Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zero Notion
Red Star Jr. EoN.
190
|
Posted - 2013.08.13 15:26:00 -
[31] - Quote
I find sniping to be pretty difficult and that is all I do on my alt; you become a target like a vehicle does when it drops. There's a level of intensity and need for hyper situation awareness that makes it pretty fun. I go out to take on other snipers - even if I'm not killing them, I'm locking them down from murdering the rest of the team. Sometimes.
I think the weapons are pretty easy to use but it does take some practice - rendering is all kinds of wack. I'm not using a mouse with a DPI macro which is probably increasing the difficulty. Making it 'harder' is not really going to deter people from using it - most will learn how to adapt to it. |
lrian Locust
Condotta Rouvenor Gallente Federation
13
|
Posted - 2013.08.13 15:45:00 -
[32] - Quote
Bob Teller wrote:Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it Sniping is different than in other games. No bullet drop (that wouldn't make sense), but the sniper rifle lacks the advantages of sniper rifles in other games:
- less power (no OHK unless you're targeting scouts) - less zoom (unless you have a rare Thales)
Snipers that are redlining, or stuck on top of a building for a whole match, are generally useless to the team. If (when?) CCP fixes SP awards based on WP, there'll be a lot less snipers around. Only the good ones will stay and you'll be happy to have them on your team.
|
Zero Notion
Red Star Jr. EoN.
192
|
Posted - 2013.08.13 16:04:00 -
[33] - Quote
lrian Locust wrote:Bob Teller wrote:Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it Sniping is different than in other games. No bullet drop (that wouldn't make sense), but the sniper rifle lacks the advantages of sniper rifles in other games: - less power (no OHK unless you're targeting scouts) - less zoom (unless you have a rare Thales) Snipers that are redlining, or stuck on top of a building for a whole match, are generally useless to the team. If (when?) CCP fixes SP awards based on WP, there'll be a lot less snipers around. Only the good ones will stay and you'll be happy to have them on your team.
See, with my sniper-alt I spend a great deal of time hunting other snipers and giving intel over the voice comms. This results in very little WP but it is actively helping the team in an important way.
They hit the towers, I snipe from below. I shift around the entire map to keep them locked down, moving or dead.
WP is not always a metric of how much you helped the team, just as K/D isn't representative of ability in a tactical shooter. With this character, I can sit in the back all day long and throw out uplinks that have no strategic use but people will use them. That's a lot of WP. |
Revelations 514
Red Star. EoN.
113
|
Posted - 2013.08.13 18:46:00 -
[34] - Quote
No redline would balance snipers easily.
Would also like a more visual cue from sniper fire, (either a glow when charging;flash if not a charge when fired or more visible tracers from rounds fired). To be clear this would not show them on tacnet, but just a visual cue that would give the scout sniper a niche when stealth comes out, (to relocate). This would make them easier to spot when they fire, but only if you are actively looking for them.
I also am in favor of a one shot SR, (one round clip), but whose scope works as an active scanner for friendly tacnet.
Original post is in feedback section from yesterday.
|
bonkersfox
Foxhound Corporation General Tso's Alliance
149
|
Posted - 2013.08.13 18:53:00 -
[35] - Quote
if you want one shot kills aim for the head, if you want to do serious damage, sniper rifle skills and stacked complex takes scout in 1, medium in 2, ect... ect
imo |
Mamertine Son
R.E.B.E.L.S
111
|
Posted - 2013.08.13 18:56:00 -
[36] - Quote
meh... wtvr.
I figure if I'm getting covered up in sniper fire than congrats, you managed to be useful. Maybe one of my own teammates will try doing the same.
(redline sniping, however, is bad for everyone involved) |
Django Quik
Dust2Dust. Top Men.
