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1401. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making w...
- by CCP Rattati - at 2015.02.18 13:01:00
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1402. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair on both sides. ie, ar...
- by CCP Rattati - at 2015.02.18 09:56:00
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1403. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: A) fixing the fitting of Gallente HAVs making them competitive Can be done with the Chrome - Uprising 1.6 slot layout and restoring the CPU and PG skills to 5% per level. B) introducing HAV progress...
- by CCP Rattati - at 2015.02.17 15:39:00
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1404. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Cat Merc wrote: http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV? There is no point, except that I don't want players that don't fit turrets to get ...
- by CCP Rattati - at 2015.02.17 13:15:00
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1405. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Well, I know that anything I reply with, will get me banned and the post will be deleted. Congratulations, infantry, those of you who don't use vehicles, you've won. I won't bother commenting if and unless Rattati gives m...
- by CCP Rattati - at 2015.02.17 13:14:00
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1406. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the met...
- by CCP Rattati - at 2015.02.17 12:26:00
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1407. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction. Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work...
- by CCP Rattati - at 2015.02.17 12:00:00
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1408. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as intended, and is a massiv...
- by CCP Rattati - at 2015.02.17 11:49:00
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1409. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
MINA Longstrike wrote: CCP Rattati wrote: The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit. The SKIN module...
- by CCP Rattati - at 2015.02.17 10:25:00
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1410. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Tesfa Alem wrote: True Adamance wrote: Tesfa Alem wrote: great work. I like limiting active harderners A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist ...
- by CCP Rattati - at 2015.02.17 10:00:00
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1411. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit. The SKIN modules, however, will reduce the numbers of templates...
- by CCP Rattati - at 2015.02.17 08:48:00
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1412. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Rattati just a fair warning on something with the MBTs. They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadv...
- by CCP Rattati - at 2015.02.17 08:44:00
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1413. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Dear players, We have been seeing complaints that the Teambuilder is not working as intended. I have stated before, and state again, that we have not been able to verify a single instance of it not working as intended. That does not mean, as so...
- by CCP Rattati - at 2015.02.17 08:42:00
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1414. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Rattati just a fair warning on something with the MBTs. They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine. I think it's...
- by CCP Rattati - at 2015.02.17 07:51:00
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1415. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Shouldn't that be left to that guy that breaks stuff? The one hardener limitati...
- by CCP Rattati - at 2015.02.17 06:27:00
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1416. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Well, we can also make them worse or harder to fit. I just want to see how people will fit them with that ...
- by CCP Rattati - at 2015.02.17 06:06:00
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1417. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Dear players, This is the first step, which entails A) fixing the fitting of Gallente HAVs making them competitive B) introducing HAV progression C) tweaking fitting styles that are not intended D) making blasters competitive AV weapons E) addi...
- by CCP Rattati - at 2015.02.17 05:46:00
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1418. Add Loadout Tab To Dropsuit Info - in Feedback/Requests [original thread]
we are on it
- by CCP Rattati - at 2015.02.17 05:18:00
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1419. New DUST 514 Wallpaper - Orbital Artillery Concept - in Announcement and Events [original thread]
Today we released another brand new wallpaper for you guys to decorate your desktops with! This time - it is featuring Orbital Artillery concept art! Check it out .
- by CCP Frame - at 2015.02.16 11:02:00
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1420. PS3 System Update Clarification - in General Discussions [original thread]
shaman oga wrote: New update confirmed for 19th? Sorry to disappoint you but no. We are simply asking you guys to update your PS3. Nothing else :)
- by CCP Frame - at 2015.02.16 09:44:00
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