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LT SHANKS
Amarr Templars Amarr Empire
395
|
Posted - 2013.08.12 22:41:00 -
[1] - Quote
I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
870
|
Posted - 2013.08.12 22:51:00 -
[2] - Quote
LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine.
I don't even worry about kdr with a logi.. I can't defend myself with a repair tool in hand , and am a big target when I do have one in hand or an injector.
So what I go by to rate a logi is WP/D average of warpoints per death. So say if you have 200 wp per death, in a logis world that's like a 4:1 kdr, each death equaling 50wp.. ( this is just how I rate logis , because it makes me feel better about my 0.95 kdr that was 0.78 not to long ago lol ) |
Greasepalms
Ahrendee Mercenaries EoN.
167
|
Posted - 2013.08.12 22:54:00 -
[3] - Quote
You should take advantage of the min logi's speed; I say drop the injector, going out to rez someone requires both a combination of tank and speed, something more appropriate to cal or gal logis.
You should focus on quick reps, hacking and explosive rigging, and uplinks.
just my quick 2 cents |
calvin b
Molon Labe. League of Infamy
245
|
Posted - 2013.08.12 22:55:00 -
[4] - Quote
pick a point and make it your triage center. Place your nanohives and uplinks here also rep only when you can, do not follow others. What good are you if you die. Stop searching for the dead, if they are within 100M I would say yes, further and your most likely going to die. Stick with your team and be support you will do more and die less. |
Rogatien Merc
Red Star. EoN.
652
|
Posted - 2013.08.12 23:00:00 -
[5] - Quote
Try not to follow your combat guys into ****** tactical situations that you realize are going to end poorly for all concerned. If they want to charge into a group of 3x all by themselves in standard gear, well, they'll have to go in without my reps.
Try to find the 'front line' and hover behind the middle of it. Drop uplinks to ensure reinforcements can come in where they are needed, hives to restock right at the front, and revive the guys that fall ON or BEHIND this line. The solo dude who went too far forward alone, again, needs to respawn on your uplink. Reps ... rep anybody next to you until they are at full health. Only stick perma-reps on someone who is about to get a kill (guardian is more WP than an assist) or if their shield is plummeting and they need reps long enough to get to cover or if they're an armor tanker in your squad that you know isn't going to do stupid ****. Rarely I will follow a really good blueberry heavy around with a rep tool if there are lots of blueberries around us... it just makes the point man stronger and the surrounding blueberries are your own personal security, but in general if everyone is at full armor then your gun is more beneficial than an idle rep tool.
I dunno... takes time to learn how to logi without dying a lot. Your primary concern is always making sure you have an exit and that you survive the engagement. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
212
|
Posted - 2013.08.12 23:01:00 -
[6] - Quote
You arent logi-ing youre being a teamfortress wanna-be, which is exactly what 90% of the forums(scrubs) want you to do, and doesn't work in dust. The way to be a real medic logi(one of the MANY roles of logi) is to keep up with the pack, shooting and supressing the enemy and when u find it appropriate, then rep and revive targets of opportunity.
As a medic you shouldn't be sacrificing yourself to save anyone, it should be the other way around, your team should keeping you alive by protecting you because you're vital to the general teams survival. Unfortunately scrubs don't understand this and you have to look out for yourself, E.G. first paragraph.
So basically, keeping yourself alive is priority #1, killing/supressing enemy is #2, repping and reviving people is #3. For medic roles. Believe me, not dieing, and killing enemies is much more useful for the win than sticking a rep tool up somebodys ass. Heavies roles are the bullet sponging, sacrificing themselves, uber badasses. not logis, your role is team support and force multiplier, which is achieved through surviving(hence the EHP of logis). supression and killing(hence the mass driver), and using equipment to prolong your teams battle capability(hence uplinks, hives, reptools, and needles.)
If you do these things you the forums WILL hate you, thus you ARE doing your job. |
Rogatien Merc
Red Star. EoN.
