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Catina Mercia
Commando Perkone Caldari State
2
|
Posted - 2013.08.08 18:02:00 -
[1] - Quote
The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. |
hackerzilla
Defenders of the Helghast Dream
187
|
Posted - 2013.08.08 18:04:00 -
[2] - Quote
I'm calling ALT |
Arkena Wyrnspire
Turalyon 514
2417
|
Posted - 2013.08.08 18:04:00 -
[3] - Quote
Agreed. |
Catina Mercia
Commando Perkone Caldari State
2
|
Posted - 2013.08.08 18:05:00 -
[4] - Quote
hackerzilla wrote:I'm calling ALT The main may, or may not have been banned for three months do to spamming. |
BL4CKST4R
WarRavens League of Infamy
978
|
Posted - 2013.08.08 18:06:00 -
[5] - Quote
Catina Mercia wrote:hackerzilla wrote:I'm calling ALT The main may, or may not have been banned for three months do to spamming.
Your definately not Cat Merc he/she would never be a Caldari! |
Catina Mercia
Commando Perkone Caldari State
6
|
Posted - 2013.08.08 18:10:00 -
[6] - Quote
BL4CKST4R wrote:Catina Mercia wrote:hackerzilla wrote:I'm calling ALT The main may, or may not have been banned for three months do to spamming. Your definately not Cat Merc he/she would never be a Caldari! I'm his sister who joined the dark side. |
Cosgar
ParagonX
4043
|
Posted - 2013.08.08 18:10:00 -
[7] - Quote
Except for the TAC AR, the standard is better in all situations than its specialized variants. |
Buster Friently
Rosen Association
1501
|
Posted - 2013.08.08 18:13:00 -
[8] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay.
So much of this is utterly wrong.
But, let me focus on your core idea. You're right the AR isn't the best in every situation, but it's like this: The AR is 90% good in 100% of the situations, whereas all the other weapons you mention are 100% good in 20% of the situations. The AR should be more like 70% good in 100% of the situations.
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Poplo Furuya
Condotta Rouvenor Gallente Federation
591
|
Posted - 2013.08.08 18:19:00 -
[9] - Quote
Honestly my main complaint with the AR is that it's boring.
LR and ScR can press range advantage against it. ScP can outdo it in short range firepower. MD can make use of cover or elevation to engage it with minimal direct exposure.
Shotgun is way too low on effective range to be an answer to the AR though. Too easily confronted out of it's niche. Not actually as reliable as the AR within it due to Houdini Bullets and the AR actually being decent at CQC itself. |
Catina Mercia
Commando Perkone Caldari State
6
|
Posted - 2013.08.08 18:22:00 -
[10] - Quote
Buster Friently wrote:Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. So much of this is utterly wrong. But, let me focus on your core idea. You're right the AR isn't the best in every situation, but it's like this: The AR is 90% good in 100% of the situations, whereas all the other weapons you mention are 100% good in 20% of the situations. The AR should be more like 70% good in 100% of the situations. That's the point of the AR. It can perform EVERYWHERE except for sniper range, but other weapons eclipse it in their niche. 4 weapons that are very general, the Gallente AR, The Amarr Scrambler Rifle, the Caldari Rail Rifle, and the Minmatar Combat Rifle. They each will have their own downsides and upsides, but will all be able to perform at 90% of situations. That will bring the variety you so crave.
Cosgar wrote:Except for the TAC AR, the standard is better in all situations than its specialized variants.
I agree 100%. But the standard doesn't need a nerf, the rest need a buff. They aren't competitive against other weapons, that shows something.
Poplo Furuya wrote:Honestly my main complaint with the AR is that it's boring.
LR and ScR can press range advantage against it. ScP can outdo it in short range firepower. MD can make use of cover or elevation to engage it with minimal direct exposure.
Shotgun is way too low on effective range to be an answer to the AR though. Too easily confronted out of it's niche. Not actually as reliable as the AR within it due to Houdini Bullets and the AR actually being decent at CQC itself.
That's because you view the AR as the standard. What if you looked at the range of the Rail Rifle as the standard? Then you see that it has lower range but higher DPS, as an example. It's a matter of prespective.
