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61. Scouts Only! Post Your Support to Not Nerf Our Fat Brothers Here - in General Discussions [original thread]
Just a heavy reading and absorbing everyone's thoughts. Just remember, those that are nice to enemy heavies will be killed quickly. Those that are needlessly mean will be killed even quicker. Twice. Opinion: I support a slight turn speed increase...
- by xSivartx - at 2014.03.26 20:58:00
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62. FOTM players - in General Discussions [original thread]
You dare use my heavy suit now that it is good?! How DARE you! blarbel blarbel (gag, cough) *passes out and hits head on desk as drool pools on floor* Question: are you having fun? If so, then good. Good for you. If not, and you are a FOTM chas...
- by xSivartx - at 2014.03.26 18:44:00
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63. Heavy Nerf is Unfair - in General Discussions [original thread]
I love how 3 people in militia gear got mad at me when I killed them and was wearing full proto heavy in cqc. When running expendable outfits, be prepared to be expended. Heavies are in a nice state for once. I've died plenty in the new suits to l...
- by xSivartx - at 2014.03.26 18:39:00
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64. Did you break your leg? - in General Discussions [original thread]
My friend hacked an objective cloaked while I was distracting the defenders with a HMG. Is that using it properly? They did not notice as the did not "see" him even though the letter was blinking. Out of sight out of mind as it were.
- by xSivartx - at 2014.03.26 18:25:00
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65. Why all the hate for 1.8? - in General Discussions [original thread]
I thought it was just me and a couple friends that were having fun since the update. Mixed squad of heavy, scout, logi, and a commando. We had more fun last night playing than probably the last 2 months. We rarely even play after capping anymore ...
- by xSivartx - at 2014.03.26 16:47:00
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66. Message from CCP Logiloo - in General Discussions [original thread]
Dem eyes.
- by xSivartx - at 2014.03.25 17:04:00
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67. should heavys get there old turn speed back? - in General Discussions [original thread]
I am a heavy and believe a small turn speed penalty is just and think plates in general should add to this penalty for all.
- by xSivartx - at 2014.03.24 20:24:00
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68. Some questions from a newly proto heavy - in General Discussions [original thread]
1. Alpha strikes, scare tactics, and quick finishes on wounded targets. 2. Probably yes. Even with logis, they will probably die before you and getting back is iffy at times. 3. Stick to heavy. If using a FG, avoid infantry, if HMG, use the HMG. 4...
- by xSivartx - at 2014.03.24 20:12:00
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69. Okay I'm getting a bit scared... - in General Discussions [original thread]
Find a couple of blue dots that seem to know what they are doing and follow their lead.
- by xSivartx - at 2014.03.24 15:41:00
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70. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
I'll state this again. With the HMG prof being changed to only buff armor damage and damage mods being reduced, this will keep the HMG in line. However, I think the heavy suits and weapons need an ISK increase. Back in beta a full proto heavy wo...
- by xSivartx - at 2014.03.17 20:02:00
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71. It is time ladies and gentlemen - in General Discussions [original thread]
16) Expect to see a lot of poorly built heavies 17) Expect to see a bunch of new heavies that are clueless as to how best utilize them
- by xSivartx - at 2014.03.17 17:55:00
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72. Cal. Gal. Min., or Amarr Heavy? - in General Discussions [original thread]
Gal Heavy - Great armor resists ( RR & proj which are common ), good to have friendlies repping Cal Heavy - Great solo run, fast recovering shields for self rep, large high slot count Amarr Heavy - BPOs, ton of armor, highest proj resist Min H...
- by xSivartx - at 2014.03.17 13:28:00
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73. Mauler Rewards deployed - in General Discussions [original thread]
I somehow only managed to get 1 HMG. Weird since I play as a heavy with HMG 99% of the time and played everyday through the event and capped.
- by xSivartx - at 2014.03.14 17:39:00
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74. Reallocating SP into Dropsuit Comand - in General Discussions [original thread]
Who here is actually putting them back into DC again whether it be the exact same or different suits? I play the heavy role ever since early closed beta. I had only one sentinel class to choose. I wanted to have multiple. So I specced into a prot...
- by xSivartx - at 2014.03.14 14:38:00
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75. HMGs in 1.8 - in General Discussions [original thread]
Damage mods are getting a nerf and the HMG Prof will only boost armor damage. Those are enough of a nerf for it I think.
- by xSivartx - at 2014.03.14 00:03:00
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76. Heavies in high density are very imabalanced - in General Discussions [original thread]
How would you remedy this? Asking us heavies to not be a heavy cannot be. Asking potential FOTM chasers to hold off seems unlikely. They are supposed to be dangerous and hard to kill but I do know that half of the team should not be the same.
- by xSivartx - at 2014.03.13 22:18:00
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77. Minmitar Sentinel/Commando - in General Discussions [original thread]
The commando will be the Gal heavy's raw counter. It's bonus to proj weapons will cancel the Gal heavy's resists to it. The sent will be an excellent flank/squad runner suit.
- by xSivartx - at 2014.03.13 18:48:00
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78. Officer Gear in Pub Matches - in General Discussions [original thread]
I would never waste them in a PC match and unlikely in FW. Pubs are the only safe place to me to use them.
- by xSivartx - at 2014.03.13 18:40:00
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79. 100% unique idea - in Feedback/Requests [original thread]
Curious question, what would happen if they decided to start everyone back at o SP? You know, to curb ftm and they are changing things.
- by xSivartx - at 2014.03.09 16:15:00
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80. Matar Heavy suit will be . . . - in General Discussions [original thread]
Disturbingly Bored wrote: xSivartx wrote: With it's higher movement (not sprint) speed, it should have an easier time strafing and giving an edge that way in a head on fight. I hate to burst your bubble, but the fastest fattie isn't as g...
- by xSivartx - at 2014.03.08 00:41:00
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