652
|
Posted - 2013.08.12 23:01:00 -
[7] - Quote
calvin b wrote:pick a point and make it your triage center. Place your nanohives and uplinks here also rep only when you can, do not follow others. What good are you if you die. Stop searching for the dead, if they are within 100M I would say yes, further and your most likely going to die. Stick with your team and be support you will do more and die less. /agree
... and even 100m is maybe too far. I'd only run to get someone if you can sprint to them in about 5 seconds or if there's nothing else going on around you. Otherwise he's more likely to just bleed out by the time you get there. |
Jimthefighter
Ostrakon Agency Gallente Federation
6
|
Posted - 2013.08.12 23:02:00 -
[8] - Quote
LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine.
With that many points, you're logi-ing quite well.
Kinda preference for me, but I tend not to have the repper out all the time, only taking it out when people need it (don't need to make yourself a target all the time, it doesn't help the team and only occasionally gets you WP if they don't need it). What'll get you a lot of WP for low/no risk to yourself is the nanohives and also the drop uplinks. Reviving is nice, given that most don't carry it, but you need to be careful, dying yourself trying to revive someone doesn't help.
Weapon and kills are secondary. You either want to go with crowd suppression (MD) or some longer range support rifles (the Tactical AR or the Scrambler Rifle). |
Logi Stician
The Vanguardians
119
|
Posted - 2013.08.12 23:02:00 -
[9] - Quote
calvin b wrote:pick a point and make it your triage center. Place your nanohives and uplinks here also rep only when you can, do not follow others. What good are you if you die. Stop searching for the dead, if they are within 100M I would say yes, further and your most likely going to die. Stick with your team and be support you will do more and die less.
I call this "Setting up shop." |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1190
|
Posted - 2013.08.12 23:02:00 -
[10] - Quote
LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine. Yup I like the sound of this type of Logiing |
|
Killar-12
The Corporate Raiders
505
|
Posted - 2013.08.12 23:04:00 -
[11] - Quote
Knightshade Belladonna wrote:LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine. I don't even worry about kdr with a logi.. I can't defend myself with a repair tool in hand , and am a big target when I do have one in hand or an injector. So what I go by to rate a logi is WP/D average of warpoints per death. So say if you have 200 wp per death, in a logis world that's like a 4:1 kdr, each death equaling 50wp.. ( this is just how I rate logis , because it makes me feel better about my 0.95 kdr that was 0.78 not to long ago lol ) My WP/D is like 90 but I often am the team's distraction/bait so I die fairly often. |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 23:15:00 -
[12] - Quote
LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine.
The Min Logi in my opinion is a great logi. Both their bonuses are useful. With their 1HP repair per level you might want to put on a Enhanced Armor plate for up to 108 (ish) more HP. And a Complex Kinetic Cat. should give you an extra 12% speed (at level 5 you already have +5% sp , speed as passive, nullifying the enhanced armor plate) The Logi suit repairs itself so no need for a n armor rep.
On the high power slots i recommend some Shield Tanking and maybe a regulator.
Remember to increase your passive skills on Hacking for up to 50% total hacking passive speed (25% Minmatar logi bonus and 25% hacking skills).
With this speed and decent tanking you should be able to preform better.
-Drop Up-links are always needed. -Rep is needed for heavies and Vehicles , but i suppose you should have an alt load-out that you can use with rep tools when you confirm your team are using them. -The Needle IMO is a must. While playing as a squad you can get decent SP and between this and Drop up-links you can alone make your whole team a swarm menace. -Nanohives, same as Needle is a MUST in my opinion. -Making ALt logis with Prox mines or Remote Explosives can help the team hold objectives better too.
Its all about flexibility. Say: Main Logi: Needle / Nanohive / uplinks Alt 1 : Needle / Nanohive / Remote explosives Alt 2 : Needle / upliks /repair tool
For example....
My 2 cents
|
Robocop Junior
The Surrogates Of War
167
|
Posted - 2013.08.12 23:34:00 -
[13] - Quote
Just like anything it takes a lot of practice and repetition. Don't really think there is a right or wrong way to logi despite what others think. Just go with whatever you feel suits your style and what is best for your squad/ team at the time. Also never tried minmatar only gallente and caldari so far and only been playing a couple weeks so what do I know lol.
