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Piercing Serenity
PFB Pink Fluffy Bunnies
404
|
Posted - 2013.08.10 06:59:00 -
[1] - Quote
Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2518
|
Posted - 2013.08.10 07:02:00 -
[2] - Quote
Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play I'm loving Amarr weapons atm, and the scram rifle is no exception. It really shines with-
Piercing Serenity wrote:opinions from Zdub, or Zat would be great, cause I actually know how you play
... *Storms off in a hissyfit* |
calvin b
Molon Labe. League of Infamy
228
|
Posted - 2013.08.10 07:02:00 -
[3] - Quote
Lvl 4 at least I would say. I used the SR on an alt to try out and that was as fair as I would go unless it was my main weapon. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1108
|
Posted - 2013.08.10 07:03:00 -
[4] - Quote
Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart.
However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using.
I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. |
Piercing Serenity
PFB Pink Fluffy Bunnies
404
|
Posted - 2013.08.10 07:04:00 -
[5] - Quote
TheAmazing FlyingPig wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play I'm loving Amarr weapons atm, and the scram rifle is no exception. It really shines with- Piercing Serenity wrote:opinions from Zdub, or Zat would be great, cause I actually know how you play ... *Storms off in a hissyfit*
What I meant to say was:
...Please Pig, endow me with some pearls of wisdom... |
Piercing Serenity
PFB Pink Fluffy Bunnies
404
|
Posted - 2013.08.10 07:05:00 -
[6] - Quote
True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do.
So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial? |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:10:00 -
[7] - Quote
Piercing Serenity wrote:True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial?
The assault one. It does not overheat, no matter what you do with it. But the Imperial.....hell. A charged shot and i took down 400+ shield. But it does overheat really really fast (unless you have an amarr assault dropsuit) |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:13:00 -
[8] - Quote
Oh, another thing. You'll probably miss your target more than usual with the scrambler (imperial) because it does not shoot when you actually press R1/left click but when you release it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1108
|
Posted - 2013.08.10 07:16:00 -
[9] - Quote
Piercing Serenity wrote:True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial? That's a tough one because each variant has its merits.
The Assault Scrambler Rifle is brilliant for tearing down shields and engaging out to rather surprising distances of say 35 or so metres, however it suffers rather badly against armour with the damage reduction and the lower shot for shot damage. However the thing will never over heat unless you continuously fire two or so magazines, with the gun overheating about 1/4 into the second magazine. In close quarters zones it is a fearfully destructive weapon, in the open not so much because of its lack of range.
The Standard Scrambler Rifles is a much better choice in my opinion because of its high damage per shot value, range, and anti shield capacity. Also the Charge Shot ability is the crucial factor.
As opposed to the assault variant the standard Scrambler rifle is much more geared to playing the marksman role, with you being able to dictate the range of your engagement and then effectively lay our heavy fire out to long distances (my furthest kill with one is 96m). However is rather difficult to come to grips with enemies up close.
This si where the charge shot comes in extremely useful. The charge shot will be your saving grave in most scenarios. I recommend that if you aren't sprinting you always have a shot chambered in case you see your chance to pick of an enemy straggler, sniper, or even run into a heavy. The charge shot will deplete the shields of almost every suit opening up armour.
However the downside of this is the heavy heat build up penalty you will incur, which means you will have something like 6 or less shots to lay out after the charge shot. I would suggest you immeadiately switch out to a side arm in CQC, and learn to lay down accurate three shot bursts at longer ranges.
Also headshots are a sure fire kill if you tag someone with a scrambler charge shot to the head.
I may not be the best player out there but I am one of the biggest Amarrian die hards you will find on Dust. I'll ask Aero and Metsar and see if I have covered everything. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1108
|
Posted - 2013.08.10 07:17:00 -
[10] - Quote
xxwhitedevilxx M wrote:Piercing Serenity wrote:True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial? The assault one. It does not overheat, no matter what you do with it. But the Imperial.....hell. A charged shot and i took down 400+ shield. But it does overheat really really fast (unless you have an amarr assault dropsuit) It can overheat I have done it several times. Constant firing will cause the thing to overheat. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:19:00 -
[11] - Quote
As Adamance has said, it is useful right off the back. Just remember it is a medium range weapon so don't try hip firing that thing up close, and always lead with a charge shot . . . ALWAYS.