And yes, the AR can perform at CQC, but nothing can beat a one shot kill like the shotgun can do when hit detection doesn't screw up. |
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BL4CKST4R
WarRavens League of Infamy
981
|
Posted - 2013.08.08 18:23:00 -
[11] - Quote
Poplo Furuya wrote:Honestly my main complaint with the AR is that it's boring.
LR and ScR can press range advantage against it. ScP can outdo it in short range firepower. MD can make use of cover or elevation to engage it with minimal direct exposure.
Shotgun is way too low on effective range to be an answer to the AR though. Too easily confronted out of it's niche. Not actually as reliable as the AR within it due to Houdini Bullets and the AR actually being decent at CQC itself.
Shotgun range is fine its just hit detection, since it fires many bullets each on suffers from the issues, but when they do work it is very powerful. |
BL4CKST4R
WarRavens League of Infamy
981
|
Posted - 2013.08.08 18:25:00 -
[12] - Quote
Catina Mercia wrote:Buster Friently wrote:Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. So much of this is utterly wrong. But, let me focus on your core idea. You're right the AR isn't the best in every situation, but it's like this: The AR is 90% good in 100% of the situations, whereas all the other weapons you mention are 100% good in 20% of the situations. The AR should be more like 70% good in 100% of the situations. That's the point of the AR. It can perform EVERYWHERE except for sniper range, but other weapons eclipse it in their niche. 4 weapons that are very general, the Gallente AR, The Amarr Scrambler Rifle, the Caldari Rail Rifle, and the Minmatar Combat Rifle. They each will have their own downsides and upsides, but will all be able to perform at 90% of situations. That will bring the variety you so crave. Cosgar wrote:Except for the TAC AR, the standard is better in all situations than its specialized variants. I agree 100%. But the standard doesn't need a nerf, the rest need a buff. They aren't competitive against other weapons, that shows something. Poplo Furuya wrote:Honestly my main complaint with the AR is that it's boring.
LR and ScR can press range advantage against it. ScP can outdo it in short range firepower. MD can make use of cover or elevation to engage it with minimal direct exposure.
Shotgun is way too low on effective range to be an answer to the AR though. Too easily confronted out of it's niche. Not actually as reliable as the AR within it due to Houdini Bullets and the AR actually being decent at CQC itself. That's because you view the AR as the standard. What if you looked at the range of the Rail Rifle as the standard? Then you see that it has lower range but higher DPS, as an example. It's a matter of prespective. And yes, the AR can perform at CQC, but nothing can beat a one shot kill like the shotgun can do when hit detection doesn't screw up.
Actually in Fanfest 2013 CCP stated the Minmatar combat rifle will be the standard rifle.
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Poplo Furuya
Condotta Rouvenor Gallente Federation
591
|
Posted - 2013.08.08 18:30:00 -
[13] - Quote
BL4CKST4R wrote:Poplo Furuya wrote:Honestly my main complaint with the AR is that it's boring.
LR and ScR can press range advantage against it. ScP can outdo it in short range firepower. MD can make use of cover or elevation to engage it with minimal direct exposure.
Shotgun is way too low on effective range to be an answer to the AR though. Too easily confronted out of it's niche. Not actually as reliable as the AR within it due to Houdini Bullets and the AR actually being decent at CQC itself. Shotgun range is fine its just hit detection, since it fires many bullets each on suffers from the issues, but when they do work it is very powerful. Aye but it's the two in conjunction which is killer.
Would you like to be pitched a weapon that excels in one situation but falls short in all others, just with the minor caveat it will sometimes fall flat on it's face in the one area it's supposed to work well in? |
calisk galern
BurgezzE.T.F
679
|
Posted - 2013.08.08 18:31:00 -
[14] - Quote
wrong thread =) |
Himiko Kuronaga
SyNergy Gaming EoN.
1164
|
Posted - 2013.08.08 18:40:00 -
[15] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay.
I know. Forge guns can kill AR's at range and they can't fight back without closing the distance first and/or flanking.
Because the AR can't automatically beat it at all ranges, it needs to be nerfed. It's too difficult to ask AR people to actually use tactics. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
591
|
Posted - 2013.08.08 18:40:00 -
[16] - Quote
calisk galern wrote:wrong thread =) What, are we not good enough for you!?