*Never really worry about deaths unless it's PC or clone count is getting low.
*Run multiple fittings for every situation i.e. I start matches with uplinks and ammo look for that sweet spot then find a depot or death quick, come in with tool, injector, more ammo until uplinks are destroyed or depleted.
*Repping can be tricky...is it better to keep the rep up or suppress fire and try to down the enemy killing your teammate...I just go with instincts, whatever you feel is right at that time.
*Keep your head on a swivel which everyone should do but situational awareness is most important part of logi.
*Prioritize...some people are just not worth reviving as well as giving the hard hitters on your squad/team EXTRA attention.
*I tend to rep people in advance when they are shooting around a corner at a buncha reds while I am in cover not just in hopes for guardian points but just preemptive healing especially at a choke point.
*As much love as I have for heavies don't feel bad for abandoning ship lol especially blueberries. Unless you play with them constantly and know what they are gonna do they will lead you to an even earlier grave. A couple medium meat shields is far better than one really heavy one.
*Never waste a death i.e. make sure to use those uplinks, ammo, etc. first.
*Make sure you get those guardian points when SL calls in the orbital :)
I have a lot more but I gotta hit the packie before close:D I am not the best but I am damn good for the limited amount of time I have played. I have had a bunch of 4000+ WP (even on alt calogi with only half the sp of my gallente) as well as a ton of 30+kill games. |
Medical Crash
Vacuum Cleaner. LLC RUST415
71
|
Posted - 2013.08.12 23:48:00 -
[14] - Quote
Minmatar Logistics is also the suit I use. Our biggest downside is health, we don't have much of it. Do whatever it takes to get you the most health. Stacking too much Armour isn't advisable though since you would be negating your Racial Variants bonus-your speed.
Reviving is tricky since you have much less health, you can not, absolutely must not revive someone in the open. You WILL die very quickly to someone with an AR+Damage Mods or an MD to say the least. We are not the Gallente or the Caldari, we aren't meant to take sustained fire. Complete your objective, and get the hell out of there!
Stick with the pack, and use an Active Scanner if you have one equipped. I always keep my enemies highlighted for my team, although this will be changing in the upcoming patch. ( This will be getting nerfed by CCP)
You're a speedy shield tank, always keep this in mind. If you need any fittings, I can post what I use if needed. Of course I use multiple roles since there are some "special needs" tankers who like to try to pubstomp in Ambush. Little do they know I take precautions for this in every round..... One shot of my Proto Breach with 2 Complex Damage Mods, and they start freaking out. Funny to watch. |
Chunky Munkey
Amarr Templars Amarr Empire
1142
|
Posted - 2013.08.13 00:11:00 -
[15] - Quote
The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics. |
Chunky Munkey
Amarr Templars Amarr Empire
1142
|
Posted - 2013.08.13 00:15:00 -
[16] - Quote
THEAMAZING POTHEAD wrote:You arent logi-ing youre being a teamfortress wanna-be, which is exactly what 90% of the forums(scrubs) want you to do, and doesn't work in dust. The way to be a real medic logi(one of the MANY roles of logi) is to keep up with the pack, shooting and supressing the enemy and when u find it appropriate, then rep and revive targets of opportunity.
As a medic you shouldn't be sacrificing yourself to save anyone, it should be the other way around, your team should keeping you alive by protecting you because you're vital to the general teams survival. Unfortunately scrubs don't understand this and you have to look out for yourself, E.G. first paragraph.
So basically, keeping yourself alive is priority #1, killing/supressing enemy is #2, repping and reviving people is #3. For medic roles. Believe me, not dieing, and killing enemies is much more useful for the win than sticking a rep tool up somebodys ass. Heavies roles are the bullet sponging, sacrificing themselves, uber badasses. not logis, your role is team support and force multiplier, which is achieved through surviving(hence the EHP of logis). supression and killing(hence the mass driver), and using equipment to prolong your teams battle capability(hence uplinks, hives, reptools, and needles.)
