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Piercing Serenity
PFB Pink Fluffy Bunnies
404
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Posted - 2013.08.10 07:58:00 -
[31] - Quote
Well, thank you all for all of your help. This sound like a very interesting gun. Just to sum things up:
- Standard ScR > Assault because of Charge feature and range - Different firing mechanic than AR (Shot fires on release of R1) - Sidearm required to chew through armor - Heat build-up is a concern using the Standard ScR after charged shots - Bad hipfire(?) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1159
|
Posted - 2013.08.10 08:04:00 -
[32] - Quote
Piercing Serenity wrote:Well, thank you all for all of your help. This sound like a very interesting gun. Just to sum things up:
- Standard ScR > Assault because of Charge feature and range - Different firing mechanic than AR (Shot fires on release of R1) - Sidearm required to chew through armor - Heat build-up is a concern using the Standard ScR after charged shots - Bad hipfire(?) Pretty much, except
-Sidearm not really needed for armor, it still chews through armor decently. -The stats say the all semi-auto scrambler rifles have the same heat build up, but I notice a slight difference and thing it may be recorded falsely on that stats page. -Yes, hipfire is extremely bad |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1111
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Posted - 2013.08.10 08:12:00 -
[33] - Quote
Aero Yassavi wrote:Piercing Serenity wrote:Well, thank you all for all of your help. This sound like a very interesting gun. Just to sum things up:
- Standard ScR > Assault because of Charge feature and range - Different firing mechanic than AR (Shot fires on release of R1) - Sidearm required to chew through armor - Heat build-up is a concern using the Standard ScR after charged shots - Bad hipfire(?) Pretty much, except -Sidearm not really needed for armor, it still chews through armor decently. -The stats say the all semi-auto scrambler rifles have the same heat build up, but I notice a slight difference and thing it may be recorded falsely on that stats page. -Yes, hipfire is extremely bad Well
AScR has amazing hip fire.
Regular ScR has terribly hip fire... to accurate for its own good, you sometimes tend to panic up close with the standard gun... this can work for and against you.
Sidearm while not required for armour is suggested. I use the Assault Scrambler Pistol. But the Flaylock or the SMG would also be very effective side arms. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
151
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Posted - 2013.08.10 08:58:00 -
[34] - Quote
Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play
Proficiency 4 with complex dmg mode and it becomes very useful. Also, if you plan on using the standard SCR, you might want to use the Amarr Assault. You will be able to pump out more shots due to the overheat bonus. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1112
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Posted - 2013.08.10 09:08:00 -
[35] - Quote
SERPENT-Adamapple wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Proficiency 4 with complex dmg mode and it becomes very useful. Also, if you plan on using the standard SCR, you might want to use the Amarr Assault. You will be able to pump out more shots due to the overheat bonus. The Amarr Assault doesn't affect the ScR or AScR.... weird huh? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1160
|
Posted - 2013.08.10 09:10:00 -
[36] - Quote
True Adamance wrote:SERPENT-Adamapple wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Proficiency 4 with complex dmg mode and it becomes very useful. Also, if you plan on using the standard SCR, you might want to use the Amarr Assault. You will be able to pump out more shots due to the overheat bonus. The Amarr Assault doesn't affect the ScR or AScR.... weird huh? Wah? It most definitely does. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1112
|
Posted - 2013.08.10 09:13:00 -
[37] - Quote
Aero Yassavi wrote:True Adamance wrote:SERPENT-Adamapple wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Proficiency 4 with complex dmg mode and it becomes very useful. Also, if you plan on using the standard SCR, you might want to use the Amarr Assault. You will be able to pump out more shots due to the overheat bonus. The Amarr Assault doesn't affect the ScR or AScR.... weird huh? Wah? It most definitely does. I'm told otherwise. I shall have to consult the DEV's.... how did Cat Merc do it last time.
*places tender looking lamb outside of Wolfman's cave*
*waits*
(( I all honesty I don't expect him to ever be summoned.... are you sure about this. I hear all over the place the heat build up is broken with the bonus because the Heat build up of the standard ScR isn't based on number of depressions but time depressed.... so that the faster you tap the trigger the more shots you pump out before over heating.)) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1160
|
Posted - 2013.08.10 09:19:00 -
[38] - Quote
Just test it yourself. It is based off the time, not the shots, but if you use yourself as a control constant you should be able to determine which suit can fire off more shots. |
Arx Ardashir
Imperium Aeternum
171
|
Posted - 2013.08.10 10:23:00 -
[39] - Quote
'Nother Amarr enthusiast here (4.5 years Amarr FW in EVE, and began my FW career in PIE).
I've been using the charge shot on the standard variant rather sparingly. I'll have to try giving it more of a role, but it seems like 3 shots with it and I'm overheated, and I ain't the best marksman around (only terrible ~50% of the time). I usually just pepper the enemy with normal shots until I take my 50 damage punishment and wait for my gun to start cooperating again.