F-fine, be that way! |
Shouper of BHD
Better Hide R Die
271
|
Posted - 2013.08.08 18:45:00 -
[17] - Quote
well the AR is a backbone weapon, its all around but not the best at specifics, its also the easiest to understand and there to you 1st so its most commonly chosen, other weapons were UP which was why the ARs were the main pri9mary weapons, MD were finally fixed (ok to much though) and we see more of the, SGs are only short range so not to oftenly used and LRs could use the upcoming scopes then they should be back in game. swarms are common and I do see Plasma cannons as much as SGs. |
Lillica Deathdealer
Mango and Friends
46
|
Posted - 2013.08.08 18:46:00 -
[18] - Quote
Except when the AR nerf brigade shows up, throws down their AR after being killed when trying to fight the other weapons in their niche, and they all pull out their Nerf Hammers to go in for the kill. Sure, they have their niche, until suddenly they get nerfed for being good in it. Also, the AR does crazy hipfire at close range, more DPS than a large blaster, and gives access to other variants like the TAC AR that outrange everything but a sniper. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
58
|
Posted - 2013.08.08 18:53:00 -
[19] - Quote
The AR is the least ineffective in all situations.
I think the problem lies more in how the skilltree promotes using a single weapon instead of branching out. |
Charlotte O'Dell
0uter.Heaven EoN.
867
|
Posted - 2013.08.08 18:53:00 -
[20] - Quote
So all of those weapons deserve a nerf for out thinking the AR? |
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Himiko Kuronaga
SyNergy Gaming EoN.
1165
|
Posted - 2013.08.08 18:59:00 -
[21] - Quote
Charlotte O'Dell wrote:So all of those weapons deserve a nerf for out thinking the AR?
Precisely. If you refuse to play DDR 514 you are not worthy of a decent weapon. |
Catina Mercia
Commando Perkone Caldari State
6
|
Posted - 2013.08.08 19:05:00 -
[22] - Quote
Charlotte O'Dell wrote:So all of those weapons deserve a nerf for out thinking the AR? Purposely missing the point, are we now? |
Buster Friently
Rosen Association
1514
|
Posted - 2013.08.08 20:48:00 -
[23] - Quote
Catina Mercia wrote:
That's the point of the AR. It can perform EVERYWHERE except for sniper range, but other weapons eclipse it in their niche. 4 weapons that are very general, the Gallente AR, The Amarr Scrambler Rifle, the Caldari Rail Rifle, and the Minmatar Combat Rifle. They each will have their own downsides and upsides, but will all be able to perform at 90% of situations. That will bring the variety you so crave.
No, the AR is supposed to be a jack of all trades weapon --- master of none---
In reality, the current AR is basically master of all roles. This is because it's too good at being a jack of all trades. yes, it's supposed to be a generalist weapon, but it's too good at being generalist making there be no reason to not take an AR. Thus it's OP.
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Bob Teller
Red Star. EoN.
57
|
Posted - 2013.08.08 20:59:00 -
[24] - Quote
Scrambler rifle+smg beats ar at any range anytime. |
Meeko Fent
Seituoda Taskforce Command Caldari State
543
|
Posted - 2013.08.08 21:17:00 -
[25] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. Shotgun. When HD works. When. ScR. How fast can you Spam R1? That is what determines the DPS for the Scram. And, if you don't kill what your shooting, your gun then decides its going on a Vacation, and you die before the OH finishes. MD. The MD is actually a quite good gun as of current, and that is good.
I agree that the AR is not the Be all, End all Gun in another's Niche, provided the Gun works consistently.
I agree that the AR is a good all-round gun, But due to the Fact that other guns are broken, people, including myself believe it is slightly OP. Myself, I think that it needs a greater damage Falloff. Right now, it can do Pretty killer damage out to 60-75 meters.
