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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Sgt Kirk
Fatal Absolution
7804
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Posted - 2014.10.06 05:26:00 -
[61] - Quote
Ion Pistol that doesn't overheat with a Charged shot?
I think yes.
See you space cowboy...
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Iron Wolf Saber
Den of Swords
17129
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Posted - 2014.10.06 05:33:00 -
[62] - Quote
Sgt Kirk wrote:Ion Pistol that doesn't overheat with a Charged shot?
I think yes.
Breach IOP? All shots are charge shots and the gun auto charges?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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2k2y
Crux Special Tasks Group Gallente Federation
23
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Posted - 2014.10.06 09:05:00 -
[63] - Quote
CCP Logibro wrote:CommanderBolt wrote:Oh my!
Want that PLC, want that full auto shotgun, want that crazy zoom scrambler! Even the LR sounds pretty cool.... and that forge could be pretty intense too! Just FYI, the Laser Rifle with Amarr Assault Dropsuit V will not overheat even if you dump the full 120(!) round clip. And yes, this is by design. All hail Viktor's NEG-1 laser rifle! |
RemingtonBeaver
Molon Labe. General Tso's Alliance
1045
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Posted - 2014.10.06 09:12:00 -
[64] - Quote
So much want.
Now fix the drop rate and we'll all be happy as pigs in ****. |
Alldin Kan
Imperfects Negative-Feedback
1218
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Posted - 2014.10.06 12:46:00 -
[65] - Quote
Iron Wolf Saber wrote: Alldin's IMP - 10 Forge Gun Type : Forge Gun??? Reload 5 Damage 0.0 ? (this may be due to the fact it shoots a projectile) Charge To Fire Effective Range 40000 (400 meters o-O) Burst Length 5 (wut, okay from the looks of it non burst weapons have a default of 5 for some reason... yeah makes no sense cat) Burst Interval 1 Max Ammo 16 Magazine 4 Splash Damage 0 Charge up time 4.0
Those were some wild ideas you had there...
Also,
Quote:Agimus' Modified AGO-56 Mass Driver[/u] Reload 4 Damage 0 max Ammo 18 Magazine Size 6 Projectile ID 354965 Is this the same person who came first for Mass driver?
Alldin Kan has joined the battle!
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jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1623
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Posted - 2014.10.06 13:13:00 -
[66] - Quote
RemingtonBeaver wrote:So much want.
Now fix the drop rate and we'll all be happy as pigs in ****. Yes, I get officer weapons only once per 2 months...or 1 month.
Closed beta vet.
Call me TrolLuna or Trollmare Moon, Reference link
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Iron Wolf Saber
Den of Swords
17144
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Posted - 2014.10.06 14:25:00 -
[67] - Quote
Alldin Kan wrote:Iron Wolf Saber wrote: Alldin's IMP - 10 Forge Gun Type : Forge Gun??? Reload 5 Damage 0.0 ? (this may be due to the fact it shoots a projectile) Charge To Fire Effective Range 40000 (400 meters o-O) Burst Length 5 (wut, okay from the looks of it non burst weapons have a default of 5 for some reason... yeah makes no sense cat) Burst Interval 1 Max Ammo 16 Magazine 4 Splash Damage 0 Charge up time 4.0
Those were some wild ideas you had there... Also, Quote:Agimus' Modified AGO-56 Mass Driver Reload 4 Damage 0 max Ammo 18 Magazine Size 6 Projectile ID 354965 Is this the same person who came first for Mass driver?
