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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP LogicLoop
C C P C C P Alliance
1835
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Posted - 2016.09.14 03:16:00 -
[61] - Quote
DeathwindRising wrote:What I desired most from the dust maps was for them to be more "alive." I wanted weather outdoors, with random effects. Day or night variations.
The indoor maps and buildings lacked any sense of functionality. They seemed unpopulated vs hastily abandoned. No signs of life or use prior to the battles taking place. That was one area dust could have improved on to strengthen its connection to eve.
It's the little things that make us feel at home. I want to see more of the universe and be able to interact with it. Whether it's shooting bottles of quafe or dumping minmatar slaves into space through in airlock.
Agreed. We had some strong technical limitations on that front due to the platform we were on.
Anything is possible given enough time.
CCP LogicLoop
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Lynn Beck
Xer Cloud Consortium Control-Alt-Duvolle
2503
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Posted - 2016.09.14 03:24:00 -
[62] - Quote
Definitely a thing personally i'd like to see is the "sockets" system re-implemented but for placeable cover. Imagine building a hallway and every time it loads it fills up 6 to 10 out of 30 of those "sockets" with varying sizes/arrangements of crates and equipment.
Apart from that, environmental methods shouldn't be -too- complex (like changing the temperature of the room to make laser weapons heat up faster) but opening a pipe vent to shoot out flames or pour the death fluid from DUST into a lower tunnel of the map, would be nice to have.
Definitely looking forward to see whatever you come up with though, LogicLoop!
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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CCP LogicLoop
C C P C C P Alliance
1835
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Posted - 2016.09.14 03:53:00 -
[63] - Quote
Lynn Beck wrote:Definitely a thing personally i'd like to see is the "sockets" system re-implemented but for placeable cover. Imagine building a hallway and every time it loads it fills up 6 to 10 out of 30 of those "sockets" with varying sizes/arrangements of crates and equipment.
Apart from that, environmental methods shouldn't be -too- complex (like changing the temperature of the room to make laser weapons heat up faster) but opening a pipe vent to shoot out flames or pour the death fluid from DUST into a lower tunnel of the map, would be nice to have.
Definitely looking forward to see whatever you come up with though, LogicLoop!
I like that last idea there specifically. Drown people and smoke out a room.
Anything is possible given enough time.
CCP LogicLoop
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deadpool lifetone
D3ATH CARD RUST415
269
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Posted - 2016.09.14 05:30:00 -
[64] - Quote
james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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TooMany Names AlreadyTaken
Going for the gold
2582
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Posted - 2016.09.14 06:08:00 -
[65] - Quote
@LogicLoop Maybe you guys can make a third-person camera view? Like in GTA, sometimes it's better, + I bet it looks cooler, and you can look at your suit.
Life can suck, but...
If there's catgirls... GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá it's good.
GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá Still waiting for Nekopara vol.3 GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
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deadpool lifetone
D3ATH CARD RUST415
269
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Posted - 2016.09.14 06:17:00 -
[66] - Quote
CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with.
Collapsible buildings would be quite cool, as would environmental conditions that give both advantages and disadvantages. On a side note, how's rattati and frame? Haven't heard much from them recently. They are alive and well. . ""Hmmm , The Dark Side clouds everything. Impossible to see , the future is"" - yoda
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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james selim brownstein
NECROM0NGERS
596
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Posted - 2016.09.14 07:02:00 -
[67] - Quote
deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right...
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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CCP LogicLoop
C C P C C P Alliance
1839
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Posted - 2016.09.14 07:34:00 -
[68] - Quote
james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right...
Anything is possible given enough time.
CCP LogicLoop
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james selim brownstein
NECROM0NGERS
597
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Posted - 2016.09.14 08:13:00 -
[69] - Quote
CCP LogicLoop wrote:james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right...
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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General Vahzz
841
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Posted - 2016.09.14 08:19:00 -
[70] - Quote
james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right... >:( no
The Original Bastard.
Anything is possible given enough time, i should know.
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TooMany Names AlreadyTaken
Going for the gold
2582
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Posted - 2016.09.14 08:23:00 -
[71] - Quote
james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right... I guess you can't use those on the phone?
Life can suck, but...
If there's catgirls... GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá it's good.
GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá Still waiting for Nekopara vol.3 GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
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Joel II X
Bacon with a bottle of Quafe
10497
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Posted - 2016.09.14 08:36:00 -
[72] - Quote
But will the game be optimized from the get go? Bethesda already makes my PC sad. I don't need it to go on a depression.
Scouts United
Gk.0s & Quafes all day.
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G Clone
Amarr Templars Amarr Empire
187
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Posted - 2016.09.14 08:40:00 -
[73] - Quote
CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with.
On a side note, how's rattati and frame? Haven't heard much from them recently. They are alive and well. Please to be tell Ratatti to do podcast, yes?
(...I suspect having you back on now would require a LOT more paperwork than it did in January ) |
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CCP LogicLoop
C C P C C P Alliance
1841
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Posted - 2016.09.14 09:46:00 -
[74] - Quote
On the Nova Discord channel earlier today.