I think that, myself, it should be still doing killer damage out until 55-60 meters. It should have the end of its "effective" Range (i.e. in terms of ingame mechanics) at 100 Meters, Keep its Absolute Range. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
594
|
Posted - 2013.08.08 21:26:00 -
[26] - Quote
Meeko Fent wrote:Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. Shotgun. When HD works. When. ScR. How fast can you Spam R1? That is what determines the DPS for the Scram. And, if you don't kill what your shooting, your gun then decides its going on a Vacation, and you die before the OH finishes. MD. The MD is actually a quite good gun as of current, and that is good. I agree that the AR is not the Be all, End all Gun in another's Niche, provided the Gun works consistently. I agree that the AR is a good all-round gun, But due to the Fact that other guns are broken, people, including myself believe it is slightly OP. Myself, I think that it needs a greater damage Falloff. Right now, it can do Pretty killer damage out to 60-75 meters. I think that, myself, it should be still doing killer damage out until 55-60 meters. It should have the end of its "effective" Range (i.e. in terms of ingame mechanics) at 100 Meters, Keep its Absolute Range. I'd quite like to see more adverse recoil on the AR when going fullauto. Same with AScR. Damage potential unchanged, just needs more taming and control to stay on target if aiming for maximum DPS. More controlled burst firing for stable accuracy.
With that the Breach might also carve a niche for itself if it retains accuracy and reduced recoil at fullauto unlike the standard. |
Aria Gomes
DUST CORE DARKSTAR ARMY
4
|
Posted - 2013.08.08 21:28:00 -
[27] - Quote
I can understand why people don't like the standard AR. All you have to do is aim and hold down R1. I recently switched to the GK-13 Burst AR and I'm loving it. I not only aim better with it, I think differently. No more charging in. Now it's cover, shoot, duck, move to another position and either kill the enemy or get an assist. With the GEK, I usually just went Rambo and ran away when it got too hectic. The standard AR does feel good from time to time but I wouldn't say it's the go to weapon. I think tge go to weapon is a SMG and the finishing with the AR. I usually go in with a sidearm first unless yhe enemy is too far away. |
Henchmen21
Planet Express LLC
66
|
Posted - 2013.08.08 21:33:00 -
[28] - Quote
The most effective weapon is the brain controlling the thumbs behind the weapon. |
BL4CKST4R
WarRavens League of Infamy
985
|
Posted - 2013.08.08 21:35:00 -
[29] - Quote
Henchmen21 wrote:The most effective weapon is the brain controlling the thumbs behind the weapon.
Use your brain to melee me while I am using my brain to shoot you back with a shot gun Doesn't require a high IQ to realize who would win that fight. |
Coleman Gray
GunFall Mobilization Covert Intervention
407
|
Posted - 2013.08.08 21:41:00 -
[30] - Quote
Scrambler rifles are assault rifles that overheat
Shotgunner can't get close because they have to get through long range bracket, medium bracket and THEN close in the distance when they hit the short range bracket for their weapon to be any use, all this time the AR has killed them before they hit the medium range bracket.
Have you tried using a mass driver?
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Henchmen21
Planet Express LLC
66
|
Posted - 2013.08.08 21:51:00 -
[31] - Quote
BL4CKST4R wrote:Henchmen21 wrote:The most effective weapon is the brain controlling the thumbs behind the weapon. Use your brain to melee me while I am using my brain to shoot you back with a shot gun Doesn't require a high IQ to realize who would win that fight.
When did I mention anything about melee? If the melee guy was smart he would hide behind you and wait till you were in combat and low on ammo, then stick you in the back. I was referring to tactics in general, doesn't matter what weapon you have you can win with better tactics. |
DJINN leukoplast
Hellstorm Inc League of Infamy
968
|
Posted - 2013.08.08 21:56:00 -
[32] - Quote
Granted the AR isn't the best in all situations, it's just really good at most of them.
I have been an AR user for almost a year now, only recently started using other weapons. And I can say without a doubt that in almost every encounter I have had, I would have done better if I had an AR (aside from AV with a forge ). |
Shadow of War88
0uter.Heaven EoN.
28
|
Posted - 2013.08.08 22:43:00 -
[33] - Quote
DJINN leukoplast wrote:Granted the AR isn't the best in all situations, it's just really good at most of them. I have been an AR user for almost a year now, only recently started using other weapons. And I can say without a doubt that in almost every encounter I have had, I would have done better if I had an AR (aside from AV with a forge ).
