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181. Tanks should win no matter what - in General Discussions [original thread]
Dr Skurlock wrote: AV has gotten alot more effective over the last few days as people have developed their skills. I drive a tank and have noticed a definite difference in how often I run for cover and losses vs wins. There are a few proto weap...
- by wathak 514 - at 2012.09.02 08:47:00
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182. newbies die easily against vets. any help for new players like me? - chevyjames... - in General Discussions [original thread]
Well experiment with the diffrent classes, weopons and vehicles to se what u want to work with there should be a milita version of every weopon and though some are expensive there are militia vehicles. After finding ur nich role with it practice i...
- by wathak 514 - at 2012.09.02 08:43:00
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183. spawn camping... its still a problem? - in General Discussions [original thread]
As i can see most of u still havent been able to figure out 2 main points of this game player skill, and stratigy. It dont matter if its ambush or skirmish if ur team aint skilled enough to keep up with the opposing team then ur ganna lose. I pro...
- by wathak 514 - at 2012.09.02 08:29:00
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184. Dropship Flight School - in Rookie Training Grounds [original thread]
Shiro Mokuzan wrote: I never seem to be able to lift off at all. Am I missing something? Do I need piloting or something to fly a militia dropship? I can rotate it, and the thrusters move, but I can't lift off no matter how long I hold L1. I'v...
- by wathak 514 - at 2012.09.02 07:36:00
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185. Dropship won't take off? - in General Discussions [original thread]
No u dont take a look at the dropship flying training thread its a manual for pilots
- by wathak 514 - at 2012.09.02 07:33:00
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186. Dropship Flight School - in Rookie Training Grounds [original thread]
Survival: Hav with heavy missiles u can laugh at as there dumpfire and literally bumping ur direction 1 way will make all misles miss Its not uncommon for havs to have a small missile turrets though there slow and a little inacurate still be car...
- by wathak 514 - at 2012.09.02 06:47:00
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187. make small railguns actually usefull - in Feedback/Requests [original thread]
Average Joe81 wrote: i do not need a longer post scince this is a request so how are they good (they aren't against infantry if you dont have aim bot) Saying make something happen just doesnt work in game making u have to explain how there br...
- by wathak 514 - at 2012.09.02 02:15:00
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188. make small railguns actually usefull - in Feedback/Requests [original thread]
Average Joe81 wrote: i do not need a longer post scince this is a request so how are they good (they aren't against infantry if you dont have aim bot) Saying make something happen just doesnt work in game making u have to explain how there br...
- by wathak 514 - at 2012.09.02 01:59:00
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189. turret upgrades useless - in Feedback/Requests [original thread]
I hope its not just me that has noticed but turret upgrades are useless literally. The mod for viehicle turret upgrades are in game yet it has no stats that increase a turrets damage and yes i did check atributes there isnt any dmg modifier. Can w...
- by wathak 514 - at 2012.09.02 01:39:00
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190. make small railguns actually usefull - in Feedback/Requests [original thread]
Yes please make proper feedback even though ur correct. Currently small railguns, projectile turrets, blasters are fairly useless there tracking speed is fairly slow and dmg is low as a consiquence. Missile turrets are the only small turret varie...
- by wathak 514 - at 2012.09.02 00:38:00
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191. Vehicle intercomms - in Feedback/Requests [original thread]
To be honst 8i read the title and thought great anouther thread to shoot down but this actually makes since especially for dropships. A dropship contains enough slots to transport 6 people including gunners. A squad currently only allows 4 player...
- by wathak 514 - at 2012.09.01 23:37:00
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192. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Althenia Jex wrote: I can live with Destruction. Though how would destruction even work? Isn't everything made out of metal and wires now? Everything may be made out of steal but remember a forge gun is made to destroy tanks, a swarm launch ...
- by wathak 514 - at 2012.09.01 20:02:00
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193. Tell n00bs that Swarms are Useless vs. Infantry - in Feedback/Requests [original thread]
NEGA LEAVESEY wrote: Knarf Black wrote: Maybe paint the words on the side of the launcher itself. I feel bad for the starter fit heavies running around like dopes because there is no indication that A. you can lock on to stuff, and B. infant...
- by wathak 514 - at 2012.08.31 17:52:00
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194. Tell n00bs that Swarms are Useless vs. Infantry - in Feedback/Requests [original thread]
Its not impossible to hit a infantry just dam near it usually i only aim top down at large groups or ill scare the person hacking my objective by lunching swarms at them it does work
- by wathak 514 - at 2012.08.31 17:07:00
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195. Precursor Dropship feedback - in Feedback/Requests [original thread]
+1 not a single thing to denie Dropships do need some tuning the biggest one is militia drpships if there price aint lowered to a reasonable amount for newbies to try for some wings not many people will be pilots
- by wathak 514 - at 2012.08.30 15:29:00
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196. [Request] Dropship Controls - in Feedback/Requests [original thread]
Stabby McTee wrote: Ragna Soul wrote: I feel like its a bit harder to control the Dropships. It's gotten allot harder. I've been getting weird pitch and roll issues on even gentle maneuvers. Something akin to overreactions like how one can...
- by wathak 514 - at 2012.08.29 05:25:00
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197. [feedback] Are Scout Suits Too Fast? - in Feedback/Requests [original thread]
Hit detections needs fixing Nothing else to say but congrats to that scout u got to remember all that speed not only makes it hard for u to hit hm but also for him to hit u i have a hard enough time keeping my fire in the right place when im stra...
- by wathak 514 - at 2012.08.29 05:15:00
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198. Knifes - in Feedback/Requests [original thread]
Hmm changes in knife no, im sorry but they just dont fit in a high health game like this. For 1 the science fiction doesnt support its balance in this game. No matter how u think of it the knife is eather useless or overpowered. By the rule of com...
- by wathak 514 - at 2012.08.29 04:49:00
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199. MTAC - in Feedback/Requests [original thread]
Theve been comfirmed
- by wathak 514 - at 2012.08.28 04:56:00
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200. [Request] Alarmsound when leaving the Map. - in Feedback/Requests [original thread]
An adio warning be great but i could live with ccp bringing back the red zone on the minimap it was perfect to please devs
- by wathak 514 - at 2012.08.28 04:54:00
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