To give you an idea for where you might want it, right now I use the advanced scrambler rifle with proficiency 2 and a single enhanced damage mod, all light frames drop in one hit, some medium frames drop in one hit but most the time I'll have to do a simple follow up quick-tap to get the kill, and heavies take about 3 charged shots (digging through that armor is a bit rough). This is all body shots too, headshots are seemingly always instant deaths. I also have a fit where I use the Imperial Scrambler Rifle and damage mods and that thing will one shot pretty much everyone, but I don't use it much because I don't have much interest skilling into prototype dropsuits anytime soon and it takes up a ton of CPU on my advanced suits.
Hope that helps.
EDIT: As far the Assault Scrambler Rifle, I used to really enjoy it around the beginning of Uprising but lately I've been finding it an utter piece of garbage (just my opinion). I honestly feel more comfortable charging with an assault scrambler pistol than an assault scrambler rifle. |
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
52
|
Posted - 2013.08.10 07:19:00 -
[12] - Quote
xxwhitedevilxx M wrote: It does not overheat, no matter what you do with it.
It does overheat if u reload very quickly...happens to me all day ;) |
ZDub 303
TeamPlayers EoN.
1581
|
Posted - 2013.08.10 07:20:00 -
[13] - Quote
Depends on what you're doing.
I found the charged ScR didn't get good until I unlocked the imperial, but it was pretty beastly.
For the Carthum... eh... I found AR sharpshooter just makes it the superior weapon in general. That was before the optimal increase though, so I don't know now. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:20:00 -
[14] - Quote
True Adamance wrote:xxwhitedevilxx M wrote:Piercing Serenity wrote:True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial? The assault one. It does not overheat, no matter what you do with it. But the Imperial.....hell. A charged shot and i took down 400+ shield. But it does overheat really really fast (unless you have an amarr assault dropsuit) It can overheat I have done it several times. Constant firing will cause the thing to overheat. ??? uh? really? I swear i tried it with both (on different characters) with Amarr Assault and Caldari Logi and both didn't overheat after I unloaded the entire clip |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1110
|
Posted - 2013.08.10 07:22:00 -
[15] - Quote
Fire one clip, fire another immediately afterwards, the heat doesn't fully cool down during the reload animation. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:23:00 -
[16] - Quote
DaddyKillsEmAll wrote:xxwhitedevilxx M wrote: It does not overheat, no matter what you do with it. It does overheat if u reload very quickly...happens to me all day ;) oh kk that's why then...never happened to me.... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:24:00 -
[17] - Quote
xxwhitedevilxx M wrote: ??? uh? really? I swear i tried it with both (on different characters) with Amarr Assault and Caldari Logi and both didn't overheat after I unloaded the entire clip
It overheats about half way through the second clip on my level 3 Amarr Assault suit. If you are never going to hold the trigger down for an entire clip then immediately start firing a second clip than you'll never notice it.
Fun fact, did you know the assault rifle overheats as well? If you ever use the Krin's Assault Rifle that has 90 bullets per clip you will notice you cannot fire through the entire clip without overheating.
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
586
|
Posted - 2013.08.10 07:24:00 -
[18] - Quote
Start with a complex damage mod (or advanced)
If you have the extra sp, skill to lvl 3 proficiency for another 10% boost (technically 9%)
If you can use two complex damage mods, the thing is a beast, but you really have to be carful and a long distance away.
But yeah, you can run a standard SR with a complex and be perfectly fine...the hard part is getting used to the overheat. That will take a lot more time than acruing enough sp
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Spectre-M
The Generals EoN.
34
|
Posted - 2013.08.10 07:25:00 -
[19] - Quote
I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1110
|
Posted - 2013.08.10 07:27:00 -
[20] - Quote
Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. |
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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
486
|
Posted - 2013.08.10 07:29:00 -
[21] - Quote
True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target.
yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:33:00 -
[22] - Quote
Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Well I never fire standard shorts unless the enemy is already wounded, but the first charge shot usually always leaves the enemy pretty damaged in their armor and I have enough heat to fire 7 more quick shots after that. And again as Adamance said, if the base damage is 72 then 80% of that is still 57.6 damage which is quite a lot.