The Duvolle is a versatile rifle that delivers consistent and reliable results every time. This rifle marks the battlefield of new eden
as possibly the most adaptable anti infantry weapon and a excellent mid range choice for both light and medium infantry. |
Soldiersaint
Deepspace Digital
312
|
Posted - 2013.08.08 23:18:00 -
[34] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. hipfire |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
501
|
Posted - 2013.08.08 23:42:00 -
[35] - Quote
"This is my rifle, this is my gun!!"
"This is for fighting, this is for fun!!" |
Theresa Rohk
The Cuddlefish Templis Dragonaors
16
|
Posted - 2013.08.08 23:45:00 -
[36] - Quote
Catina Mercia wrote: Or a scrambler rifle using it's massive DPS to kill a person before overheating.
You just proved your own point against this.
Massive DPS, that you can't apply, is useless, wasted DPS.
Have,...have you even used a scrambler rifle? |
Himiko Kuronaga
SyNergy Gaming EoN.
1181
|
Posted - 2013.08.09 00:12:00 -
[37] - Quote
Catina Mercia wrote:Charlotte O'Dell wrote:So all of those weapons deserve a nerf for out thinking the AR? Purposely missing the point, are we now?
Kinda like how they purposely avoid the AR's killzone?
OOOoooooooooOOOOOOOOOOOOooooooOOOOOOOOOH! |
BL4CKST4R
WarRavens League of Infamy
989
|
Posted - 2013.08.09 00:21:00 -
[38] - Quote
Theresa Rohk wrote:Catina Mercia wrote: Or a scrambler rifle using it's massive DPS to kill a person before overheating.
You just proved your own point against this. Massive DPS, that you can't apply, is useless, wasted DPS. Have,...have you even used a scrambler rifle?
The SCR has massive DPS due to its ROF but, two good charged shots can kill any suit instantly. DPS does not determine the better gun, low DPS weapons always have high damage per shot like the shot gun, mass driver, and sniper rifles. |
KING CHECKMATE
Bragian Order Amarr Empire
459
|
Posted - 2013.08.09 00:27:00 -
[39] - Quote
AR is ez mode. Deal with it. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
503
|
Posted - 2013.08.09 00:33:00 -
[40] - Quote
KING CHECKMATE wrote:AR is ez mode. Deal with it.
Yea because MD, Forge, Flaylocks and Scrambler all require skill that AR user just doesn't have. |
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BL4CKST4R
WarRavens League of Infamy
991
|
Posted - 2013.08.09 00:39:00 -
[41] - Quote
Michael Arck wrote:KING CHECKMATE wrote:AR is ez mode. Deal with it. Yea because MD, Forge, Flaylocks and Scrambler all require skill that AR user just doesn't have.
At proto level the skill requirement of those guns go down by a lot while the AR skill requirement, albeit small, remains the same.
Proto MD has a 8.2 blast radius that is impossible to dodge, forge gun gets a blast radius of 3.0 which is pretty small but pretty easy to work with I can easily snipe with a militia forge gun so imagine a proto fore gun, flaylock at proto level has a blast radius of 1.875 and the assault scrambler rifle has the same difficulty as the assault rifle, while the SCR has the same difficulty as a charged sniper rifle except with shorter range. |
Colonel Killar
The Corporate Raiders
180
|
Posted - 2013.08.09 00:41:00 -
[42] - Quote
Buster Friently wrote:Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. So much of this is utterly wrong. But, let me focus on your core idea. You're right the AR isn't the best in every situation, but it's like this: The AR is 90% good in 100% of the situations, whereas all the other weapons you mention are 100% good in 20% of the situations. The AR should be more like 70% good in 100% of the situations. IT"S A TRAP!! |
cedz636
BLaQ Heavy CORP
116
|
Posted - 2013.08.09 00:41:00 -
[43] - Quote
Alot of these threads been goin' around. WHEN they finally do balance the AR, these forums are gonna be full of *insert weapon here* is OP threads, when in reality, the only weapon i'd deem to be OP at this point (following the flaylock nerf), is the AR. I believe nerfing the AR just a tad would encourage players to branch out and use different weapons...which i believe was one of the key selling points of Dust 514. |
BL4CKST4R
WarRavens League of Infamy
991
|
Posted - 2013.08.09 00:48:00 -
[44] - Quote
cedz636 wrote:Alot of these threads been goin' around. WHEN they finally do balance the AR, these forums are gonna be full of *insert weapon here* is OP threads, when in reality, the only weapon i'd deem to be OP at this point (following the flaylock nerf), is the AR. I believe nerfing the AR just a tad would encourage players to branch out and use different weapons...which i believe was one of the key selling points of Dust 514.
