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Crash Monster
Snipers Anonymous
1570
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Posted - 2013.10.06 15:30:00 -
[61] - Quote
Sgt Kirk wrote:I agree that since the Caldari Sniper Rifle is rail based it should be near instant, highly accurate and powerful.
What it shouldn't have however is 1.little to no recoil that allows you to make follow up shots in less than a second. 2. A large magazine capacity for a weapon capable of such power 3. No charge time even though it operates just like a rail gun in every single way
If the listed items above were taken away along with the addition of a slight increase to Sniper Rail Rifle damage (along with a stun affect bonus maybe?) and more racial sniper variants that all have their advantages and disadvantages I think it would make DUST just a little bit more of a tolerable place.
If you want to be a **** to people joining the conversation late then I have to point out you were still asking for more recoil and/or a smaller magazine and/or additional time between shots. As those represent nerfs to snipers we can feel free to argue that you are out of your mind for various reasons.
While I'll be happy to admit being sniped is not necessarily a fun experience we do also have to let snipers have a role that is workable if we leave sniping in the game. |
Operative 1171 Aajli
Bragian Order Amarr Empire
510
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Posted - 2013.10.06 16:02:00 -
[62] - Quote
DildoMcnutz wrote:I don't have much issue with the sniper rifle, the idea that once the racial variants are in the caldari ones will all charge is pretty cool. Thales in the redline however, it really is just a d!ck move
Carlos Hathcock, the king of the d*ck move. It's even in his name!
BTW redline=a simplified version of the unlikelihood of finding a sniper that would be dressed in a ghillie suit, laying in the prone flat position.
Or, in my case a fence line down in GTMO (with a mine field too!).
Until then I will consider the redline the in-game equivalent.
Besides, in theheat of battle, no one is going to send someone off to a far flung hill to look for a sniperGǪ just sayin'
How you sayGǪ Adapt or die? |
George Moros
Area 514
130
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Posted - 2013.10.06 16:13:00 -
[63] - Quote
Sgt Kirk wrote: Once again another idiot that did not read the OP. I present to you the DUST community everyone.
My comment wasn't aimed at you (at least not entirely), but at many other people who commented in this, and many other "nerf sniper", "easy mode" threads.
As for your specific comments, If sniper rifles had even higher alpha damage than they have now, I suspect even more "nerf sniper" threads will appear. Even if you nerf recoil and clip size. Charge sniper has practically all the features you ask for, except smaller clip size. Even with higher recoil, you still have plenty of time to readjust your aim while the sniper is charging. As far as I keep track, most efficient snipers in terms of number of kills per match use charge (or Thale's, but that's a different story). IMHO, the greater the percentage of people snipers are able to OHK, the more people will hate them and whine about how they should be nerfed. |
Tech Ohm Eaven
L.O.T.I.S.
819
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Posted - 2013.10.06 18:02:00 -
[64] - Quote
Cody Sietz wrote:Operative 1171 Aajli wrote:I'm a sniper and I love to snipe. I love redline sniping if it is beneficial. Sometimes it can be. I move around where I can be useful and have been useful many times where just being another assault wouldn't have helped.
I'd like to see sniping nerfed so that only those who have skilled into it can benefit though.
Make it like an actual rifle for sniping (there is no such thing as a sniper rifle in RL) only a rifle that is good for long range shots and therefore gets adopted as a sniper rifle.
Make it single shot and then you have to reload.
Make it more powerful per shot.
Make the skills give the rifle its power and usefulness even more so than they do now.
Allow for better identification of specific targets so a squad leader can mark a target that is being especially tough and the sniper can do what a sniper's job is mainly for GÇö to take out specific, hard targets. the only problem is the redline. I would have no problem with this if it wasn't for the fact most snipers are redline snipers. it would be impossible to kill them.
What redline?....lol!
Starter fits say what redline??
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Fist Groinpunch
Goonfeet Top Men.
120
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Posted - 2013.10.06 18:36:00 -
[65] - Quote
You guys need to quit bagging on the red-line. It exists for the times when one team utterly dominates the other team. It gives the weaker team at least some option to regroup and fight back.
Removing the red-line would result in spawn-camping by the stronger team. Do you like the idea of waiting out the match timer in the MCC with the rest of your team while the red team waits below to slaughter you as you jump out one by one? Because some of your matches will be exactly that if the red-line is taken out.
PS I love Dust snipers and hope they never go away. Taking a three minute break from running around with a TAC to load a charge rifle with damage mods fit to clear red snipers is awesome. |
George Moros
Area 514
130
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Posted - 2013.10.06 19:06:00 -
[66] - Quote
Fist Groinpunch wrote:You guys need to quit bagging on the red-line. It exists for the times when one team utterly dominates the other team. It gives the weaker team at least some option to regroup and fight back.
Removing the red-line would result in spawn-camping by the stronger team. Do you like the idea of waiting out the match timer in the MCC with the rest of your team while the red team waits below to slaughter you as you jump out one by one? Because some of your matches will be exactly that if the red-line is taken out.
People forget that redline wasn't introduced so that snipers could have their little safe haven. One can just imagine the amount of tears and whines here on forums if the redline was removed. And the whiners would probably be the same people who are now whining to remove it. It's sad how people tend to ignore the big picture, and focus just on one little thing that doesn't suit their fancy. |
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