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4781. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Tesfa Alem wrote: I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missil...
- by CCP Logibro - at 2014.06.07 17:41:00
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4782. The GEK - in General Discussions [original thread]
Everyone knows that light poles are the most powerful weapon in DUST, closely followed by my repair tool. On a more serious note, the rifle changes will continue until morale improves.
- by CCP Logibro - at 2014.06.07 17:29:00
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4783. HMG ninja range increase? - in General Discussions [original thread]
Personally I'm thinking it's more people switching to either lower tier plates or ferroscales after the armour plate changes. I will go and double check the numbers for the HMG though just to be sure, but the general HP decrease would be what my m...
- by CCP Logibro - at 2014.06.07 17:26:00
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4784. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
A few more things to add. I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation). The progression between Standard, Advanced and Prototype Nova Knives for their charge time is ...
- by CCP Logibro - at 2014.06.07 17:22:00
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4785. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
It's not fine, but we honestly won't be looking at it till we look at all sidearms. So it's on our to do list, just not for Bravo.
- by CCP Logibro - at 2014.06.07 16:49:00
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4786. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in midrange combat against v...
- by CCP Logibro - at 2014.06.07 16:43:00
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4787. Nova knives in Hotfix Alpha change - in Feedback/Requests [original thread]
I'm going to lock this thread and ask that you keep that discussion to that thread. As for when it will be in? I'm aiming for Bravo at this stage, no guarantees though as I have a bunch of other stuff I'm looking at as well.
- by CCP Logibro - at 2014.06.07 16:32:00
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4788. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: The Unreal 3 engine is not in yards So is the UE3 engine in centimeters? Because the confusion was about why you weren't using meters. 100 unreal units = 1 meter in DUST, so practically yes. The rea...
- by CCP Logibro - at 2014.06.07 16:31:00
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4789. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
The Unreal 3 engine is not in yards
- by CCP Rattati - at 2014.06.07 15:49:00
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4790. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Exactly, I am just trolling on a saturday evening. Forgive me. This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buff TAR's, somewhet BRAR...
- by CCP Rattati - at 2014.06.07 15:36:00
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4791. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Harpyja wrote: Why can't there just be a linear relationship between range and DPS? More range = less DPS. A rifle that outranges another rifle should not deal more or a comparable amount of DPS. Another solution would be to just add falloff f...
- by CCP Rattati - at 2014.06.07 13:50:00
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4792. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: CCP Rattati wrote: Oxskull Duncarino wrote: Aeon Amadi wrote: CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. What are the axes? They lack titles On the Y axis numb...
- by CCP Rattati - at 2014.06.07 13:50:00
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4793. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Exactly, I am just trolling on a saturday evening. Forgive me. This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buff TAR's, somewhet BRAR's and BAR's, and play a little with the As...
- by CCP Rattati - at 2014.06.07 13:48:00
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4794. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Aeon Amadi wrote: CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. What are the axes? They lack titles On the Y axis number 1 is all the high RPM full auto rifles, 2 is al...
- by CCP Rattati - at 2014.06.07 13:00:00
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4795. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
It's an IQ test as well x-axis is obviously range, and y-axis is pretty obviously just the grouping I described in my earlier post
- by CCP Rattati - at 2014.06.07 12:52:00
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4796. Grenades - in Feedback/Requests [original thread]
I already ran into problems after trying to do this for Assault. We need to add a grenade swap button so this is impossible without coding and client updates, so not on the table right now.
- by CCP Rattati - at 2014.06.07 12:18:00
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4797. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
A little chart I made. Hypothetical Max dps of Rifles Discuss.
- by CCP Rattati - at 2014.06.07 11:38:00
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4798. HMG ninja range increase? - in General Discussions [original thread]
No
- by CCP Rattati - at 2014.06.07 11:33:00
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4799. The AR is stunlocking like crazy now - in General Discussions [original thread]
The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF. We could have changed eve...
- by CCP Rattati - at 2014.06.06 14:34:00
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4800. Battlefield breakdown through market data - in General Discussions [original thread]
I hope this didn't take an incredible amount of time because this is all pretty much auto-generated daily, including consumption, in our data warehouse. I will and have made it a priority to share more data, if you noticed I have been seeding so...
- by CCP Rattati - at 2014.06.06 07:56:00
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