Pages: 1 2 3 4 5 [6] 7 8 9 |
101. Request Party UP - in Feedback/Requests [original thread]
The only thing that needs changing is for the permanent squad system to support more then 4 people 8 minimum maby a full team of 16. I dont know how many times m playing a game with a full squad of 4 and a 5th guy wants to join or a 6th and i want...
- by wathak 514 - at 2012.09.03 17:54:00
|
102. Tank Wars - 514 - in Feedback/Requests [original thread]
as a dropship pilot I welcome anything that can kill me. All your tanks on the field and ill still be flying low slow and annoyingly in ur face like a fly u just cant squash mwahahahaha weather I win r lose I will annoy u
- by wathak 514 - at 2012.09.03 17:40:00
|
103. Combined Community Suggestions for CCP - in Feedback/Requests [original thread]
Heavies are a bit broken right now and same with there weopons. Last build i would use a assualt dropsuit with swarms and nanohive but very little tank it didnt need tank. All i did was sit on a building or something and kill every vehicle that wa...
- by wathak 514 - at 2012.09.03 16:42:00
|
104. [Request] Different Landscapes - in Feedback/Requests [original thread]
Eves planet types: Barren, Temprate, Oceanic, plasma, volcanic, gas, Crrently were nly using barren as it is the easyest to program and test on, open no enviroment factos getting in the way like lava burns lakes yada yada. When dust was first an...
- by wathak 514 - at 2012.09.03 14:23:00
|
105. Eye Candy - in Feedback/Requests [original thread]
Eye candy is great and all but id prefer content first dont worry if u serch up old 2006 eve videos or at4 matches and campare them with current vehicles ull notce a substantial diffrence in eyecandy
- by wathak 514 - at 2012.09.03 05:10:00
|
106. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Raigne Whiterose wrote: Got into two skirmish matches. First was lost due to 4 minny tanks. The STB boys hard at work. And the second was lost because we were outnumbered 2 to 1 for the majority of the match. I think it was worse in numbers at ...
- by wathak 514 - at 2012.09.03 01:28:00
|
107. Request - redesign of swarm launcher missiles - in Feedback/Requests [original thread]
Stile451 wrote: 200m is a bit far for this game(that's about 2/3 of the way across the map, 75 to 100 would be better. I think first stage should be doing more damage than second stage as there is more mass and the warheads could then just exp...
- by wathak 514 - at 2012.09.02 08:58:00
|
108. make small railguns actually usefull - in Feedback/Requests [original thread]
Average Joe81 wrote: i do not need a longer post scince this is a request so how are they good (they aren't against infantry if you dont have aim bot) Saying make something happen just doesnt work in game making u have to explain how there br...
- by wathak 514 - at 2012.09.02 02:15:00
|
109. make small railguns actually usefull - in Feedback/Requests [original thread]
Average Joe81 wrote: i do not need a longer post scince this is a request so how are they good (they aren't against infantry if you dont have aim bot) Saying make something happen just doesnt work in game making u have to explain how there br...
- by wathak 514 - at 2012.09.02 01:59:00
|
110. turret upgrades useless - in Feedback/Requests [original thread]
I hope its not just me that has noticed but turret upgrades are useless literally. The mod for viehicle turret upgrades are in game yet it has no stats that increase a turrets damage and yes i did check atributes there isnt any dmg modifier. Can w...
- by wathak 514 - at 2012.09.02 01:39:00
|
111. make small railguns actually usefull - in Feedback/Requests [original thread]
Yes please make proper feedback even though ur correct. Currently small railguns, projectile turrets, blasters are fairly useless there tracking speed is fairly slow and dmg is low as a consiquence. Missile turrets are the only small turret varie...
- by wathak 514 - at 2012.09.02 00:38:00
|
112. Vehicle intercomms - in Feedback/Requests [original thread]
To be honst 8i read the title and thought great anouther thread to shoot down but this actually makes since especially for dropships. A dropship contains enough slots to transport 6 people including gunners. A squad currently only allows 4 player...
- by wathak 514 - at 2012.09.01 23:37:00
|
113. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Althenia Jex wrote: I can live with Destruction. Though how would destruction even work? Isn't everything made out of metal and wires now? Everything may be made out of steal but remember a forge gun is made to destroy tanks, a swarm launch ...
- by wathak 514 - at 2012.09.01 20:02:00
|
114. Tell n00bs that Swarms are Useless vs. Infantry - in Feedback/Requests [original thread]
NEGA LEAVESEY wrote: Knarf Black wrote: Maybe paint the words on the side of the launcher itself. I feel bad for the starter fit heavies running around like dopes because there is no indication that A. you can lock on to stuff, and B. infant...
- by wathak 514 - at 2012.08.31 17:52:00
|
115. Tell n00bs that Swarms are Useless vs. Infantry - in Feedback/Requests [original thread]
Its not impossible to hit a infantry just dam near it usually i only aim top down at large groups or ill scare the person hacking my objective by lunching swarms at them it does work
- by wathak 514 - at 2012.08.31 17:07:00
|
116. Precursor Dropship feedback - in Feedback/Requests [original thread]
+1 not a single thing to denie Dropships do need some tuning the biggest one is militia drpships if there price aint lowered to a reasonable amount for newbies to try for some wings not many people will be pilots
- by wathak 514 - at 2012.08.30 15:29:00
|
117. [Request] Dropship Controls - in Feedback/Requests [original thread]
Stabby McTee wrote: Ragna Soul wrote: I feel like its a bit harder to control the Dropships. It's gotten allot harder. I've been getting weird pitch and roll issues on even gentle maneuvers. Something akin to overreactions like how one can...
- by wathak 514 - at 2012.08.29 05:25:00
|
118. [feedback] Are Scout Suits Too Fast? - in Feedback/Requests [original thread]
Hit detections needs fixing Nothing else to say but congrats to that scout u got to remember all that speed not only makes it hard for u to hit hm but also for him to hit u i have a hard enough time keeping my fire in the right place when im stra...
- by wathak 514 - at 2012.08.29 05:15:00
|
119. Knifes - in Feedback/Requests [original thread]
Hmm changes in knife no, im sorry but they just dont fit in a high health game like this. For 1 the science fiction doesnt support its balance in this game. No matter how u think of it the knife is eather useless or overpowered. By the rule of com...
- by wathak 514 - at 2012.08.29 04:49:00
|
120. MTAC - in Feedback/Requests [original thread]
Theve been comfirmed
- by wathak 514 - at 2012.08.28 04:56:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 |
First page | Previous page | Next page | Last page |