The Assault variant I used to like as well, but lately have just noticed that it has atrocious dispersion, even though it's shooting lasers. And the SMG has pinpoint accuracy when using the ironsights. Go figure. I was surprised when the standard variant jumped in my hands after a single shot. I guess that's all in the name of balance, though. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1112
|
Posted - 2013.08.10 10:28:00 -
[40] - Quote
Arx Ardashir wrote:'Nother Amarr enthusiast here (4.5 years Amarr FW in EVE, and began my FW career in PIE).
I've been using the charge shot on the standard variant rather sparingly. I'll have to try giving it more of a role, but it seems like 3 shots with it and I'm overheated, and I ain't the best marksman around (only terrible ~50% of the time). I usually just pepper the enemy with normal shots until I take my 50 damage punishment and wait for my gun to start cooperating again.
The Assault variant I used to like as well, but lately have just noticed that it has atrocious dispersion, even though it's shooting lasers. And the SMG has pinpoint accuracy when using the ironsights. Go figure. I was surprised when the standard variant jumped in my hands after a single shot. I guess that's all in the name of balance, though. So you are a PIE graduate.... you know Im sure your corp if you still do Amarr FW junk would be absolutely welcome in PIE Public, some of the coolest people I have met during my time in the game are in there.
I think you should try the Charge Shot. It incredibly potent when you learn to hit with it and its also incredibly viable to get into a rhythm while using it so that every few seconds you are consistently pumping out high damage supporting shots for your squad.
I tend to lead my targets with the Charge Shot, it has surprising range, and will likely drop their shields enough or scatter their thoughts enough that I can blap them with some follow up shots. But you are right, you overheat very quickly after the charge using this method.
I normally would agree with you perhaps it seems like the dispersion is pretty bad but I have had some amazing luck with it at range, I suppose it is the sight compensating for that, and can normally mow people down at mid range.... |
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Spectre-M
The Generals EoN.
34
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Posted - 2013.08.11 07:25:00 -
[41] - Quote
Got a good chance to play with it again today. I have found that headshots happen alot more often with when doing quick bursts. When shields are dropped, I start a charge and when charging, the heat goes down and I don't burn out as quick. The couple of seconds it takes to charge does remove a bit of heat so that you can fire almost continuously. I'm still getting used to where to place the charged shot on a moving target as I think the beam travels slower than I think. I'm definitely going to keep speccing into it. My next goal is the pro skill to make those shots that hit really count. The hip fire is great btw, as long as you fire as quickly as you can, it doesn't take much to drop lower than heavy suits. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1139
|
Posted - 2013.08.11 07:28:00 -
[42] - Quote
Spectre-M wrote:Got a good chance to play with it again today. I have found that headshots happen alot more often with when doing quick bursts. When shields are dropped, I start a charge and when charging, the heat goes down and I don't burn out as quick. The couple of seconds it takes to charge does remove a bit of heat so that you can fire almost continuously. I'm still getting used to where to place the charged shot on a moving target as I think the beam travels slower than I think. I'm definitely going to keep speccing into it. My next goal is the pro skill to make those shots that hit really count. The hip fire is great btw, as long as you fire as quickly as you can, it doesn't take much to drop lower than heavy suits.
Yup its a seriously interesting, characterful, and unique weapon. |
Mamertine Son
R.E.B.E.L.S
64
|
Posted - 2013.08.11 07:40:00 -
[43] - Quote
I haven't gone beyond standard (still waiting for the nerf hammer to turn the corner) and have still found it devastating.
Especially on my proto suit where I still have enough cpu/pg to put on my complex extenders which would be impossible if I tried to put an advanced scrambler on it.
Speaking of which, the advanced has almost double cpu/pg req. and is about 3x more expensive. Now I've checked the stats on it and it only seems to go up a few points in damage compared to the standard so I feel like trying to skill into it further is not worth it .
anyone use advanced and find it more useful than a standard scr? |
Heimdallr69
Imperfects Negative-Feedback
502
|
Posted - 2013.08.11 07:41:00 -
[44] - Quote
Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Read the zdub and zat part now I'm leaving lmao I'm skilled into proto scramblers but I'm sure they use it more than me |
A-NASTY INFECTION
Tronhadar Free Guard Minmatar Republic
12
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Posted - 2013.08.11 07:45:00 -
[45] - Quote
Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play
dude. hit up my chat A.N.O.N.Y.M.O.U.S if you still play i want to chat with you about something you will know who i am when u get a message from my main account. and now for the scrambler the semi auto's do great without proficiency. but the assault ones you need atleast proficiency lvl 3 or higher to be any good. im specced into proto with lvl 4 pro but i havent used them for a while due to the mass driver spam going on.
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Zatara Rought
TeamPlayers EoN.
743
|
Posted - 2013.08.11 07:54:00 -
[46] - Quote
Imperial for sure. it's better than the ar overall imo. Modded controllers can abuse the imperial similar to the tac but differently due to the necessity of avoiding heat buildup through setting the max number of shots in succession. Don't worry about chewing through armor, it's just fine. The fact you can charge it and basically destroy peeps in one accurate shot...it's a low risk high reward weapon for people who can shoot. |
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