I believe nerfing the AR just a tad would encourage players to branch out and use different weapons...which i believe was one of the key selling points of Dust 514.
The only way people will stop using the AR is if you make it so weak that the only way to compete is by using other weapons. This is not the way to balance weapons, specially in a FPS game where the majority of the player base is used to using automatic weapons. |
Catina Mercia
Commando Perkone Caldari State
7
|
Posted - 2013.08.09 06:02:00 -
[45] - Quote
Coleman Gray wrote:Scrambler rifles are assault rifles that overheat Shotgunner can't get close because they have to get through long range bracket, medium bracket and THEN close in the distance when they hit the short range bracket for their weapon to be any use, all this time the AR has killed them before they hit the medium range bracket. Have you tried using a mass driver? Scrambler rifle: That's the point, it can deliever MASSIVE amounts of damage, the only thing holding it back is the overheat.
Shotgunner: That's a map design problem, not a weapon problem
Mass Driver: Yes, it was fun as hell hitting people even when I'm 2 centimeters off. |
Theresa Rohk
The Cuddlefish Templis Dragonaors
19
|
Posted - 2013.08.09 18:43:00 -
[46] - Quote
BL4CKST4R wrote:Theresa Rohk wrote:Catina Mercia wrote: Or a scrambler rifle using it's massive DPS to kill a person before overheating.
You just proved your own point against this. Massive DPS, that you can't apply, is useless, wasted DPS. Have,...have you even used a scrambler rifle? The SCR has massive DPS due to its ROF but, two good charged shots can kill any suit instantly. DPS does not determine the better gun, low DPS weapons always have high damage per shot like the shot gun, mass driver, and sniper rifles.
No, you...again, have you ever used the SCR?
It's semi-auto. You can't hold down fire and fire multiple times.
Also, 2 charged shots will almost guaranteed overheat the gun, enjoy not doing anything for 4 seconds while your target runs for cover.
And landing two good charged shots on a single target is very, hard to do. Most people aren't stupid enough to hang around after the first drops them into armor, meanwhile you have to hold the charge again, not die, not overheat, have enough ammo, and have fantastic aim to land the next one, assuming you even have a shot. |
Catina Mercia
Commando Perkone Caldari State
37
|
Posted - 2013.08.09 20:06:00 -
[47] - Quote
Theresa Rohk wrote:BL4CKST4R wrote:Theresa Rohk wrote:Catina Mercia wrote: Or a scrambler rifle using it's massive DPS to kill a person before overheating.
You just proved your own point against this. Massive DPS, that you can't apply, is useless, wasted DPS. Have,...have you even used a scrambler rifle? The SCR has massive DPS due to its ROF but, two good charged shots can kill any suit instantly. DPS does not determine the better gun, low DPS weapons always have high damage per shot like the shot gun, mass driver, and sniper rifles. No, you...again, have you ever used the SCR? It's semi-auto. You can't hold down fire and fire multiple times. Also, 2 charged shots will almost guaranteed overheat the gun, enjoy not doing anything for 4 seconds while your target runs for cover. And landing two good charged shots on a single target is very, hard to do. Most people aren't stupid enough to hang around after the first drops them into armor, meanwhile you have to hold the charge again, not die, not overheat, have enough ammo, and have fantastic aim to land the next one, assuming you even have a shot. You can fire enough shots to kill 5 medium frames before overheating without charging. A charged shot + headshot means DEATH, no matter if it's a shield or armor tanker. Saying the scrambler rifle isn't a good weapon is fooling yourself. |
8213
Grade No.2
104
|
Posted - 2013.08.09 20:29:00 -
[48] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay.
Mind telling me who said that in the first place? Has anybody actually stated this for this post to necessary?