If you do these things you the forums WILL hate you, thus you ARE doing your job.
I commend you on your very comprehensive series of excuses to use when being a CalLogi with a mass driver. |
Thang Bausch
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.08.13 00:40:00 -
[17] - Quote
my biggest pet peeve is when logis revive me when they and myself are almost gauranteed to die. I had a guy revive me twice in a row with a militia or basic injector despite the area being covered in enemy fire. After the second revive and instant death, he was thankfully also dead. |
Cosgar
ParagonX
4130
|
Posted - 2013.08.13 00:44:00 -
[18] - Quote
A logi suit is just a slower medium frame suit without a sidearm, less base stats, but more equipment and module slots and different bonuses from an assault in a FPS. Do what you want with that information and ignore all the forum hype. With all the drama about logis, how come nobody complains about assaults not having sidearms, heavies using ARs and scouts not sniping or using the shotgun/nova knives exclusively? Play the game the way you want and tell everyone else to STFU. |
Robocop Junior
The Surrogates Of War
167
|
Posted - 2013.08.13 00:50:00 -
[19] - Quote
Chunky Munkey wrote:The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics.
This actually makes me wanna make a minnie alt now, awesome thx:D |
Chunky Munkey
Amarr Templars Amarr Empire
1144
|
Posted - 2013.08.13 01:20:00 -
[20] - Quote
Robocop Junior wrote:Chunky Munkey wrote:The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics. This actually makes me wanna make a minnie alt now, awesome thx:D
It's a truly painful grind. It wasn't until 15mil SP that my build really started to shine. That's two years of passive sp. |
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
523
|
Posted - 2013.08.13 01:39:00 -
[21] - Quote
I don't normally logibro but when I do, I give reps like its candy. But I'm not reviving you if you are too far gone. The funny thing is, the guy will get on comms asking for a revive. C'mon man, I'm not running into a hotzone to revive you with only 5 percent health and then we both die. What sense does that make? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
610
|
Posted - 2013.08.13 01:39:00 -
[22] - Quote
I don't know what you guys are talking about.
I go 16/2 with my minmatar logi, something around 2-2.5k wp per match.
It's not hard to be aggressive in combat AND a good medic, you just have to kill the enemy before they can kill your teammates. Once the enemy is gone, THEN you start repairing and reviving. I sometimes like to spam my mass driver in a crowd of players standing on top of someone that needs to be revived, which makes them scatter so I can get the revive and start healing.
Also, better repair tools will make the process much faster. The BDR-8 triage is my personal favorite as it only costs slightly more than the regular advanced (BDR-2) and is only 3 less hp/s than a prototype one. The proto ones have the advantage of healing more than one player at a time, but I hardly ever run into two players that are close enough and both need healing.
The secret is ferroscale plates with regular plates, a damage mod, good weapon skill, and a good repair tool. |
Cosgar
ParagonX
4136
|
Posted - 2013.08.13 01:40:00 -
[23] - Quote
Chunky Munkey wrote:
It's a truly painful grind. It wasn't until 15mil SP that my build really started to shine. That's two years of passive sp.
I'm ~3mil away from my own speedy hacker fitting myself. It'd probably be done now if I didn't waste my respec to transfer my SP from biotics into repair tools I barely use anymore. |
Logi Stician
The Vanguardians
122
|
Posted - 2013.08.13 01:51:00 -
[24] - Quote
Chunky Munkey wrote:Robocop Junior wrote:Chunky Munkey wrote:The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics. This actually makes me wanna make a minnie alt now, awesome thx:D It's a truly painful grind. It wasn't until 15mil SP that my build really started to shine. That's two years of passive sp.
I'm at just over 5 mil. At the end of this event, I'll have rep tools up to V. I have a very long way to go.
I've been playing for a couple months and even getting this far has been quite a grind. |
Rogatien Merc
Red Star. EoN.
654
|
Posted - 2013.08.13 02:31:00 -
[25] - Quote
Chunky Munkey wrote:The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics. Da Truf.