1231
|
Posted - 2013.08.13 19:18:00 -
[37] - Quote
I don't think there's really anything wrong with sniper rifles; it's other problems with the game that make them problem weapons: - The redline in my chief bug bear but also tall buildings that are impossible to get to without a dropship; there should be no place in the game that you can attack the enemy from where they have no chance to attack you back. If I get shot down by a sniper and my squaddie next to me sees where the b*stard is, he should be able to run him down (as long as he doesn't get sniped as well!). The way it is at the moment you just have to say, "Well, fack, another untouchable sniper." - Hit Detection: The fact that hit boxes lag behind moving players makes it much easier to hit someone when you should have missed. Full sprinting scouts should be nigh on impossible to hit but because our hit boxes are behind us, your shot that should have gone 2m back hits us square in the head. Fix both these problems and sniping will become a much more niche technique rewarded by skill and courage rather than luck and low-risk. At that point it might be appropriate to buff the damage a little but we don't need things like bullet drop or travel time on mini-railguns.
That said, there are also issues plaguing snipers in particular too - namely the terrible draw distance/disappearing mercs mechanics and scanning stuff that will hopefully get fixed with the updates in 1.4.
It will also be interesting to see how the racial snipers work as well. Presumably the minmatar will have a projectile based sniper, so ballistics will have to be applied to them. And the Amarr sniper will surely have a scrambler element that makes headshots amazing! Not so sure about the gallente though... |
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
29
|
Posted - 2013.08.13 19:30:00 -
[38] - Quote
how about a 2x zoom on the scope. headshots for all cherries |
Fire of Prometheus
DUST University Ivy League
103
|
Posted - 2013.08.13 19:39:00 -
[39] - Quote
Snipers are perfect the way they are!!!!!! Except for zoom rendering, that needs to be fixed....other than that, leave them alone!!!!!
Not trolling but I think someone just had a bad match using or getting killed by snipers. This is worse than all the MD whining I hear!!!! If you can't beat em, join em. Fight fire with fire, just deal with it, run up to that sniper and kill him with a shotgun!!!! |
Cpl Foster USMC
Uncle Sams Merc Clones
113
|
Posted - 2013.08.13 19:44:00 -
[40] - Quote
I wouldn't mind a single shot, breach loaded version of a Thale's....that I can buy in the market
47,000 for the Charge & Kakaa....soooo...sell it for 150,000 isk each....Meta 12 |
|
Cobra CLUTCH79
OVERLORDS OF THE ONI SERPENT
29
|
Posted - 2013.08.13 19:47:00 -
[41] - Quote
i figured out how to kill invisible mercs aim a little below the midle of their name and bingo either hes dead or hauling a55 |
Django Quik
Dust2Dust. Top Men.
1233
|
Posted - 2013.08.13 22:28:00 -
[42] - Quote
Fire of Prometheus wrote:If you can't beat em, join em. Fight fire with fire, just deal with it, run up to that sniper and kill him with a shotgun!!!! Counters are supposed to work in the rock < paper < scissors fashion. Rock should not be the only way to counter rock. Snipers should not be the only way to counter snipers. Get rid of the red line and let us hunt down snipers by figuring out where they are and that's the counter we should have. |
IM-JUST TO-FAT
Blauhelme Orion Empire
5
|
Posted - 2013.08.14 23:26:00 -
[43] - Quote
Sgt Kirk wrote:There is the general feeling that sniping is way too easy within the DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants.
nobody needs snipers, they are annoying pieces of sh!t. they have no use on the battlefield and everyoe who uses them is a ******* pu$$y/ret4rd/n00b/a$$hole |
dreth longbow
Zumari Force Projection Caldari State
11
|
Posted - 2013.10.05 21:29:00 -
[44] - Quote
Revelations 514 wrote:No redline would balance snipers easily.
Would also like a more visual cue from sniper fire, (either a glow when charging;flash if not a charge when fired or more visible tracers from rounds fired). To be clear this would not show them on tacnet, but just a visual cue that would give the scout sniper a niche when stealth comes out, (to relocate). This would make them easier to spot when they fire, but only if you are actively looking for them.
I also am in favor of a one shot SR, (one round clip), but whose scope works as an active scanner for friendly tacnet.
