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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:19:00 -
[1] - Quote
As Adamance has said, it is useful right off the back. Just remember it is a medium range weapon so don't try hip firing that thing up close, and always lead with a charge shot . . . ALWAYS.
To give you an idea for where you might want it, right now I use the advanced scrambler rifle with proficiency 2 and a single enhanced damage mod, all light frames drop in one hit, some medium frames drop in one hit but most the time I'll have to do a simple follow up quick-tap to get the kill, and heavies take about 3 charged shots (digging through that armor is a bit rough). This is all body shots too, headshots are seemingly always instant deaths. I also have a fit where I use the Imperial Scrambler Rifle and damage mods and that thing will one shot pretty much everyone, but I don't use it much because I don't have much interest skilling into prototype dropsuits anytime soon and it takes up a ton of CPU on my advanced suits.
Hope that helps.
EDIT: As far the Assault Scrambler Rifle, I used to really enjoy it around the beginning of Uprising but lately I've been finding it an utter piece of garbage (just my opinion). I honestly feel more comfortable charging with an assault scrambler pistol than an assault scrambler rifle. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:24:00 -
[2] - Quote
xxwhitedevilxx M wrote: ??? uh? really? I swear i tried it with both (on different characters) with Amarr Assault and Caldari Logi and both didn't overheat after I unloaded the entire clip
It overheats about half way through the second clip on my level 3 Amarr Assault suit. If you are never going to hold the trigger down for an entire clip then immediately start firing a second clip than you'll never notice it.
Fun fact, did you know the assault rifle overheats as well? If you ever use the Krin's Assault Rifle that has 90 bullets per clip you will notice you cannot fire through the entire clip without overheating.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:33:00 -
[3] - Quote
Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Well I never fire standard shorts unless the enemy is already wounded, but the first charge shot usually always leaves the enemy pretty damaged in their armor and I have enough heat to fire 7 more quick shots after that. And again as Adamance said, if the base damage is 72 then 80% of that is still 57.6 damage which is quite a lot.
Also in regards to carrying the SMG or Flaylock as a sidearm for the armor goes, I've personally found that the time switching weapons and readjusting your aim isn't worth whatever extra damage you can get from it. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:35:00 -
[4] - Quote
xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. By using it as a normal tac ar does that mean you are completely ignoring the charge feature? I know Adamance used to do that but I hope I have convinced him by now that if you are not using the charge nearly all the time you are handicapping yourself. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:38:00 -
[5] - Quote
True Adamance wrote:xxwhitedevilxx M wrote:True Adamance wrote:Spectre-M wrote:I'm actually doing the same, just have lvl 3 so I can try the advanced. It seems like getting the proficiency would help tremendously, with 72 base damage it can drain shields in1-2 shots (+%20 =86 ) but suffers in putting the nail in the coffin (-%20 armor = 58 ). If you had the +%15 damage from the skill, it would offset the downside. I also hear that the Amarr suit helps by reducing heat buildup. You could also carry a side arm if your suit permits to switch after shields are down to get the kill, like the flaylock. So it depends on the suit you want to pair it with or fit on existing one. Not the single shot variant oddly enough. Even with the 20% damage reduction VS armour you are still doing something like 60 damage per hit, and more if you have the time and peace of mind to charge shot your target. yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really. What I like to do with all amarrian weaponry, since those are the only weapons I use is stack twin Complex Damage mods, a Complex Armour Plate, an twin reppers. With the set up like this I prefer to spend my time at the back of the fight taking pot shots at the enemy with the intent that my damage will either supress and deter the enemy from firing back, or that I will land enough hits to make it that much easier for my squaddie Aero to steal my kills.... I'm definitely here to steal your kills
But how on earth are you fitting two complex damage mods and a complex armor plate on you advanced suit? Or this must be for your protosuit? I know you have the Neo Amarr Assault Proto in the warbarge, but have you actually got past Amarr Assault 3? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:40:00 -
[6] - Quote
True Adamance wrote:Aero Yassavi wrote:xxwhitedevilxx M wrote: yup. What i found really interesting is using it as a normal tac ar with an amarr pro. It is really a beast if you're fast with your fingers. Really.
By using it as a normal tac ar does that mean you are completely ignoring the charge feature? I know Adamance used to do that but I hope I have convinced him by now that if you are not using the charge nearly all the time you are handicapping yourself. You did. The effectiveness of my ScR game has increased two or threefold. That's the unique aspect of the gun and the most potent feature of it. There is nothing quite as satisfying as dropping some dude with a charge shot. Just feels so darn good. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1157
|
Posted - 2013.08.10 07:48:00 -
[7] - Quote
True Adamance wrote:We aren't forgetting any tips are we? Follow up a charge shot with another charge shot if the enemy is out in the open enough?
If you are a little closer than medium range, open up by unloading a scrambler pistol and then apply scrambler rifle if needed?
I don't know, not many other tips aside from practice. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1159
|
Posted - 2013.08.10 08:04:00 -
[8] - Quote
Piercing Serenity wrote:Well, thank you all for all of your help. This sound like a very interesting gun. Just to sum things up:
- Standard ScR > Assault because of Charge feature and range - Different firing mechanic than AR (Shot fires on release of R1) - Sidearm required to chew through armor - Heat build-up is a concern using the Standard ScR after charged shots - Bad hipfire(?) Pretty much, except
-Sidearm not really needed for armor, it still chews through armor decently. -The stats say the all semi-auto scrambler rifles have the same heat build up, but I notice a slight difference and thing it may be recorded falsely on that stats page. -Yes, hipfire is extremely bad |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1160
|
Posted - 2013.08.10 09:10:00 -
[9] - Quote
True Adamance wrote:SERPENT-Adamapple wrote:Piercing Serenity wrote:Hey, I just wanted to know about how much SP you need to pump into a Scrambler rifle to make it useful. I've heard a lot of good things about it and I wanna try it out.
Also, opinions from Zdub, or Zat would be great, cause I actually know how you play Proficiency 4 with complex dmg mode and it becomes very useful. Also, if you plan on using the standard SCR, you might want to use the Amarr Assault. You will be able to pump out more shots due to the overheat bonus. The Amarr Assault doesn't affect the ScR or AScR.... weird huh? Wah? It most definitely does. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1160
|
Posted - 2013.08.10 09:19:00 -
[10] - Quote
Just test it yourself. It is based off the time, not the shots, but if you use yourself as a control constant you should be able to determine which suit can fire off more shots. |
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