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1. Limit/Remove higher tiered gear from Pubs. - in Feedback/Requests [original thread]
So much nerf talk... FFS just meta cap the battles at like 75
- by xTheSiLLyRaBBiTx - at 2015.11.17 12:20:00
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2. Balancing Officer Weapons - in Feedback/Requests [original thread]
Piercing Serenity wrote: "To whom much is given, much is expected" Hello all, To get straight to the point, officer weapons need to be balanced. To give a bit of history, officer weapons have been on a slow but steady rise in volume since ...
- by xTheSiLLyRaBBiTx - at 2015.10.07 18:14:00
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3. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Alena Ventrallis wrote: XxBlazikenxX wrote: Operative 1174 Uuali wrote: Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a ...
- by xTheSiLLyRaBBiTx - at 2015.10.07 18:06:00
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4. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
2 Points: Bandwidth Visibilty & Nanohive WP output increase. As of right now, players have to try to puzzle together what active equipment they can and can't have on the field pending upon which suit. You can imagine the confusion that can...
- by xTheSiLLyRaBBiTx - at 2015.03.11 04:21:00
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5. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, from A to B, but not B to...
- by xTheSiLLyRaBBiTx - at 2015.03.05 05:12:00
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6. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall on the roof of C-12. 2...
- by xTheSiLLyRaBBiTx - at 2015.03.04 16:53:00
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7. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Zatara Rought wrote: I have been asked/requested this on and off since July for them to simply swap maps out. Logibro even suggested long ago that it was hotfixable. While you're at it just swap out all map rotations. It's not difficult, just ...
- by xTheSiLLyRaBBiTx - at 2015.03.02 20:54:00
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8. PC map changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Highly recommend the removal of the Surface Research Lab as it creates an unrecoverable amount of lag throughout the match.
- by xTheSiLLyRaBBiTx - at 2015.01.23 03:24:00
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9. [IDEA] OFFICER EQUIPMENT - in Feedback/Requests [original thread]
TRULY ELITE wrote: AMAR XEO wrote: i fully support this i would love to see this but remember that officer weapons pg and cpu r pains in the *** so before that make an officer suit or something CCP Logibro already is Sure is. I just fee...
- by xTheSiLLyRaBBiTx - at 2014.11.22 11:04:00
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10. [IDEA] OFFICER EQUIPMENT - in Feedback/Requests [original thread]
I think this needs to happen! In a game where skill is not warranted to K/D alone, why not have officer equipment as well Imagine a rep tool with 3 lines? What about a nanohive with about 100 clusters? Scans with a full 180 degree snap with...
- by xTheSiLLyRaBBiTx - at 2014.11.21 10:23:00
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11. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
[quote=KAGEHOSHI Horned Wolf]A long while ago logis were on the list of things that needed a serious overhaul, Rattati had spreadsheets and plans of slot normalization, but ultimately nothing came of it. It really needs to be fixed though, because...
- by xTheSiLLyRaBBiTx - at 2014.11.21 09:31:00
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12. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: GÇó To replace income from passive sources with an increase in active income earned by fighting in Planetary Conq...
- by xTheSiLLyRaBBiTx - at 2014.06.09 15:58:00
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13. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
I almost expected to see this initially, but was completely shocked when it didn't work. Cloak Fields I can safely assume is an active equipment used in battle. As the scanners can be negated by dampener modules, I feel that a flux grenade should:...
- by xTheSiLLyRaBBiTx - at 2014.03.27 04:05:00
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14. [Feedback] Nice work CCP! - in Feedback/Requests [original thread]
This UPDATE IS A WIN!!!
- by xTheSiLLyRaBBiTx - at 2013.12.10 20:28:00
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15. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
843 nerfnut96 wrote: I feel it necessary to make this post due to all of the discussion about logis. I know some people think that the logi's weapon slot should be removed or changed to sidearm. I beg of you to not follow those requests. I'm n...
- by xTheSiLLyRaBBiTx - at 2013.11.28 17:36:00
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16. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Jack Vanus wrote: CCP FoxFour wrote: DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the...
- by xTheSiLLyRaBBiTx - at 2013.08.14 17:58:00
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17. [Feedback] Tactical Assault Rifle - in Feedback/Requests [original thread]
I don't feel quite as happy about the new specs on the Tac Rifles. After testing out the new specs in the game against Noobs and Veterans alike; I've come to this conclusion. Its awesome that it now levels the playing field, but now you find more ...
- by xTheSiLLyRaBBiTx - at 2013.06.05 23:09:00
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