Original post is in feedback section from yesterday.
get a life, snipers are not supposed to be easy to find, and you should not be getting bonus stuff to find them. as to one shot, sure if and only if one shot kills anything except tanks if you really snip and are not a wana be, know what I am saying, it is hard enough as it is with all the rendering problems, delays, red dots when they are behind buildings and people diapering into walls not to mention sighting is off, zoom sucks and AR's can hit you. Use it for a day and see how hard it really is to get kills and points then talk. |
dreth longbow
Zumari Force Projection Caldari State
11
|
Posted - 2013.10.05 21:32:00 -
[45] - Quote
Snipers are not good enough yet, why? People are not crying enough that they hate them. You will know when the snipers get some love from CCP because then everyone will be asking for them to be nerfd. As it is they are just a pest on the battlefield not a force multiplier like they should be.
CCP fix the hit detection and the rendering. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
307
|
Posted - 2013.10.05 21:32:00 -
[46] - Quote
Ludvig Enraga wrote:I don't get why it's overpowered. A single shot cannot take down anyone but a scout suit. Sniping is not easy - it's about the same as using other weapons, it has it's nuances and difficulties to work around of. Basically your saying it's as easy to use as an AR? |
Tyjus Vacca
Valor Coalition RISE of LEGION
28
|
Posted - 2013.10.06 11:50:00 -
[47] - Quote
Sgt Kirk wrote:There is the general feeling that sniping is way too easy within thMe DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants.
Bro not knocking what your saying but a lot of the things you say the sniper rifle shouldn't have it doesn't like little to no recoil compared to other weapons in the game AR,Scr,MD,SMg has very high recoil ("I'm in favor of increased recoil for all weapon in game") and the only sniper that can shoot at least one shot every second is the tactical (which is kind of joke except for counter sniping :D), The magazine of the sniper IMO is not that high just compare it to the AR which outputs like 2000 Dmg per Mag Compared to like 1600 for Charged sniper (600 for tactical) even though I do belive the charged sniper and thales have to large a Mag (should be like 3, 2 for the thales) and for your final point their is literally a Charged sniper which you must charge before shooting it does the most dmg and is most railgun like and don't they explain why the others don't charge in the weapon description. Sniper are good at longer ranges where you cant hit them, they have a terrible time to kill (without headshots on non-scouts) bad hit detection and require you to standstill to fire (unless you've got quickscoping lvl 5 proficency like me :D) which leaves you vulnerable. So in Closing they get shafted by ARs in everyway except range, they get no aimbot, and (TLDR::::) IMO still need some work but are not easymode :D
|
Racro 01 Arifistan
The Surrogates Of War
53
|
Posted - 2013.10.06 13:54:00 -
[48] - Quote
if sniper rifles are broken then why must my thale 2 shot a heavy. i run 3 complex and prof 4 and at most it takes 2 shots from my thale to drop heavys 1 or 2 depedning on targets 1 for scouts.
a sniper rifle does it job since we are best 400m away from you. if you get close to us then we have a hard time hitting a close taget so we need to use our sidearms.
form what i see sniper rifles are fine and decent and need no change.
unless you want to give me a 1 shot clip and a OHK thale regardless of suit/skills. then go ahead. |
calisk galern
BurgezzE.T.F Public Disorder.
1068
|
Posted - 2013.10.06 14:01:00 -
[49] - Quote
I swear i've seen this rage thread before, even that yolo swag comment.
anyway, when some people take 2-3 shots from the highest damage sniper rifle in the game, I think you ground troops have it easy honestly.
I spend more time suppressing ground then I do straight up killing lately, *enemy proto stompers take high ground where nobody can reach them* and then *I make sure they regret holding that ground as long as I have my sniper rifle*.
it's only the stubborn bastards that won't leave that high ground that end up dieing a lot. |
Crash Monster
Snipers Anonymous
1564
|
Posted - 2013.10.06 14:28:00 -
[50] - Quote
calisk galern wrote:I swear i've seen this rage thread before, even that yolo swag comment.
anyway, when some people take 2-3 shots from the highest damage sniper rifle in the game, I think you ground troops have it easy honestly.
I spend more time suppressing ground then I do straight up killing lately, *enemy proto stompers take high ground where nobody can reach them* and then *I make sure they regret holding that ground as long as I have my sniper rifle*.
it's only the stubborn bastards that won't leave that high ground that end up dieing a lot.
