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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
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Posted - 2013.08.10 07:10:00 -
[1] - Quote
Piercing Serenity wrote:True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial?
The assault one. It does not overheat, no matter what you do with it. But the Imperial.....hell. A charged shot and i took down 400+ shield. But it does overheat really really fast (unless you have an amarr assault dropsuit) |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:13:00 -
[2] - Quote
Oh, another thing. You'll probably miss your target more than usual with the scrambler (imperial) because it does not shoot when you actually press R1/left click but when you release it. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:20:00 -
[3] - Quote
True Adamance wrote:xxwhitedevilxx M wrote:Piercing Serenity wrote:True Adamance wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Its useful right off of the bat. Just learn to charge shot then control your follow up volleys and you will be able to tear most enemies apart. However the issue you will likely face is overheating. I suggest going into a game to get to know the limitations of your weapon and then to develop a set of firing patterns that you get in the habbit of using. I suggest skilling up to level 3 immeadiately for the CRD single shot rifle. I use that now and its a fantastic gun. But like all things Imperial Scrambler Rifle plus proficiency is essentially the best you can do. So, as far as I understand it, the Scrambler has a Tac variant (With charge?) and an assault variant. As a Caldari Assault, what do you think I should pick? And does the scrambler overheat bonus actual work for the imperial? The assault one. It does not overheat, no matter what you do with it. But the Imperial.....hell. A charged shot and i took down 400+ shield. But it does overheat really really fast (unless you have an amarr assault dropsuit) It can overheat I have done it several times. Constant firing will cause the thing to overheat. ??? uh? really? I swear i tried it with both (on different characters) with Amarr Assault and Caldari Logi and both didn't overheat after I unloaded the entire clip |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
485
|
Posted - 2013.08.10 07:23:00 -
[4] - Quote
DaddyKillsEmAll wrote:xxwhitedevilxx M wrote: It does not overheat, no matter what you do with it. It does overheat if u reload very quickly...happens to me all day ;) oh kk that's why then...never happened to me.... |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
486
|
Posted - 2013.08.10 07:29:00 -
[5] - Quote
True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target.
yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. |
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