[4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like good fps gameplay, NOW WHAT" [4:49 PM] CCP Rattati: "not eve enough" [4:49 PM] CCP Rattati: etc [4:49 PM] CCP Rattati: we have been working on the "essence" of the game if you will [4:50 PM] CCP Rattati: uniqueness and setting [4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't
Anything is possible given enough time.
CCP LogicLoop
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james selim brownstein
NECROM0NGERS
598
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Posted - 2016.09.14 09:56:00 -
[75] - Quote
CCP LogicLoop wrote:On the Nova Discord channel earlier today.
[4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like good fps gameplay, NOW WHAT" [4:49 PM] CCP Rattati: "not eve enough" [4:49 PM] CCP Rattati: etc [4:49 PM] CCP Rattati: we have been working on the "essence" of the game if you will [4:50 PM] CCP Rattati: uniqueness and setting [4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't
link
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Derpty Derp
Dead Man's Game
1542
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Posted - 2016.09.14 10:11:00 -
[76] - Quote
CCP LogicLoop wrote:A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with.
Some of my personal inspiration comes from a game called Wolfenstein Enemy Territory. One of my favorite MP games of yesteryore. =)
That was such a good game when I was in college... We'd have LAN battles on the last day of term. I would definitely suggest it's one of the best team based fps games there has ever been.
Played it online for a few years after college, hardly ever got boring.
The maps were sooo good.
"I need a medic!" |
Sylwester Dziewiecki
Interregnum.
575
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Posted - 2016.09.14 11:50:00 -
[77] - Quote
CCP LogicLoop wrote:I am always up to hearing constructive feedback, input, and ideas. I have some(at least I hope they are constructive).
Grimmiers wrote:I hope there's plans for dynamic scenery in maps. Things like gates, doors, elevators, etc would really make for some interesting strategies(...) So far in my gaming career the most interesting way how developers presented this kind of "dynamic scenery" was in Alien Isolation(just search for it on youtube).
To make short descriptions, there was something like 4 ways to open closed door, and 2 of those ways had 3 levels unlock so in order to open door you had to find upgrade to one of your tools(torch/welder, hacking-tool). First 2 ways were more basic - doors remain close until they detect movement, or they simply need power(so you had to find terminal to rewrote power somewhere).
What DUST were missing at the long run was complexity of small things, like with hacking CRU. There was only two options for hacker: A do not hack it at all, or B hack so year teammates may spawn on it. If we would think out of box someone could hack structure without intention to capture it, but instead make it so it would operate not so much effectively for enemy team. Like with extended respawn countdown on random timers, so that if 5 people are choosing to spawn on it on the same time as a squad, they instead spawn separately at various time intervals, or different options CRU can spawn x players per x seconds. All timers could depend hacker skills or unlocks he have, so that the most high grade tool are difficult to detect and these cheap ones alert enemy's nearly by instance. Of course this mechanic need to be visible after use or for someone that make maintenance check. Size of fixing broke structure should depend on enemy hacker skill(again), so that if it was vary basic everyone can fix it(rip of device attached to structure with duck tape) or if it is complex someoneSOMEONE will have to pull needle and press a little 'restart' button with it, or use computer to do it if there is no needles around. Similar timers mechanics may be apply to your own team as form of punishment for bad-hacking, and then some super-nija from your team would have to come to it and fix.
Another thing that I keep in my main is kb-related. Dust corporation had general players statistics, so groups of players that did care about they looks on kb had to constantly kicks some of players from they corporation for not keeping it up to standard. If corporation instead had divisions that do not share kb-statistics as whole, we could have good and really bad players in the same corporation. So this is idea, make divisions in corporation so that they have they own general statistics.
This is Skirmish v1.0
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TooMany Names AlreadyTaken
Going for the gold
2584
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Posted - 2016.09.14 12:14:00 -
[78] - Quote
CCP LogicLoop wrote:On the Nova Discord channel earlier today.
[4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like good fps gameplay, NOW WHAT" [4:49 PM] CCP Rattati: "not eve enough" [4:49 PM] CCP Rattati: etc [4:49 PM] CCP Rattati: we have been working on the "essence" of the game if you will [4:50 PM] CCP Rattati: uniqueness and setting [4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't HYPE TRAIN IS ABOUT TO DEPART FROM CITY OF BOREDOM ON A TRIP TO HYPE CITY!!!
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
Life can suck, but...
If there's catgirls... GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá it's good.
GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá Still waiting for Nekopara vol.3 GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8375
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Posted - 2016.09.14 14:14:00 -
[79] - Quote
I second TooMany in being excited as all hell right now.
I really hope we can start getting DevBlogs soon. The hunger for information is back with a vengeance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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LOL KILLZ
LulKlz
1120
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Posted - 2016.09.14 15:25:00 -
[80] - Quote
CCP LogicLoop wrote:Echo 1991 wrote:No dev posts in nearly 3 weeks too, I am getting worried D: I am still lurking. Just haven't really had much to say. That and I have been very busy making stuff. ;) OMG!!! You guys are alive!!!! We want something, anything logic loop!! A screenshot!!! Anything!!! Please!!!!