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Eris Ernaga
Super Nerds
405
|
Posted - 2013.08.09 20:36:00 -
[49] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay.
It's not it's only effective against infantry The forge gun can decimate vehicles and infantry if you have aim with it the heavy machine gun can decimate infantry and weaker vehicles like free lavs or dropships low on armor.
the ar isn't the best gun it's just that dust 514 is an infantry dominate game so no wonder the ar is the most chosen.
What the ar is good at:
constant stream of fire meaning you can spray at prey a few shot short to medium far range good accuracy great damage at the higher levels like duvolle |
Catina Mercia
Commando Perkone Caldari State
38
|
Posted - 2013.08.09 20:55:00 -
[50] - Quote
8213 wrote:Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay. Mind telling me who said that in the first place? Has anybody actually stated this for this post to necessary? This is a very common saying in the forums. |
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KING CHECKMATE
Bragian Order Amarr Empire
469
|
Posted - 2013.08.09 22:18:00 -
[51] - Quote
Michael Arck wrote:KING CHECKMATE wrote:AR is ez mode. Deal with it. Yea because MD, Forge, Flaylocks and Scrambler all require skill that AR user just doesn't have.
I dont know. -MD is more of a support wapon, i've NEVER been killed by one, 1 on 1 unless running my 250HP minmatar scout. -Flaylocks got so nerfed that the only people still using them are skilled players. -Scrambler rifles do require a lot of skill, you cant just start missing shots since the weapon's overheat time is pretty unforgiving and denies you the use of your side arm or run away. -And the Forge gun? yeah, it def needs a lot more skill than an AR.
You might be referring to people who just get on roofs and forge gun snipe with it, yeah i admit it, doing that is easy as hell. But running in the city around with a forge gun, protecting assault troops from vehicles and at the same time being able to fully defend yourself with it requires a LOT more skill and aim, than spraying and praying.(Not even getting in the fact you are using a fully under-powered Heavy suit) |
KING CHECKMATE
Bragian Order Amarr Empire
469
|
Posted - 2013.08.09 22:22:00 -
[52] - Quote
cedz636 wrote:Alot of these threads been goin' around. WHEN they finally do balance the AR, these forums are gonna be full of *insert weapon here* is OP threads, when in reality, the only weapon i'd deem to be OP at this point (following the flaylock nerf), is the AR. I believe nerfing the AR just a tad would encourage players to branch out and use different weapons...which i believe was one of the key selling points of Dust 514.
Bro, i dont even think they need to Nerf ANYTHING, Just buff the Under P. weapons. The forge gun is fine, it works. So eoes the AR. Why nerf something that works?
What they need to do is buff whatever sucks, say, plasma cannons? scout + heavy suits? shot guns? etc... |
Theresa Rohk
The Cuddlefish Templis Dragonaors
19
|
Posted - 2013.08.09 22:44:00 -
[53] - Quote
Catina Mercia wrote:You can fire enough shots to kill 5 medium frames before overheating without charging. A charged shot + headshot means DEATH, no matter if it's a shield or armor tanker. Saying the scrambler rifle isn't a good weapon is fooling yourself.
Okay, now I'm almost certain you've ever used the weapon seriously.
You're trying to convince people a gun is good based off of paper statistics, which is ridiculous and fallacious. Yes the gun has good stats, but NO it is not nearly that good in game because you're not shooting at static 0% resist 0 skill militia grade suits who sit around waiting for you to headshot them. |
Catina Mercia
Commando Perkone Caldari State
43
|
Posted - 2013.08.10 07:03:00 -
[54] - Quote
Theresa Rohk wrote:Catina Mercia wrote:You can fire enough shots to kill 5 medium frames before overheating without charging. A charged shot + headshot means DEATH, no matter if it's a shield or armor tanker. Saying the scrambler rifle isn't a good weapon is fooling yourself. Okay, now I'm almost certain you've ever used the weapon seriously. You're trying to convince people a gun is good based off of paper statistics, which is ridiculous and fallacious. Yes the gun has good stats, but NO it is not nearly that good in game because you're not shooting at static 0% resist 0 skill militia grade suits who sit around waiting for you to headshot them. Sigh.... You really are stupid are you? The fact that you can kill 5 people before overheating means that you have plenty of shots to miss. And yes I used a scrambler rifle. And no I didn't have any problem using it. |
Bob Teller
Red Star. EoN.
