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8721. Time frame for all racial SI sets - in Outposts [original thread]
G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont be long until Legal and HR will need to have a "Talk" w...
- by CCP LogicLoop - at 2013.09.05 06:55:00
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8722. New FOTM? - in General Discussions [original thread]
Strawberry + Chocolate! Always loved that combo flavor.
- by CCP Frame - at 2013.09.05 05:46:00
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8723. hit detection fixes! mostly :) - in General Discussions [original thread]
hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to ...
- by CCP Wolfman - at 2013.09.05 05:32:00
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8724. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Might as well cut this to it's own thread instead of hiding within a very long one. https://forums.dust514.com/default.aspx?g=posts&m=1263974#post1263974 CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop ...
- by CCP LogicLoop - at 2013.09.05 05:19:00
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8725. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: CCP LogicLoop wrote: I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank y...
- by CCP LogicLoop - at 2013.09.05 05:11:00
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8726. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I would appreciate if we keep the requests out of this thread. We are trying to collect specific information. If you would like to make a request, feel free to start a new thread for it. Thank you.
- by CCP LogicLoop - at 2013.09.05 05:03:00
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8727. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map connected by the long corr...
- by CCP LogicLoop - at 2013.09.05 04:44:00
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8728. maps cool,but the whole gameplay is shot to hell. - in Feedback/Requests [original thread]
Thread locked due to the lack of concrete feedback leading to a rant.
- by CCP Frame - at 2013.09.05 04:23:00
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8729. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Glue applied! After answering these, you can visit our Map Feedback forum section for all the map goodness!
- by CCP Frame - at 2013.09.05 03:59:00
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8730. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain with game modes. We want to get some very specific feedback. All the positive feedback is greatly appreciated. And we are all excited to hear ...
- by CCP LogicLoop - at 2013.09.05 03:58:00
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8731. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
Chris F2112 wrote: CCP LogicLoop wrote: Zekain K wrote: CCP LogicLoop wrote: =) Stop smiling on the forums, and get back to work. You have **** to fix. My stuff is fixed. Please bear with us until they are patched in. Thanks for p...
- by CCP LogicLoop - at 2013.09.05 03:02:00
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8732. "Inside" Maps - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right...
- by CCP LogicLoop - at 2013.09.05 03:00:00
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8733. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
Zekain K wrote: CCP LogicLoop wrote: =) Stop smiling on the forums, and get back to work. You have **** to fix. My stuff is fixed. Please bear with us until they are patched in. Thanks for playing. =)
- by CCP LogicLoop - at 2013.09.05 02:55:00
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8734. Announcement:Introducing the Daily Bonus in Uprising 1.4 - in Announcement and Events [original thread]
dustwaffle wrote: CCP Greyscale: Sorry if this is unrelated to the login bonus, but just a suggestion to the 'windows'. Could you also add the patch notes in one of the panes. It's a bit of a chore having to either logout to read them again to...
- by CCP Greyscale - at 2013.09.05 02:30:00
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8735. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
=)
- by CCP LogicLoop - at 2013.09.05 02:22:00
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8736. CCP- why you ban me from fourms? - in General Discussions [original thread]
Please do not discuss moderation on the forums. If you wish to discuss moderation action, please file a support ticket.
- by CCP Logibro - at 2013.09.05 02:18:00
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8737. B( . Y . )BS 'thread locked because of spam." - in General Discussions [original thread]
Please don't reopen locked threads.
- by CCP Logibro - at 2013.09.05 02:17:00
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8738. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Reav Hannari wrote: The medium socket facility that goes with the Research set that is a cluster of 3 reactors has an underground turret that is unreachable. I play a domination match on Spine Crescent with a reactor cluster on both ends of the...
- by CCP LogicLoop - at 2013.09.05 01:46:00
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8739. Ashland map table top invisible wall - in Technical Support/Bugs [original thread]
Thank you for reporting this! I will look into it right away.
- by CCP Tigris - at 2013.09.05 00:52:00
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8740. Wheres the new map? - in Outposts [original thread]
Bettie Boop 2100190003 wrote: Thanks for the prompt response! Guessing that your stuck in a Forum Loop with the new update I am not in a loop. Loop a in not am I.
- by CCP LogicLoop - at 2013.09.05 00:25:00
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