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10741. Announcement:Extended server downtime - 6/17/13 - in Announcement and Events [original thread]
Due to unforeseen issues during the deployment we will have to extend the downtime until 13:00 GMT.
- by CCP Frame - at 2013.06.18 12:04:00
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10742. Announcement:Extended server downtime - 6/17/13 - in Announcement and Events [original thread]
Downtime extended by additional 30 minutes. We are expecting server to come back online at 12:30 GMT.
- by CCP Frame - at 2013.06.18 11:53:00
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10743. CCP updates on aiming problem? - in General Discussions [original thread]
Shadow heat wrote: CCP Mintchip wrote: Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away! CCP Mintchip // Twitter - @CCP_Mintchip Du...
- by CCP Mintchip - at 2013.06.18 11:40:00
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10744. CCP updates on aiming problem? - in General Discussions [original thread]
Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
- by CCP Mintchip - at 2013.06.18 11:30:00
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10745. I took a break for a few days and came back . . . - in General Discussions [original thread]
Robert JD Niewiadomski wrote: CCP Frame wrote: Django Quik wrote: I understand that people are busy over E3 and the Boat Festival and running up to a new patch but communication is seriously important and hugely appreciated. We do indee...
- by CCP Frame - at 2013.06.18 11:12:00
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10746. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
I've deleted some off-topic posts from this thread.
- by CCP Eterne - at 2013.06.18 10:58:00
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10747. Redneck Lou's tank advice - in General Discussions [original thread]
I am locking this for trolling, inappropriate content, and spam.
- by CCP Eterne - at 2013.06.18 10:57:00
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10748. Hey FanFest tourney winners! - in General Discussions [original thread]
Unfortunately this is in a process. For anyone who hasn't gotten their PS3 yet, we're definitely going to get them to you. We're mainly waiting on our partners to ship the items, though this of course does not excuse them being late from either us...
- by CCP Eterne - at 2013.06.18 09:59:00
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10749. Rooftops and vertical design - in Skirmish Gamemode [original thread]
crazy space 1 wrote: ZDub 303 wrote: Come on, this is like 20000 years into the future isnt it? Where are the teleport pads!? Or clone jumps. Walk up to a supply depot, and jump to any nearby spwan pad or supply depot. The idea being you...
- by CCP LogicLoop - at 2013.06.18 09:20:00
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10750. I took a break for a few days and came back . . . - in General Discussions [original thread]
Django Quik wrote: I understand that people are busy over E3 and the Boat Festival and running up to a new patch but communication is seriously important and hugely appreciated. We do indeed have those planned together with a major Dev Blog f...
- by CCP Frame - at 2013.06.18 08:30:00
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10751. Quick Question. - in General Discussions [original thread]
hgghyujh wrote: CCP Frame!! you should read that way to long post above you:) I did! I read everything! :)
- by CCP Frame - at 2013.06.18 06:44:00
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10752. Quick Question. - in General Discussions [original thread]
Kiro Justice wrote: Do we have any effect in FW. I mean overall, does out presence effect the FW stuff at all? Yes, your activity does indeed affect FW stuff! Operation: Arzad and Fweddit
- by CCP Frame - at 2013.06.18 06:37:00
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10753. 3D/2D/Birds Eye View map downloads - in Skirmish Gamemode [original thread]
Dynnen Vvardenfell wrote: Some other ones than that I meant, lol More interactive and better resolution Nothing like that planned. Though you can open those images with a direct link and get a larger version. They are scaled down in the foru...
- by CCP LogicLoop - at 2013.06.18 05:03:00
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10754. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Shotty GoBang wrote: CCP LogicLoop wrote: Were playing around with more vertical gameplay in the sockets now. The one I am currently doing has a lot of it, and is much different than our typical large socket designs. Also the Research outpo...
- by CCP LogicLoop - at 2013.06.18 02:35:00
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10755. Announcement:PlayStation Vita Neocom Q&A Session With CCP Merovingian! - in Announcement and Events [original thread]
Thanks to everyone that submitted their questions to CCP Merovingian! There are some really great ones that we will definitely answer. Now sit back, relax, and we will come back to you with answers right here in this thread at some point next wee...
- by CCP Frame - at 2013.06.18 02:26:00
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10756. "Inside" Maps - in Outposts [original thread]
Mobius Wyvern wrote: CCP LogicLoop wrote: Doyle Reese wrote: How will fighting in MCCs work? I mean, we've all been in MCCs before, it doesn't seem very roomy Not entirely sure yet, but the MCC's will either have a new interior, or it ...
- by CCP LogicLoop - at 2013.06.18 01:39:00
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10757. What's the deal? - in The Locker Room [original thread]
General misconception of the CoD player fanbase. Anyway, moving this to the locker room.
- by GM Vegas - at 2013.06.17 21:46:00
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10758. Was it worth it? Going to node-based skills? - in General Discussions [original thread]
Nguruthos IX wrote: Compare this to Eve where nearly every skill might lend some usefulness to another aspect of gameplay. Actually the latest EVE Online patch, Odyssey, introduced an ever more similar skill pattern as more 'racial' skil...
- by GM Vegas - at 2013.06.17 20:54:00
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10759. How to save Dust 514 - in General Discussions [original thread]
Locked. Feel free to share any feedback about the game in the appropriate section.
- by GM Vegas - at 2013.06.17 20:27:00
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10760. GM Vegas - in General Discussions [original thread]
You really should, but I am in a good mood Let's leave it there for now.
- by GM Vegas - at 2013.06.17 19:21:00
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