61
|
Posted - 2013.08.14 19:43:00 -
[55] - Quote
Catina Mercia wrote:Theresa Rohk wrote:BL4CKST4R wrote:Theresa Rohk wrote:Catina Mercia wrote: Or a scrambler rifle using it's massive DPS to kill a person before overheating.
You just proved your own point against this. Massive DPS, that you can't apply, is useless, wasted DPS. Have,...have you even used a scrambler rifle? The SCR has massive DPS due to its ROF but, two good charged shots can kill any suit instantly. DPS does not determine the better gun, low DPS weapons always have high damage per shot like the shot gun, mass driver, and sniper rifles. No, you...again, have you ever used the SCR? It's semi-auto. You can't hold down fire and fire multiple times. Also, 2 charged shots will almost guaranteed overheat the gun, enjoy not doing anything for 4 seconds while your target runs for cover. And landing two good charged shots on a single target is very, hard to do. Most people aren't stupid enough to hang around after the first drops them into armor, meanwhile you have to hold the charge again, not die, not overheat, have enough ammo, and have fantastic aim to land the next one, assuming you even have a shot. You can fire enough shots to kill 5 medium frames before overheating without charging. A charged shot + headshot means DEATH, no matter if it's a shield or armor tanker. Saying the scrambler rifle isn't a good weapon is fooling yourself. Let him continue please it's very funny |
Xender17
Ahrendee Mercenaries EoN.
443
|
Posted - 2013.08.14 19:45:00 -
[56] - Quote
It's highly good at everything. But (supposed to) loses against things that are put in their perfect environment. (CQS in a building) (Laser rifle on a hill) |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:11:00 -
[57] - Quote
Xender17 wrote:It's highly good at everything. But (supposed to) loses against things that are put in their perfect environment. (CQS in a building) (Laser rifle on a hill) In CQC the shotgun hit detection is broken. Laser rifle is getting buffed. I don't see the problem. |
Justin Tymes
Dem Durrty Boyz
312
|
Posted - 2013.08.14 20:13:00 -
[58] - Quote
Catina Mercia wrote:The assault rifle is not the most effective weapon in all situations. It's just effecive. Please tell me how well an AR user can fair against a shotgunner in CQC (when hit detection works). Or a scrambler rifle using it's massive DPS to kill a person before overheating. Or a MD who litteraly can't miss.
AR can still do some damage, but these weapons outdo it in their niche. mm'kay.
Yet AR gets by far the most kills over every weapon in the game, because it's the most effective. Doesn't matter where you are if you can see them you have a good shot at killing them. Unlike the Shotgun when requires you to get up close, the Scrabler Rifle, which has range issues, or the MD which is useless against elevated targets, and die to splash in CQC. |
King Kobrah
SyNergy Gaming EoN.
1023
|
Posted - 2013.08.14 20:14:00 -
[59] - Quote
Tell me again how an AR is better than a sniper at 300m op |
Justin Tymes
Dem Durrty Boyz
312
|
Posted - 2013.08.14 20:36:00 -
[60] - Quote
BL4CKST4R wrote:Michael Arck wrote:KING CHECKMATE wrote:AR is ez mode. Deal with it. Yea because MD, Forge, Flaylocks and Scrambler all require skill that AR user just doesn't have. At proto level the skill requirement of those guns go down by a lot while the AR skill requirement, albeit small, remains the same. Proto MD has a 8.2 blast radius that is impossible to dodge, forge gun gets a blast radius of 3.0 which is pretty small but pretty easy to work with I can easily snipe with a militia forge gun so imagine a proto fore gun, flaylock at proto level has a blast radius of 1.875 and the assault scrambler rifle has the same difficulty as the assault rifle, while the SCR has the same difficulty as a charged sniper rifle except with shorter range.
Boundless and Forge are crappy outside of optimal, SR will always be outranged by the AR, by far the most popular weapon in the game, so obviously your being forced into cover alot more. MD, Flaylock, and SR all have situational buffs and nerfs, while the AR is good against both tanking types. |
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