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7281. Sticky:Sydney Battle Server Issues - in Announcement and Events [original thread]
Greetings Mercenaries. The Oceania battle servers are currently offline due to network issues preventing updates. We currently have no ETA for when they will be back online, but will update once we have one. Players that normally use these server...
- by CCP Logibro - at 2013.11.18 12:39:00
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7282. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
This is an excellent thread and anyone that flies a dropship should give their feedback. On a related note, what would you think of having different angles for the ADS and the other types of dropship?
- by CCP Logibro - at 2013.11.18 07:38:00
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7283. Forest Map? - in Outposts [original thread]
Mark Crusader wrote: CCP LogicLoop wrote: So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "plant" system you see now...
- by CCP LogicLoop - at 2013.11.18 07:13:00
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7284. DUST 514 is messed up - in Feedback/Requests [original thread]
Nonconstructive rant thread locked.
- by CCP Frame - at 2013.11.18 05:50:00
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7285. 1.7 patch notes - in General Discussions [original thread]
Paran Tadec wrote: CCP LogicLoop wrote: Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see patch ...
- by CCP LogicLoop - at 2013.11.18 05:13:00
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7286. 1.7 patch notes - in General Discussions [original thread]
Spkr4theDead wrote: CCP LogicLoop wrote: Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see patch...
- by CCP LogicLoop - at 2013.11.18 02:27:00
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7287. 1.7 patch notes - in General Discussions [original thread]
SgtDoughnut wrote: CCP LogicLoop wrote: This is correct. Content freeze and code freeze is not "let's ship it". This merely means we can no longer add new content or code / features. This is to start stabilizing and testing what has been loc...
- by CCP LogicLoop - at 2013.11.18 02:23:00
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7288. 1.7 patch notes - in General Discussions [original thread]
This is correct. Content freeze and code freeze is not "let's ship it". This merely means we can no longer add new content or code / features. This is to start stabilizing and testing what has been locked in and fix any bugs that arise that we can...
- by CCP LogicLoop - at 2013.11.18 02:18:00
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7289. Forest Map? - in Outposts [original thread]
It would require a duplicate of the game mode it is changing, then that game mode would have to be the one that randomly loads. We can not dynamically swap them in a single game mode layer.
- by CCP LogicLoop - at 2013.11.18 01:36:00
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7290. 1.7 patch notes - in General Discussions [original thread]
Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see patch notes. We are still doing some final optimizat...
- by CCP LogicLoop - at 2013.11.18 01:34:00
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7291. Problems with Ambush spawns - in Ambush Gamemode [original thread]
So no one is spawning at the beginning of the match into a group of the opposing team still correct? But the problem of spawning into groups further into the match is still occurring?
- by CCP LogicLoop - at 2013.11.18 00:51:00
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7292. Forest Map? - in Outposts [original thread]
So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "plant" system you see now. They have to be placed as a static mesh. I did...
- by CCP LogicLoop - at 2013.11.18 00:32:00
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7293. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
I'll be sure to mention the suggestion of scan precision this morning in the meeting just to make sure it's in the idea box for them.
- by CCP LogicLoop - at 2013.11.18 00:11:00
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7294. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
Protocake JR wrote: On Topic: Thanks for looking into this. Off Topic: I've killed you and Frame both with my Heretic-Cleansing-Final-Solution-Imperial-Laser-Beams-of-God-Scrambler-Rifle :) Damn youuuuuuu. We'll have an opportunity to get ev...
- by CCP Saberwing - at 2013.11.16 06:06:00
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7295. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
Cosgar wrote: I hope the devs are still reading this. This is how our community thinks you balance things. Prove us wrong. Hey Cosgar. Of course we're still reading this :) We generally crawl through most of the stuff on the forums. Some ...
- by CCP Saberwing - at 2013.11.16 06:03:00
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7296. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
daishi mk03 wrote: CCP Saberwing wrote: Hey guys. Thanks for pulling this together. The issues been escalated and I've passed on the video. Whether or not it's working as "mechanically intended" I can't comment on yet, but will try to get a...
- by CCP Saberwing - at 2013.11.15 14:40:00
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7297. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
Hey guys. Thanks for pulling this together. The issues been escalated and I've passed on the video. Whether or not it's working as "mechanically intended" I can't comment on yet, but will try to get a response for you when I know more.
- by CCP Saberwing - at 2013.11.15 14:19:00
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7298. [BUG] Respawn Glitch - in Technical Support/Bugs [original thread]
Hi, thank you for contacting us. Do you mean that you tried to open the radial menu just before spawning or you tried to open the radial menu just after spawning? Please add more details so that we can pinpoint the problem. Thank you.
- by CCP Delamorui Eddy - at 2013.11.15 08:41:00
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7299. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: CCP LogicLoop wrote: I am having a hard time picturing this in my head and when we play on this map I don't see any real issues. So what I would ask is if it is possible to get a video or screenshot showing exactly what ...
- by CCP LogicLoop - at 2013.11.15 00:48:00
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7300. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: SponkSponkSponk wrote: CCP LogicLoop wrote: Edit: Give me some time. I need to coerce with CCP Frame. Like, twist his arm behind his back and whisper menacingly into his ear? Sort of. But ...
- by CCP LogicLoop - at 2013.11.15 00:45:00
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