Not ideas, these where pulled from the SDE which is now in easy to read format
http://www.stuff514.com/ http://www.stuff514.com/sde/type/367549 - Your Forge Gun http://www.stuff514.com/sde/type/353537 - The bullets it shoots
As you can see if you do enough digging though the easy to read format there are lots of properties that are interdependent on other stats that can easily be 4-7 'cards' more information worth as they're affected by plenty of things. Projectile Launching weapons are a bit odd because you have to hunt down the projectile for the damage performance. Also CCP Logibro's stats are more up to date as they're what he is trying to design or create
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1626
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Posted - 2014.10.06 14:30:00 -
[68] - Quote
CCP Logibro wrote:However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified):
Officer Weapons Scrambler Rifle: Zoomed FOV 52 -> 35 Damage x1.1 Cooldown time 6 -> 4 Charge Time 2 -> 1.5
Shotgun: Absolute Range: x1.25 Effective Range: x1.25 Fire Interval: 0.7 -> 0.5 Fire Mode: Full Auto
Rail Rifle: Damage x1.1 (Zoomed) Max Kick Per Shot x0.6666666666 (Zoomed) Min Kick per Shot x0.6666666666 Max Kick Per Shot x0.6666666666 Min Kick Per Shot x0.6666666666 Charge Time 0.3 -> 0.1
HMG: Fire Interval x2 (this means it fires at half the speed) Damage x1.85 (vs officer) Heat per second x0.65 (Yes, this means it fires for about 12 seconds before overheating) Max Clip Size 425 -> 300 Dispersion Growth per Shot x2 (to keep in line with Fire Interval change)
Combat Rifle: Effective Range x1.2 Damage x1.1 Max Clip Size +12 Max Ammo 324 -> 528
Forge Gun (Assault Base): Max Clip Size 4 ->6 Max Ammo 16 -> 24 Charge Time 4 -> 2
Mass Driver: Direct Hit Damage x1.1 Splash Damage x1.2 Clip 6 -> 8 Max Ammo 18 -> 32
Plasma Cannon Direct Hit Damage x1.1 Splash Damage x1.2 Clip 1 -> 2 Max Ammo 9 -> 15
Assault Rifle: Fire Interval 0.075 -> 0.06666 Damage x1.1 Max Clip Size 60 -> 80 Max ammo 300 -> 400
Laser Rifle: Heat Cost per Second 21 -> 13.5 Damage x1.1 Max Clip Size x1.2 Max Ammo x1.2
Swarm Launcher Lock Time -0.2 Lock Range +25 Max Clip Size +1 Max Ammo +4
Sniper Rifle (Charge): Damage x1.1 Max Clip Size 3 -> 5 Max Ammo 18 -> 30 Minimum Charge to Fire 0.5 -> 0 I really hope you guys up the drop rate of officer weapons, I only get 1 drop per month or so.
Closed beta vet.
Call me TrolLuna or Trollmare Moon, Reference link
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Espeon Bons
Bloodline Rebellion Public.Disorder.
273
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Posted - 2014.10.06 21:48:00 -
[69] - Quote
[quote=CCP Logibro]However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified):
Officer Weapons
Shotgun: Absolute Range: x1.25 Effective Range: x1.25 Fire Interval: 0.7 -> 0.5 Fire Mode: Full Auto
FULL AUTO!!! HELL YEA Officer Bons going the extra mile for the Caldari Race
Follow your bliss!
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hfderrtgvcd
665
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Posted - 2014.10.06 22:20:00 -
[70] - Quote
Espeon Bons wrote:[quote=CCP Logibro]However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified):
Officer Weapons
Shotgun: Absolute Range: x1.25 Effective Range: x1.25 Fire Interval: 0.7 -> 0.5 Fire Mode: Full Auto
FULL AUTO!!! HELL YEA Officer Bons going the extra mile for the Caldari Race shotguns are gallente
You can't fight in here! This is the war room.
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Espeon Bons
Bloodline Rebellion Public.Disorder.
275
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Posted - 2014.10.07 00:51:00 -
[71] - Quote
hfderrtgvcd wrote:Espeon Bons wrote:[quote=CCP Logibro]However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified):
Officer Weapons
Shotgun: Absolute Range: x1.25 Effective Range: x1.25 Fire Interval: 0.7 -> 0.5 Fire Mode: Full Auto
FULL AUTO!!! HELL YEA Officer Bons going the extra mile for the Caldari Race shotguns are gallente The smg is minmitar and has an ishukone variant
Follow your bliss!
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Alex-ZX
Valor Coalition Red Whines.
