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121. [Request] Alarmsound when leaving the Map. - in Feedback/Requests [original thread]
An adio warning be great but i could live with ccp bringing back the red zone on the minimap it was perfect to please devs
- by wathak 514 - at 2012.08.28 04:54:00
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122. [Request] Dropship Controls - in Feedback/Requests [original thread]
Exterminatus In Extremis wrote: Have the changes stopped or at least heavily reduced the usage of dropships as bug squashing tools? It's hard to tell if that's due to the physics changes or the militia dropship being no longer a blueprint. I'd ...
- by wathak 514 - at 2012.08.27 23:43:00
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123. to explain BETA- version to all those whiners and crybabies - in Feedback/Requests [original thread]
TheAzureDragon wrote: +1 to you sir just because i agree (although i guess i'm not "most players") I speak for anyone who is actually hlping with the test +1
- by wathak 514 - at 2012.08.27 23:39:00
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124. [IDEA] underwater combat - in Feedback/Requests [original thread]
Alright so this aint so much for immediate implamentation but for the future when its ready. As we know there are ocean worlds in eve with little to no landmass and all infastructure is underwater. Well lets get some underwater combat the science...
- by wathak 514 - at 2012.08.27 23:10:00
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125. [Request] Dropship Controls - in Feedback/Requests [original thread]
Stile451 wrote: I've tried them out a few times and found them exponentially more difficult to fly than in the last build. I got good enough to land but nobody wanted to get in. I foresee that this will take a long time to get used to. I have...
- by wathak 514 - at 2012.08.27 22:59:00
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126. [Request] Dropship Controls - in Feedback/Requests [original thread]
All i can say is practice the pysics and controls are fine and i would personaly hate a self leveling system as i have ben known to turn the dropship on its side and let the gunner loose on everyone below. Landing i agree is difficult and althoug...
- by wathak 514 - at 2012.08.27 16:56:00
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127. Swarm Launcher Target Locked Detector - in Feedback/Requests [original thread]
Especialy n dropships its a dam scare when 1 missel hits and ur forced to step on it and throw on the armor reps befor the next set comes to know u down
- by wathak 514 - at 2012.08.26 07:14:00
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128. charging AUR for comms may kill the game. - in Feedback/Requests [original thread]
I my self prefer push to talk unless im flying a dropship its much better then hearing my dogs bark from 4 diffrent mics
- by wathak 514 - at 2012.08.24 21:04:00
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129. charging AUR for comms may kill the game. - in Feedback/Requests [original thread]
In dust coms are and will always be free intereve coms are not no ned to worry people jut arnt on coms cause they dont want to turn there mic on
- by wathak 514 - at 2012.08.24 04:56:00
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130. Squad cohesion - The group benifits - in Feedback/Requests [original thread]
Currently the command suits arnt released which those things will become a neccesity for any squad/team due to the advantages of having 1 What i would like to see is ccp extend the squad system to something a litl more like the fleet system in ev...
- by wathak 514 - at 2012.08.22 22:55:00
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131. Drop ship Physics/cost - in Feedback/Requests [original thread]
I agree with the price concern the price for militia drop ship is to dam high The new physics are awsome provides a whole new challenge though the controls could use some tweaking i still havent found the brakes :(
- by wathak 514 - at 2012.08.19 08:22:00
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132. missiles not exploding when impacting ground - in Feedback/Requests [original thread]
While i was flying a dropship me and my gunner noticed something are missils wernt exploiding on impact with the ground istead passing right through. My drop ship is a gorgon with mitlita missile launchers, dmgcontrol, energized plating and 2 reps...
- by wathak 514 - at 2012.08.19 08:15:00
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133. In regards to dropships - in Feedback/Requests [original thread]
Sofar ive manage to go up down side to side hell even do a moon walk but the only thing i cant figure out yet is the brakes which make hovering very difficult another positive note i have figureout how to land welll enough to squash my vict ims T...
- by wathak 514 - at 2012.08.19 08:03:00
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134. In regards to dropships - in Feedback/Requests [original thread]
I think a price change may be sufficent though i wouldnt hate a stats change but the price needs to be lowered to around 50,00 isk (my average payout since i currently have extremly low skills and all militia gear by all deffinitions except low ex...
- by wathak 514 - at 2012.08.19 07:34:00
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135. In regards to dropships - in Feedback/Requests [original thread]
Last i check the militia dropships went from costing nothing to costing asmuch as a regular dropship i think this is a bad move as rookies wont be able to afford dropships till they've specialized heavily into a dropsuit which may leave the mechan...
- by wathak 514 - at 2012.08.19 07:18:00
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136. In regards to dropships - in Feedback/Requests [original thread]
Well done mate this is the first thread i have read that i cant find one enemy dropship to shotdown 1000+ thumbs up In fact im actually so hapy ill pitch in my own ideas 1. I havent goten to play with th dropship much do to the fact that ccp h...
- by wathak 514 - at 2012.08.19 07:01:00
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137. capitol class breaching - in Feedback/Requests [original thread]
i agree with this being a possible pve senerio that is completely possibe as for pvp well maby just mabey we can do something with null sec station but i doubt it
- by wathak 514 - at 2012.08.18 06:24:00
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138. More ways to earn ISK - in Feedback/Requests [original thread]
Theres suppose to be some sort of pve including missions which will probabley be contracts that are available 24/7 once uve meeet requirements and some exploration but dont know how thats suppose to be done The market is also suppose to be at som...
- by wathak 514 - at 2012.08.18 03:48:00
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139. Dropships to tough - in Feedback/Requests [original thread]
Trinity Ashima wrote: Drubay wrote: I mean come on a dropships hits the ground or a wall at top speed should at least be close to destroyed if not completly, if you dont want to change that at least make them lose control for a few seconds a...
- by wathak 514 - at 2012.08.18 02:50:00
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140. capitol class breaching - in Feedback/Requests [original thread]
i myself would love to see a sort of space battle where w take over a carriers fighters or invade a ship but the amount of computer resources for this to happen is to large ur talking about processing what 1 group of players sometime numbering int...
- by wathak 514 - at 2012.08.18 02:00:00
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