Dustkillz and chill
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deadpool lifetone
D3ATH CARD RUST415
270
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Posted - 2016.09.14 15:37:00 -
[81] - Quote
james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right... . =ƒæë=ƒæî =ƒñö lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8377
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Posted - 2016.09.14 15:40:00 -
[82] - Quote
LOL KILLZ wrote:CCP LogicLoop wrote:Echo 1991 wrote:No dev posts in nearly 3 weeks too, I am getting worried D: I am still lurking. Just haven't really had much to say. That and I have been very busy making stuff. ;) OMG!!! You guys are alive!!!! We want something, anything logic loop!! A screenshot!!! Anything!!! Please!!!! Just wait till you catch up in the thread!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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deadpool lifetone
D3ATH CARD RUST415
270
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Posted - 2016.09.14 15:40:00 -
[83] - Quote
General Vahzz wrote:james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right... >:( no . When your K.D starts off 0.2 , dont be mad "Mr. We Taking Over Molden Heath" lol =ƒö½=ƒö½=ƒö½ #ShotsFired =ƒÿê=ƒÿê=ƒÿê
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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deadpool lifetone
D3ATH CARD RUST415
270
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Posted - 2016.09.14 15:44:00 -
[84] - Quote
CCP LogicLoop wrote:On the Nova Discord channel earlier today.
[4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like good fps gameplay, NOW WHAT" [4:49 PM] CCP Rattati: "not eve enough" [4:49 PM] CCP Rattati: etc [4:49 PM] CCP Rattati: we have been working on the "essence" of the game if you will [4:50 PM] CCP Rattati: uniqueness and setting [4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't . Beautiful 07 thanks for the heads up.
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Bremen van Equis
Incorruptibles
1242
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Posted - 2016.09.14 18:45:00 -
[85] - Quote
How about maps that respond dynamically to battle stats...
...say a match is turning into a snipe fest...send in some obscuring fog!
We all lurk down here...
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Fox Gaden
Immortal Guides
7844
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Posted - 2016.09.14 19:01:00 -
[86] - Quote
CCP LogicLoop wrote:DeathwindRising wrote:What I desired most from the dust maps was for them to be more "alive." I wanted weather outdoors, with random effects. Day or night variations.
The indoor maps and buildings lacked any sense of functionality. They seemed unpopulated vs hastily abandoned. No signs of life or use prior to the battles taking place. That was one area dust could have improved on to strengthen its connection to eve.
It's the little things that make us feel at home. I want to see more of the universe and be able to interact with it. Whether it's shooting bottles of quafe or dumping minmatar slaves into space through in airlock. Agreed. We had some strong technical limitations on that front due to the platform we were on. I liked reading the screens on consoles and trying to figure out what they were for. There was an interesting one in the Gallente Communication Facility (the smallest of the large sockets). I also liked the signage you put in the Research facility, complete with gate numbers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7844
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Posted - 2016.09.14 19:10:00 -
[87] - Quote
CCP LogicLoop wrote:Lynn Beck wrote:Definitely a thing personally i'd like to see is the "sockets" system re-implemented but for placeable cover. Imagine building a hallway and every time it loads it fills up 6 to 10 out of 30 of those "sockets" with varying sizes/arrangements of crates and equipment.
Apart from that, environmental methods shouldn't be -too- complex (like changing the temperature of the room to make laser weapons heat up faster) but opening a pipe vent to shoot out flames or pour the death fluid from DUST into a lower tunnel of the map, would be nice to have.
Definitely looking forward to see whatever you come up with though, LogicLoop! I like that last idea there specifically. Drown people and smoke out a room. His last idea made me think that it would be cool to have a shortcut through a tunnel between two separated areas, but have it partly flooded with that green stuff, so you take damage when taking the shortcut so you need to get through it quickly/efficiently, and check your health levels before you start.
I had a few times when I fell in the green stuff and still managed to get out thanks to a strategically placed ladder.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ripley Riley
Incorruptibles
14181
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Posted - 2016.09.14 19:50:00 -
[88] - Quote
CCP LogicLoop wrote:[4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't Just for context, this was in response to the statement: "As long as there's some semblance of fitting system i'll be fine"
So we will have a fitting system of some sort. That's good news, imo.
My advice to you, playa.
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Joel II X
Bacon with a bottle of Quafe
10498
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Posted - 2016.09.14 20:29:00 -
[89] - Quote
Ripley Riley wrote:CCP LogicLoop wrote:[4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't Just for context, this was in response to the statement: "As long as there's some semblance of fitting system i'll be fine" So we will have a fitting system of some sort. That's good news, imo. It's one of the few aspects of Dust that made me stick around.
Scouts United
Gk.0s & Quafes all day.
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james selim brownstein
NECROM0NGERS
601
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Posted - 2016.09.14 20:44:00 -
[90] - Quote
Goodmorning to everybody in this Thread!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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