4
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Posted - 2014.10.07 02:02:00 -
[72] - Quote
Because caldarians know that the smg is the best sidearm, lol
I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), and my HMG has like 829 or something like that, but with the increase of 2 over the officer variation the "Breach HMG " would have the same dps, of course that is just a comment. But also if we take the 300 bullets of my HMG total damage it has like 12k damage compared to the gastun that has 9.8k if that was part of the main idea is cool.
With the Cr I have no complains, exactly what I asked, keep up the good work Ccp.
P.d. Please increase 1.85 to 2 for the HMG... :P |
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CCP Logibro
C C P C C P Alliance
9388
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Posted - 2014.10.07 18:01:00 -
[73] - Quote
Alex-ZX wrote:Because caldarians know that the smg is the best sidearm, lol
I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), and my HMG has like 829 or something like that, but with the increase of 2 over the officer variation the "Breach HMG " would have the same dps, of course that is just a comment. But also if we take the 300 bullets of my HMG total damage it has like 12k damage compared to the gastun that has 9.8k if that was part of the main idea is cool.
With the Cr I have no complains, exactly what I asked, keep up the good work Ccp.
P.d. Please increase 1.85 to 2 for the HMG... :P
The new officer HMG is supposed to have DPS just above the normal Prototype HMG but below the existing Officer HMG. What it offers is amazing ammo conservation and the ability to fire for 12 seconds without overheating.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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ACT1ON BASTARD
Amarr Templars Amarr Empire
208
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Posted - 2014.10.07 18:06:00 -
[74] - Quote
CCP Logibro wrote:Alex-ZX wrote:Because caldarians know that the smg is the best sidearm, lol
I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), and my HMG has like 829 or something like that, but with the increase of 2 over the officer variation the "Breach HMG " would have the same dps, of course that is just a comment. But also if we take the 300 bullets of my HMG total damage it has like 12k damage compared to the gastun that has 9.8k if that was part of the main idea is cool.
With the Cr I have no complains, exactly what I asked, keep up the good work Ccp.
P.d. Please increase 1.85 to 2 for the HMG... :P The new officer HMG is supposed to have DPS just above the normal Prototype HMG but below the existing Officer HMG. What it offers is amazing ammo conservation and the ability to fire for 12 seconds without overheating. Yeah but its still not as good as the gastuns back when it didnt overheat. Is that why you guys gave the gastuns an overheat so you could make the new officer? |
Alex-ZX
Valor Coalition Red Whines.
4
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Posted - 2014.10.08 03:33:00 -
[75] - Quote
ACT1ON BASTARD wrote:CCP Logibro wrote:Alex-ZX wrote:Because caldarians know that the smg is the best sidearm, lol
I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), and my HMG has like 829 or something like that, but with the increase of 2 over the officer variation the "Breach HMG " would have the same dps, of course that is just a comment. But also if we take the 300 bullets of my HMG total damage it has like 12k damage compared to the gastun that has 9.8k if that was part of the main idea is cool.
With the Cr I have no complains, exactly what I asked, keep up the good work Ccp.
P.d. Please increase 1.85 to 2 for the HMG... :P The new officer HMG is supposed to have DPS just above the normal Prototype HMG but below the existing Officer HMG. What it offers is amazing ammo conservation and the ability to fire for 12 seconds without overheating. Yeah but its still not as good as the gastuns back when it didnt overheat. Is that why you guys gave the gastuns an overheat so you could make the new officer?
I don't think that happened in that way cus it was long time ago, also after shooting with the gastun almost the 350 bullets the recoil was really bad n u weren't able sometimes to hit anything in front of u. And i think that the new officer is going to be pretty cool cust it is going to have a lot of damage even with the 300 bullets per clip, as i said is 12k compared with the gastun that is 9.2k (both amounts without skills 12.16k gastun in armor 16k my officer weapon against armor) I really like that u won't need many recharges and the amount of bullets that u will save is pretty good also it will have less dispersion because of the rate of fire and as any other breach weapon is going to be really accurated (or at leat i hope so) whatever Ccp keep up the good work with my officer weapons :)
p.d. thanks Ccp logi bro for answering my question i appreciate that |
ACT1ON BASTARD
Amarr Templars Amarr Empire
209
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Posted - 2014.10.08 05:54:00 -
[76] - Quote
Alex-ZX wrote:ACT1ON BASTARD wrote:CCP Logibro wrote:Alex-ZX wrote:Because caldarians know that the smg is the best sidearm, lol
I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), and my HMG has like 829 or something like that, but with the increase of 2 over the officer variation the "Breach HMG " would have the same dps, of course that is just a comment. But also if we take the 300 bullets of my HMG total damage it has like 12k damage compared to the gastun that has 9.8k if that was part of the main idea is cool.