Hmm, it's probably a matter of "if it wasn't for those damn snipers I'd rule the map with impunity" wishful thinking. By the way this was a necro'd thread. |
|
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.10.06 14:36:00 -
[51] - Quote
Bob Teller wrote:Sgt Kirk wrote:There is the general feeling that sniping is way too easy within the DUST player-base (or at least the people that aren't yoloswag sniper 420 Q. scope mastaz ). This is to no surprise to me. The rail sniper rifles we have in this game are Caldari and anything Caldari in this game is easy mode, taking little to no thought to do well with due to the current nature of the game.
With that being said That's the way the Caldari fight, they take a very low risk route by fighting from afar and striking instantly and it make sense, it honestly does. All races have their own fighting style and that's one of the awesome and unique things about the EVE universe.
I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
I can only hope to think that CCP made the sniper rifles like this temporarily because of the lack of other racial variants. Snipers are easy mode because there is no bullet drop in dust and i dont think there is bullet speed or it's extremly fast.So,no need to lead target,no need to compensate for bullet drop,just point and click.Stay in redline or on top of a building and enjoy the free kills.Boring as **** but noobs love it I lead with my shots due to the lag in this game. Sniping isn't that easy.
|
Sgt Kirk
SyNergy Gaming EoN.
2115
|
Posted - 2013.10.06 14:40:00 -
[52] - Quote
This is an old thread and as always the poor DUST community can't get it through their tiny minds that this isn't a rage thread.
If you check out some of my older threads as well when I used to post really constructive criticism of the game before I lost hope in CCP and the community you'll see that I'm in favor of toning down assault rifle magazines as well as have it be a magazine dependent game instead of just dumping your mag when you are low on ammunition.
There are too many "easy mode" weapons in this game but this thread was just addressing sniper rifles specifically.
If you have actually read through the entire post there's no way you should have gotten out of it that this was a rage post unless your dim. |
Cody Sietz
Bullet Cluster
1109
|
Posted - 2013.10.06 14:41:00 -
[53] - Quote
Operative 1171 Aajli wrote:I'm a sniper and I love to snipe. I love redline sniping if it is beneficial. Sometimes it can be. I move around where I can be useful and have been useful many times where just being another assault wouldn't have helped.
I'd like to see sniping nerfed so that only those who have skilled into it can benefit though.
Make it like an actual rifle for sniping (there is no such thing as a sniper rifle in RL) only a rifle that is good for long range shots and therefore gets adopted as a sniper rifle.
Make it single shot and then you have to reload.
Make it more powerful per shot.
Make the skills give the rifle its power and usefulness even more so than they do now.
Allow for better identification of specific targets so a squad leader can mark a target that is being especially tough and the sniper can do what a sniper's job is mainly for GÇö to take out specific, hard targets. the only problem is the redline. I would have no problem with this if it wasn't for the fact most snipers are redline snipers.
it would be impossible to kill them.
|
Crash Monster
Snipers Anonymous
1564
|
Posted - 2013.10.06 14:44:00 -
[54] - Quote
Cody Sietz wrote:the only problem is the redline. I would have no problem with this if it wasn't for the fact most snipers are redline snipers.
it would be impossible to kill them.
Is this not similar to complaining about tanks because you aren't willing to pull out some AV to counter them? |
DildoMcnutz
Science For Death The Shadow Eclipse
257
|
Posted - 2013.10.06 14:51:00 -
[55] - Quote
I don't have much issue with the sniper rifle, the idea that once the racial variants are in the caldari ones will all charge is pretty cool. Thales in the redline however, it really is just a d!ck move |
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.10.06 14:53:00 -
[56] - Quote
Zero Notion wrote:I find sniping to be pretty difficult and that is all I do on my alt; you become a target like a vehicle does when it drops. There's a level of intensity and need for hyper situation awareness that makes it pretty fun. I go out to take on other snipers - even if I'm not killing them, I'm locking them down from murdering the rest of the team. Sometimes.
I think the weapons are pretty easy to use but it does take some practice - rendering is all kinds of wack. I'm not using a mouse with a DPI macro which is probably increasing the difficulty. Making it 'harder' is not really going to deter people from using it - most will learn how to adapt to it.
