00 -
[63] - Quote
Sgt Kirk wrote: Once again another idiot that did not read the OP. I present to you the DUST community everyone.
My comment wasn't aimed at you (at least not entirely), but at many other people who commented in this, and many other "nerf sniper", "easy mode" threads.
As for your specific comments, If sniper rifles had even higher alpha damage than they have now, I suspect even more "nerf sniper" threads will appear. Even if you nerf recoil and clip size. Charge sniper has practically all the features you ask for, except smaller clip size. Even with higher recoil, you still have plenty of time to readjust your aim while the sniper is charging. As far as I keep track, most efficient snipers in terms of number of kills per match use charge (or Thale's, but that's a different story). IMHO, the greater the percentage of people snipers are able to OHK, the more people will hate them and whine about how they should be nerfed. |
Tech Ohm Eaven
L.O.T.I.S.
819
|
Posted - 2013.10.06 18:02:00 -
[64] - Quote
Cody Sietz wrote:Operative 1171 Aajli wrote:I'm a sniper and I love to snipe. I love redline sniping if it is beneficial. Sometimes it can be. I move around where I can be useful and have been useful many times where just being another assault wouldn't have helped.
I'd like to see sniping nerfed so that only those who have skilled into it can benefit though.
Make it like an actual rifle for sniping (there is no such thing as a sniper rifle in RL) only a rifle that is good for long range shots and therefore gets adopted as a sniper rifle.
Make it single shot and then you have to reload.
Make it more powerful per shot.
Make the skills give the rifle its power and usefulness even more so than they do now.
Allow for better identification of specific targets so a squad leader can mark a target that is being especially tough and the sniper can do what a sniper's job is mainly for GÇö to take out specific, hard targets. the only problem is the redline. I would have no problem with this if it wasn't for the fact most snipers are redline snipers. it would be impossible to kill them.
What redline?....lol!
Starter fits say what redline??
|
Fist Groinpunch
Goonfeet Top Men.
120
|
Posted - 2013.10.06 18:36:00 -
[65] - Quote
You guys need to quit bagging on the red-line. It exists for the times when one team utterly dominates the other team. It gives the weaker team at least some option to regroup and fight back.
Removing the red-line would result in spawn-camping by the stronger team. Do you like the idea of waiting out the match timer in the MCC with the rest of your team while the red team waits below to slaughter you as you jump out one by one? Because some of your matches will be exactly that if the red-line is taken out.
PS I love Dust snipers and hope they never go away. Taking a three minute break from running around with a TAC to load a charge rifle with damage mods fit to clear red snipers is awesome. |
George Moros
Area 514
130
|
Posted - 2013.10.06 19:06:00 -
[66] - Quote
Fist Groinpunch wrote:You guys need to quit bagging on the red-line. It exists for the times when one team utterly dominates the other team. It gives the weaker team at least some option to regroup and fight back.
Removing the red-line would result in spawn-camping by the stronger team. Do you like the idea of waiting out the match timer in the MCC with the rest of your team while the red team waits below to slaughter you as you jump out one by one? Because some of your matches will be exactly that if the red-line is taken out.
People forget that redline wasn't introduced so that snipers could have their little safe haven. One can just imagine the amount of tears and whines here on forums if the redline was removed. And the whiners would probably be the same people who are now whining to remove it. It's sad how people tend to ignore the big picture, and focus just on one little thing that doesn't suit their fancy. |
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