With the Cr I have no complains, exactly what I asked, keep up the good work Ccp.
P.d. Please increase 1.85 to 2 for the HMG... :P The new officer HMG is supposed to have DPS just above the normal Prototype HMG but below the existing Officer HMG. What it offers is amazing ammo conservation and the ability to fire for 12 seconds without overheating. Yeah but its still not as good as the gastuns back when it didnt overheat. Is that why you guys gave the gastuns an overheat so you could make the new officer? I don't think that happened in that way cus it was long time ago, also after shooting with the gastun almost the 350 bullets the recoil was really bad n u weren't able sometimes to hit anything in front of u. And i think that the new officer is going to be pretty cool cust it is going to have a lot of damage even with the 300 bullets per clip, as i said is 12k compared with the gastun that is 9.2k (both amounts without skills 12.16k gastun in armor 16k my officer weapon against armor) I really like that u won't need many recharges and the amount of bullets that u will save is pretty good also it will have less dispersion because of the rate of fire and as any other breach weapon is going to be really accurated (or at leat i hope so) whatever Ccp keep up the good work with my officer weapons :) p.d. thanks Ccp logi bro for answering my question i appreciate that You know what would be nice an officer hmg with fast reload, like 3 seconds. |
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CCP Logibro
C C P C C P Alliance
9455
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Posted - 2014.10.09 15:19:00 -
[77] - Quote
Managed to get a work around for the Shotgun, so Full Auto is locked in. Also decided the Charge Sniper needed some more love so the charge time is now halved.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1936
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Posted - 2014.10.09 16:12:00 -
[78] - Quote
Espeon Bons wrote:[quote=CCP Logibro]However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified):
Officer Weapons
Shotgun: Absolute Range: x1.25 Effective Range: x1.25 Fire Interval: 0.7 -> 0.5 Fire Mode: Full Auto
FULL AUTO!!! HELL YEA Officer Bons going the extra mile for the Caldari Race
The Caldari salute your infiltration of the Gallente scum! Well done solider!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Kaughst
Nyain San General Tso's Alliance
631
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Posted - 2014.10.09 19:12:00 -
[79] - Quote
CCP Logibro wrote:Managed to get a work around for the Shotgun, so Full Auto is locked in. Also decided the Charge Sniper needed some more love so the charge time is now halved.
That's cool and all...but I feel bad for all those scouts that have a high possibility for losing them because of how close they need to get in a fight.
You know you have at least thought about cow tipping. They know, and they're out to settle the score.
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Iron Wolf Saber
Den of Swords
17190
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Posted - 2014.10.09 19:50:00 -
[80] - Quote
CCP Logibro wrote:Managed to get a work around for the Shotgun, so Full Auto is locked in. Also decided the Charge Sniper needed some more love so the charge time is now halved.
That's going to be real scary, almost full charge at end of recoil.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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SponkSponkSponk
WarRavens Capital Punishment.
1080
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Posted - 2014.10.10 02:12:00 -
[81] - Quote
CCP Logibro wrote:Managed to get a work around for the Shotgun, so Full Auto is locked in
Can this be changed for other weapons as well, just for ease of use? For instance, IIRC mass drivers could/should be full auto, even at their abysmal ROF.
Dust/Eve transfers
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Symbioticforks
Pure Evil. Capital Punishment.
845
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Posted - 2014.10.13 12:21:00 -
[82] - Quote
I'll be coming back to DUST 514 for a little while to try out the new officer sniper rifle, see if it's worth a damn compared to Thale's.