Also in regards to carrying the SMG or Flaylock as a sidearm for the armor goes, I've personally found that the time switching weapons and readjusting your aim isn't worth whatever extra damage you can get from it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1110
|
Posted - 2013.08.10 07:34:00 -
[23] - Quote
xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really.
Yup the faster you can react to the enemy the easier they go down. More often than not I'll get jumped by an enemy only to have them gunned down because I can train my sight on them faster than their DPS can deal with me. Once I have the trained, all I have to do is burst 5-6 shots and they go down.
What I like to do with all amarrian weaponry, since those are the only weapons I use is stack twin Complex Damage mods, a Complex Armour Plate, an twin reppers.
With the set up like this I prefer to spend my time at the back of the fight taking pot shots at the enemy with the intent that my damage will either supress and deter the enemy from firing back, or that I will land enough hits to make it that much easier for my squaddie Aero to steal my kills.... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:35:00 -
[24] - Quote
xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. By using it as a normal tac ar does that mean you are completely ignoring the charge feature? I know Adamance used to do that but I hope I have convinced him by now that if you are not using the charge nearly all the time you are handicapping yourself. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1110
|
Posted - 2013.08.10 07:36:00 -
[25] - Quote
Aero Yassavi wrote:xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. By using it as a normal tac ar does that mean you are completely ignoring the charge feature? I know Adamance used to do that but I hope I have convinced him by now that if you are not using the charge nearly all the time you are handicapping yourself. You did. The effectiveness of my ScR game has increased two or threefold. That's the unique aspect of the gun and the most potent feature of it. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:38:00 -
[26] - Quote
True Adamance wrote:xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. What I like to do with all amarrian weaponry, since those are the only weapons I use is stack twin Complex Damage mods, a Complex Armour Plate, an twin reppers. With the set up like this I prefer to spend my time at the back of the fight taking pot shots at the enemy with the intent that my damage will either supress and deter the enemy from firing back, or that I will land enough hits to make it that much easier for my squaddie Aero to steal my kills.... I'm definitely here to steal your kills
But how on earth are you fitting two complex damage mods and a complex armor plate on you advanced suit? Or this must be for your protosuit? I know you have the Neo Amarr Assault Proto in the warbarge, but have you actually got past Amarr Assault 3? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1111
|
Posted - 2013.08.10 07:40:00 -
[27] - Quote
Aero Yassavi wrote:True Adamance wrote:xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. What I like to do with all amarrian weaponry, since those are the only weapons I use is stack twin Complex Damage mods, a Complex Armour Plate, an twin reppers. With the set up like this I prefer to spend my time at the back of the fight taking pot shots at the enemy with the intent that my damage will either supress and deter the enemy from firing back, or that I will land enough hits to make it that much easier for my squaddie Aero to steal my kills.... I'm definitely here to steal your kills But how on earth are you fitting two complex damage mods and a complex armor plate on you advanced suit? Or this must be for your protosuit? I know you have the Neo Amarr Assault Proto in the warbarge, but have you actually got past Amarr Assault 3? I'm not its what I used to do on Harkon which was when I had 8 million SP. I was proto Amarrian.
Now I use a simplified version of that which you know when I squad with you. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:40:00 -
[28] - Quote
True Adamance wrote:Aero Yassavi wrote:xxwhitedevilxx M wrote: yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really.
By using it as a normal tac ar does that mean you are completely ignoring the charge feature? I know Adamance used to do that but I hope I have convinced him by now that if you are not using the charge nearly all the time you are handicapping yourself. You did. The effectiveness of my ScR game has increased two or threefold. That's the unique aspect of the gun and the most potent feature of it. There is nothing quite as satisfying as dropping some dude with a charge shot. Just feels so darn good. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1111
|
Posted - 2013.08.10 07:43:00 -
[29] - Quote
We aren't forgetting any tips are we? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:48:00 -
[30] - Quote
True Adamance wrote:We aren't forgetting any tips are we? Follow up a charge shot with another charge shot if the enemy is out in the open enough?
If you are a little closer than medium range, open up by unloading a scrambler pistol and then apply scrambler rifle if needed?
I don't know, not many other tips aside from practice. |
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