Yah when I snipe I'm all about looking for enemy snipers. Its a pretty good rush to get them. If there isn't any I normally aim at heavies. If I can't take em down at least I'll take some of there sheild/armor. |
Vesago Ghostcore
Rejected Clones
34
|
Posted - 2013.10.06 14:58:00 -
[57] - Quote
Sniping is not as easy as everyone makes it out to be. If your a dedicated sniper, you wear a fairly expensive suit with a fairly expensive weapon. If you get found by a sniper, you die. Once that other sniper finds you the match gets complicated because he doesn't have to move, he just has to spot you before you get into a new position. If a ground pounder finds you he can easily run out to you and kill you in less than a second, cause lets face it, your dialed into the scope and you just don't have the special awareness of the CQC player.
Then there's the new maps. CCP has done a lot of good work in making the new maps far les Sniper friendly.
If you want to make changes, I personally don't have any issue with removing the redlines, or making the landscape such that redline sniping isn't possible... If you do that then you should magnetize the hull of the MCC so that anyone standing on it gets glued in place prone and dies from being crushed from the metal in their own equipment.
The weapons are fine, adding sway or extra charge time, bullet drop... all of these things will kill the sniper rifle and you'll just add those players to the growing Logi swarm. |
George Moros
Area 514
129
|
Posted - 2013.10.06 15:07:00 -
[58] - Quote
I really find it funny how every once and a while someone starts bashing DUST sniping as "easy mode" and "cowardly". These comments are usually accompanied by arguments about DUST snipers not having bullet drop, travel time, recoil and whatnot.
First of all, if you take into account the technology involved in railguns (even present day ones), you'll quickly realize that, at speeds those projectiles are fired, and typical sniper engagement distances, you actually can completely ignore bullet drop and travel time. They simply aren't a factor to consider.
Second, in most other shooters (not to mention RL), a sniper rifle will kill any infantry with a single bullet. In DUST, things are "slightly" different. Standard sniper rifles (i.e. not carge or Thale's) take 2 shots to down any decently fit medium suit, 3 for proto ones. Decently fit heavies take 4-5 shots to kill. This means one has to empty an entire clip to take down a heavy! You call this easy mode? You have got to be kidding. And if you use a tactical sniper, it's even worse.
The only sniper I would call "easy mode" is Thale's, because it outdamages even the charge sniper and has ridiculous scope magnification. You can literally aim people in the eye halfway across the map. However, Thale's sniper is a friggin' officer weapon, so I suppose it's meant to be OP. |
Sgt Kirk
SyNergy Gaming EoN.
2116
|
Posted - 2013.10.06 15:15:00 -
[59] - Quote
George Moros wrote:I really find it funny how every once and a while someone starts bashing DUST sniping as "easy mode" and "cowardly". These comments are usually accompanied by arguments about DUST snipers not having bullet drop, travel time, recoil and whatnot.
First of all, if you take into account the technology involved in railguns (even present day ones), you'll quickly realize that, at speeds those projectiles are fired, and typical sniper engagement distances, you actually can completely ignore bullet drop and travel time. They simply aren't a factor to consider.
Second, in most other shooters (not to mention RL), a sniper rifle will kill any infantry with a single bullet. In DUST, things are "slightly" different. Standard sniper rifles (i.e. not carge or Thale's) take 2 shots to down any decently fit medium suit, 3 for proto ones. Decently fit heavies take 4-5 shots to kill. This means one has to empty an entire clip to take down a heavy! You call this easy mode? You have got to be kidding. And if you use a tactical sniper, it's even worse.
The only sniper I would call "easy mode" is Thale's, because it outdamages even the charge sniper and has ridiculous scope magnification. You can literally aim people in the eye halfway across the map. However, Thale's sniper is a friggin' officer weapon, so I suppose it's meant to be OP. Once again another idiot that did not read the OP. I present to you the DUST community everyone. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
122
|
Posted - 2013.10.06 15:22:00 -
[60] - Quote
Sgt Kirk wrote:I know that was big wording for you but what that means is that Caldari Sniper rifles should be the most powerful in the game, insanely accurate (no bullet drop) and high velocity (next to no travel time)
As for the rest of the dribble I'm going to dismiss it as the usual DUST buffoonery. Yhu stil May hve 2 7tone it dwn plz |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |