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Rogatien Merc
Red Star. EoN.
652
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Posted - 2013.08.12 23:00:00 -
[1] - Quote
Try not to follow your combat guys into ****** tactical situations that you realize are going to end poorly for all concerned. If they want to charge into a group of 3x all by themselves in standard gear, well, they'll have to go in without my reps.
Try to find the 'front line' and hover behind the middle of it. Drop uplinks to ensure reinforcements can come in where they are needed, hives to restock right at the front, and revive the guys that fall ON or BEHIND this line. The solo dude who went too far forward alone, again, needs to respawn on your uplink. Reps ... rep anybody next to you until they are at full health. Only stick perma-reps on someone who is about to get a kill (guardian is more WP than an assist) or if their shield is plummeting and they need reps long enough to get to cover or if they're an armor tanker in your squad that you know isn't going to do stupid ****. Rarely I will follow a really good blueberry heavy around with a rep tool if there are lots of blueberries around us... it just makes the point man stronger and the surrounding blueberries are your own personal security, but in general if everyone is at full armor then your gun is more beneficial than an idle rep tool.
I dunno... takes time to learn how to logi without dying a lot. Your primary concern is always making sure you have an exit and that you survive the engagement. |
Rogatien Merc
Red Star. EoN.
652
|
Posted - 2013.08.12 23:01:00 -
[2] - Quote
calvin b wrote:pick a point and make it your triage center. Place your nanohives and uplinks here also rep only when you can, do not follow others. What good are you if you die. Stop searching for the dead, if they are within 100M I would say yes, further and your most likely going to die. Stick with your team and be support you will do more and die less. /agree
... and even 100m is maybe too far. I'd only run to get someone if you can sprint to them in about 5 seconds or if there's nothing else going on around you. Otherwise he's more likely to just bleed out by the time you get there. |
Rogatien Merc
Red Star. EoN.
654
|
Posted - 2013.08.13 02:31:00 -
[3] - Quote
Chunky Munkey wrote:The Minmatar logi isn't really suited to the traditional logi work. It has less health, but is also faster than other logis. The racial bonus it has is a clue to it's true effectiveness.
Minnie logis are the kings of skirmish IMO. Their many low slots and inherent speed can be exploited with sprint mods to capture points early. Stacked with hack mods they can take a point faster than 3 unskilled players (seriously. It's godly) With that in mind, their EQ slots are best used for REs, uplinks, and scanners.
Sprinting about a skirmish map, taking points behind the front line, milking uplinks, and being a sneaky bastard wth REs is an incredibly satisfying and unorthodox approach to the game, and can occasionally net you an absurd amount of WP.
Ironically, the Minny logi actually does logistics, the others are better described as medics. Da Truf.
Works very well in tandem with a couple min assaults to watch its back and a couple min scouts to push forward, watch the wide flanks, and go all 'hunter killer' on hidden snipers that the squad's scanner is able to pick up. Very fast, self-contained 'force recon' squad there. |
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