Works very well in tandem with a couple min assaults to watch its back and a couple min scouts to push forward, watch the wide flanks, and go all 'hunter killer' on hidden snipers that the squad's scanner is able to pick up. Very fast, self-contained 'force recon' squad there. |
Chunky Munkey
Amarr Templars Amarr Empire
1145
|
Posted - 2013.08.13 02:45:00 -
[26] - Quote
Rogatien Merc wrote:Chunky Munkey wrote:The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics. Da Truf. Works very well in tandem with a couple min assaults to watch its back and a couple min scouts to push forward, watch the wide flanks, and go all 'hunter killer' on hidden snipers that the squad's scanner is able to pick up. Very fast, self-contained 'force recon' squad there.
There's a reason the term "Winmatar" exists. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
121
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Posted - 2013.08.13 02:50:00 -
[27] - Quote
As long as you give your team ammo, your a certified logi :) |
zzZaXxx
The Exemplars Top Men.
172
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Posted - 2013.08.13 02:58:00 -
[28] - Quote
LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine.
Get as much tank as you can and juke around a lot while you're repping guys. Also if people are shooting at you get to cover for god's sake! There's never a good reason to be out in the open in a hail of bullets. Get advanced MIn logi, CPU upgrade and complex shield extenders, regulator, and whatever else fits. If you're not shooting your gun much your best bet might be a basic scrambler rifle. Most guys shield tank and when they start getting hit by it or even hear it you might start to feel less pressure. Consider Gallente logi, as their suit bonus is well suited for someone focused on properly logi-ing, and because armor tanking is likely to get buffed soon.
Also consider having a fit to start the match with that has 2-3 different kinds of links. Put those out and then when you change fittings use one without links so you can have an active scanner or remotes, both of which are very useful and underrated. |
howard sanchez
spliff's channel
653
|
Posted - 2013.08.13 03:08:00 -
[29] - Quote
LT SHANKS wrote:I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to stay alive when I'm usually the target when following someone with a rep tool.
Do not get me wrong, I love the role. Repping blueberries, HAVs, and even installations is fun, and trying to revive players can be a challenge when I have to make sure threats are taken care of and my path is clear for a res. I just don't like the fact that I die about twice as much as compared to my Minnie Assault.
On the other hand, the WP gain is really decent. Even with a lot of deaths and sometimes no kills, I can end a match anywhere with 1500-2500 WP, and I thank my uplinks, injectors, and rep tools for doing all the work.
In all, what should I do to increase my chances of survivability? Should I only rep in cover and support with my AR in combat, or should I continue to follow players with my tool? Is it even worth trying to locate and revive blueberries or should I only revive those who are near me? The Minnie Logi feels like the perfect Logi, and I'd appreciate any tips on how to make it really shine. I haven't read the thread, just the op. I play full support logi. Been playing since May2012. My KDr is 0.6. I obv don't care but it's a reference of pure combat effectiveness.
I have managed to decrease the average number of deaths I suffer per match from around 7 or 8 to around 2-4. This more than anything else will improve your KDr but most importantly dieting less in DUST is the secret to real profit.
I run advanced gear with a few complex modules. I treat every clone like its me. Keep to cover. Situational awareness helps. I don't use nanite injectors much...too risky for both the logi and the dead guy. Not terribly profitable.
Uplinks win or lose games. Nanohives are nice but if I wasn't mass driver main (21 bullets in my gun) i might use remote explosives more (or scanners when they give WP).
I am working on the isk making mini-game. Trying to figure out how to maximize per match profit with the least expensive but but most effective load out I can muster. |
howard sanchez
spliff's channel
653
|
Posted - 2013.08.13 03:20:00 -
[30] - Quote
Logi Stician wrote:calvin b wrote:pick a point and make it your triage center. Place your nanohives and uplinks here also rep only when you can, do not follow others. What good are you if you die. Stop searching for the dead, if they are within 100M I would say yes, further and your most likely going to die. Stick with your team and be support you will do more and die less. I call this "Setting up shop." I love that other logis do this. I call it battlefield shaping. Good thread, great responses. |
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