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11921. Announcement:Extended server downtime - 5/10/13 - in Announcement and Events [original thread]
HMG rebalance details can be found here: https://forums.dust514.com/default.aspx?g=posts&t=75425&find=unread
- by CCP Frame - at 2013.05.10 09:49:00
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11922. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well. Tl;dr versi...
- by CCP Cmdr Wang - at 2013.05.10 09:43:00
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11923. Announcement:Extended server downtime - 5/10/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 12:00 GMT . Today's hotfix will apply following changes: HMG Rebalance (more in-depth information to...
- by CCP Frame - at 2013.05.10 09:38:00
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11924. Fixing the Maps, Pt 1: Quick Skirmish Fixes - in General Discussions [original thread]
Unlocking per request.
- by CCP Eterne - at 2013.05.10 09:26:00
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11925. Enemies are not rendering at long distances - in Technical Support/Bugs [original thread]
Enderr Wigginn wrote: I do a lot of forge gun sniping and I like to get has much elevation as I can so I will get on top of buildings and so forth putting 300-400 meters between me and the enemy. I have notice now that I can not see the enemy a...
- by CCP LaFerrari - at 2013.05.10 08:41:00
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11926. Announcement:New Mercenary, Veteran, and Elite Packs available at Launch - in Announcement and Events [original thread]
It is time, mercs! Stock up on weapons, armor, mods, boosters, and more with the Mercenary, Veteran, and Elite Packs available when DUST 514 launches on 14 May. We've revamped the Mercenary Pack to include new items, and the previous Mercenary P...
- by CCP Frame - at 2013.05.10 08:29:00
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11927. Do NOT play this game on Phat PS3s - in General Discussions [original thread]
Hello everyone, Our teams were able to reproduce this on slow Hard Drives (on old versions of PS3). In case you are experiencing any performance issues - low FPS, latency or audio stutter, we advise you to rebuild database, restore PS3 system or ...
- by CCP Frame - at 2013.05.10 08:08:00
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11928. CCP urgent matter please fix this - in Technical Support/Bugs [original thread]
Thanks for your post. I have a few questions, if you had time please take a look and that would help us to debug - When did this happen, when you just login to Merc Quarter or when you return from battle? - Did you switch passive skill gain (the ...
- by CCP Galaxy - at 2013.05.10 07:57:00
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11929. [BUG] Trying to read deleted mail disconnects you from DUST server - in Technical Support/Bugs [original thread]
Hi, Thank you for reporting this issue to us. Can you tell us if you encountered this issue before or after May 6th? Thank you
- by CCP OverRainbow - at 2013.05.10 06:02:00
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11930. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Hi guys, We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because i...
- by CCP Wolfman - at 2013.05.10 05:56:00
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11931. [Bug] OB strikes missing repeatedly. - in Technical Support/Bugs [original thread]
Luke Vetri wrote: So I think what you are saying is that before uprising obstructions were not taken into account, and now they are. Problem is it seems to be too binary, I've literally died with a squad mate next to me not taking damage at all...
- by CCP LaFerrari - at 2013.05.10 05:39:00
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11932. [Bug] OB strikes missing repeatedly. - in Technical Support/Bugs [original thread]
Hi The OS will take obstructions in to account. For example if you are inside the main building in Biomass you will not be killed by a strike. If you are standing on the roof however, it will kill you because that it where the strike hits. All ...
- by CCP Wolfman - at 2013.05.10 05:11:00
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11933. [Bug] Creepy weapon echo - in Technical Support/Bugs [original thread]
Hi, The problem has been confirmed by the sound engineer, he will be working on a fix soon. Thanks for reporting.
- by CCP LaFerrari - at 2013.05.10 04:52:00
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11934. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
Guys, which country are you at?
- by CCP LaFerrari - at 2013.05.10 04:46:00
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11935. De-synchronizing, a catastrophic problem to have in an FPS - in Technical Support/Bugs [original thread]
Tiel Syysch wrote: De-synchronizing (desync) - your client stops updating actions of yourself or others, but the server keeps track of events continuing to happen. Dust now desyncs. You can desync from another player, and no longer have your c...
- by CCP LaFerrari - at 2013.05.10 04:37:00
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11936. [Wtf] Data File updates currently unavailable. Please try this again later. - in Technical Support/Bugs [original thread]
Tom Bithof wrote: CCP LaFerrari wrote: ... and it took me a few tries to get over it. About 85 tries, still can't get past 42% of the "synchronizing... " process before I get this error message. Other accounts on the same PS3 synch up ju...
- by CCP LaFerrari - at 2013.05.10 04:31:00
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11937. [BUG] Vehicle interaction not working - in Technical Support/Bugs [original thread]
Hi, Can you try similar actions to get in and out of the installation turrets, to see if the problem persists? Can you also try if connecting the controller to the PS3 with a cable helps?
- by CCP LaFerrari - at 2013.05.10 04:27:00
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11938. [bug] slow animations - in Technical Support/Bugs [original thread]
Vexen Krios wrote: Noticed that when throwing grenades the animation is too slow. Guess a better way to describe it is reaction time. When I press the button I expect the animation to start. But it takes nearly a 1 to 3 second delay before it s...
- by CCP LaFerrari - at 2013.05.10 04:15:00
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11939. [BUG] Trying to read deleted mail disconnects you from DUST server - in Technical Support/Bugs [original thread]
Hi, This is very likely a bug in the client. I'll ask the internal QA to follow up. Thanks for reporting.
- by CCP LaFerrari - at 2013.05.10 04:12:00
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11940. Enemy CRU Hacking on Post Uprising Map - in Skim Junction [original thread]
Deadeye Dic wrote: In grid E-11, on one of the flavors of Skim, there is a CRU that sits so close to redline, that in a Proto Minmatar Medium Frame I was able to run in hack the CRU and still have 6 seconds to get out. I couldn't get back out, ...
- by CCP LogicLoop - at 2013.05.10 03:14:00
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