(Currently clearing VoG hard in Destiny weekly, no exploits)
After sniping in Destiny, it's stupid obvious CCP did it wrong when it comes to time to kill on body shots from sniper rifles.
In reality this was where most of my kills came from. Consistently hitting the mark. *headshots are a bonus*
Non improved base damage, has turned me off to DUST 514.
+1 Instant death for a sniper rifle headshot (finally)
-1 For anything more than 2 body shots from a standard sniper / charge sniper rifle to kill any non heavy suit.
-1 For low charge sniper rifle clip size, removing it as a contender for body shot kills.
Sniping Dust 514 (video series)
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Iron Wolf Saber
Den of Swords
17211
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Posted - 2014.10.13 21:12:00 -
[83] - Quote
Can't buff the bast damage any higher; it would result in some suits getting one shotted with body shots as well nullifying the need to headshot.
Also the Charge Rifle cannot simply remain the 'best choice' you're going to have a drawback to having access to high damage shots.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Nocturnal Soul
Primordial Threat
4157
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Posted - 2014.10.13 21:55:00 -
[84] - Quote
Iron Wolf Saber wrote:Can't buff the bast damage any higher; it would result in some suits getting one shotted with body shots as well nullifying the need to headshot.
Also the Charge Rifle cannot simply remain the 'best choice' you're going to have a drawback to having access to high damage shots. Increase charge time then
Edit: what I meant is make the officer Charge like the assault forge
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Iron Wolf Saber
Den of Swords
17213
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Posted - 2014.10.13 22:08:00 -
[85] - Quote
Nocturnal Soul wrote:Iron Wolf Saber wrote:Can't buff the bast damage any higher; it would result in some suits getting one shotted with body shots as well nullifying the need to headshot.
Also the Charge Rifle cannot simply remain the 'best choice' you're going to have a drawback to having access to high damage shots. Increase charge time then Edit: what I meant is make the officer Charge like the assault forge
Well increasing the charge time may have eventually start letting the rifle fire at '0' charge in order to avoid being useless.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Nocturnal Soul
Primordial Threat
4157
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Posted - 2014.10.13 22:17:00 -
[86] - Quote
Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Can't buff the bast damage any higher; it would result in some suits getting one shotted with body shots as well nullifying the need to headshot.
Also the Charge Rifle cannot simply remain the 'best choice' you're going to have a drawback to having access to high damage shots. Increase charge time then Edit: what I meant is make the officer Charge like the assault forge Well increasing the charge time may have eventually start letting the rifle fire at '0' charge in order to avoid being useless. I'm sorry but I just got horribly confused by what you said. Are you stating that if that happened it would have to work like the assault forge or are you saying something I'm most likely unfamiliar with?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Iron Wolf Saber
Den of Swords
17214
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Posted - 2014.10.14 01:46:00 -
[87] - Quote
Nocturnal Soul wrote:Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Can't buff the bast damage any higher; it would result in some suits getting one shotted with body shots as well nullifying the need to headshot.
Also the Charge Rifle cannot simply remain the 'best choice' you're going to have a drawback to having access to high damage shots. Increase charge time then Edit: what I meant is make the officer Charge like the assault forge Well increasing the charge time may have eventually start letting the rifle fire at '0' charge in order to avoid being useless. I'm sorry but I just got horribly confused by what you said. Are you stating that if that happened it would have to work like the assault forge or are you saying something I'm most likely unfamiliar with?
Charge required being 0 means it would function closer to a scrambler rifle. not the forge gun.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2568
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Posted - 2014.10.14 02:06:00 -
[88] - Quote
Full auto shotgun
*jizzes in pants*
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Iron Wolf Saber
Den of Swords
17230
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Posted - 2014.10.15 07:14:00 -
[89] - Quote
So want these still.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1983
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Posted - 2014.10.15 08:05:00 -
[90] - Quote
Iron Wolf Saber wrote:So want these still.
A 2 shot plasma cannon!? Do you even understand what this means!?! Everybody dead
Who doesn't want that!?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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