| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 |
3201. Featured Promotions for Oct 14th 11:00 UTC - Oct 21st 11:00 UTC - in Featured Promotions [original thread]
Counter-Recon Pack - 50% Off Last week and chance for you to obtain Toxin SMG BPO! NEW: Advance tier GÇÿHarbingerGÇÖ Amarr Medium Frame Pre-fitted with: - 'Kinesis' Basic Shield Extender - 'Kinesis' Basic Shield Extender ...
- by CCP Frame - at 2014.10.13 02:19:00
|
3202. Sticky:How things work: Dispersion - in General Discussions [original thread]
Jathniel wrote: Any particular reason why it's in .xlsm format? No quick online viewers for that... Whatever. Regular .xls that bad? It uses a macro I wrote to calculate the dispersion. I was going to post a version with just the numbers but...
- by CCP Logibro - at 2014.10.12 23:34:00
|
3203. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: The breach shotgun is in need of some love, I feel. The worst weapon in the game, surely not?
- by CCP Rattati - at 2014.10.11 14:57:00
|
3204. What happened to Random Redberry? - in General Discussions [original thread]
Immortal John Ripper wrote: lol i love it when devs troll. Troll? I just replied what happened to the Redberry...
- by CCP Frame - at 2014.10.11 10:03:00
|
3205. Uhhhh, still no MCC SP - in General Discussions [original thread]
Hey guys! I'm on it. Can't promise a positive reply, but I'll check for you. Edit: postapo wastelander wrote: Ahoy matee boyo Nice one!
- by GM Archduke - at 2014.10.11 09:43:00
|
3206. What happened to Random Redberry? - in General Discussions [original thread]
- by CCP Frame - at 2014.10.11 07:52:00
|
3207. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix
- by CCP Rattati - at 2014.10.11 01:45:00
|
3208. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
It's enterily possible
- by CCP Rattati - at 2014.10.11 00:27:00
|
3209. Sticky:How things work: Dispersion - in General Discussions [original thread]
sabre prime wrote: CCP Logibro wrote: sabre prime wrote: The only thing I learnt from this article was: CCP loves numbers. Interesting to read how all the hidden mechanics work though. There are a lot of parameters that can be adjusted b...
- by CCP Logibro - at 2014.10.09 20:53:00
|
3210. New Officer Weapon Stats - in General Discussions [original thread]
Managed to get a work around for the Shotgun, so Full Auto is locked in. Also decided the Charge Sniper needed some more love so the charge time is now halved.
- by CCP Logibro - at 2014.10.09 15:19:00
|
3211. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
I don't think those kinds of threads need to locked down immediately, as long as the OP is edited with additional ideas in replies. I will ask to have that rule relaxed a bit. And I pick up one or two ideas a day from that forum for my private st...
- by CCP Rattati - at 2014.10.09 15:17:00
|
3212. Sticky:DUST Uprising 1.8 Static Data Export - in DUST 514 Technology Lab [original thread]
In light of the " How things work " post, I've added the following to the SDE m_DispersionInfo.m_DecayRateMults.m_fCrouchedMultiplier m_DispersionInfo.m_DecayRateMults.m_fRunningMultiplier m_DispersionInfo.m_DecayRateMults.m_fSprintingMultiplier ...
- by CCP Logibro - at 2014.10.09 13:57:00
|
3213. Possibly fixing PC - in Feedback/Requests [original thread]
Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
- by CCP Rattati - at 2014.10.09 12:59:00
|
3214. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Some of these have merit. Why isnt' this in the Features and Ideas forum?
- by CCP Rattati - at 2014.10.09 11:47:00
|
3215. Sticky:How things work: Dispersion - in General Discussions [original thread]
Echo 1991 wrote: Fox Gaden wrote: Echo 1991 wrote: loving the data and the graph, but it really shows that the gallente assault bonus should be changed. How can you come to that conclusion based on this data? The spreadsheet provides no...
- by CCP Logibro - at 2014.10.08 16:44:00
|
3216. Sticky:How things work: Dispersion - in General Discussions [original thread]
The overheating of barrels in real life makes shots behave less predictably, i.e. have more spread or dispersion. In a scifi world one might theorize that this is happening, and dispersion decay a factor of mechanisms cooling the barrel. Just a th...
- by CCP Rattati - at 2014.10.08 15:38:00
|
3217. Sticky:How things work: Dispersion - in General Discussions [original thread]
sabre prime wrote: The only thing I learnt from this article was: CCP loves numbers. Interesting to read how all the hidden mechanics work though. There are a lot of parameters that can be adjusted behiind the scenes. Also, why do you bother h...
- by CCP Logibro - at 2014.10.08 15:28:00
|
3218. Sticky:How things work: Dispersion - in General Discussions [original thread]
DeathwindRising wrote: CCP Logibro wrote: No. While there is an overall modifier for dispersion while zoomed through the Zoomed Dispersion Multiplier, there is also a state multiplier for weapons while zoomed that allows more granular contro...
- by CCP Logibro - at 2014.10.08 11:54:00
|
3219. Sticky:How things work: Dispersion - in General Discussions [original thread]
Aeon Amadi wrote: Soraya Xel wrote: What is this? Facts? Numbers? Details? I expect my game mechanics vague and obscure, Logibro! :D While it is interesting, it's certainly not as useful as seeing things like data pulled usage of certain...
- by CCP Rattati - at 2014.10.08 11:53:00
|
3220. So should I start playing again - in General Discussions [original thread]
At least spend your passive SP and read the hotfix devblogs
- by CCP Rattati - at 2014.10.08 11:32:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 |
| First page | Previous page | Next page | Last page |
| Click here to find additional results using Google |