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2961. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Draco Cerberus wrote: 1. Not just FW or PC but IB as well. Often there are players floating around in HS that are playing mind the mining frigate and bored to tears. Maybe this could bring a beginner aspect to the OB game. 2. Let them scorch t...
- by True Adamance - at 2013.09.24 13:00:00
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2962. [SUGGESTION] Vehicle 'Critical Damage' Vs. Destroyed. - in Feedback/Requests [original thread]
As always your suggestions need to be implemented. If you were designing Dust I would be a lot more excited for this games future than I am now.
- by True Adamance - at 2013.09.24 00:36:00
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2963. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Severus Smith wrote: Xerxes Feroze wrote: Just gonna repeat myself from here ... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rat...
- by True Adamance - at 2013.09.23 21:28:00
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2964. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Arron Rift wrote: Further details: I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine) http://community.us.playstation.com/t5/image/serverpa...
- by True Adamance - at 2013.09.23 19:32:00
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2965. The God Weapon... - in Feedback/Requests [original thread]
Ryno Zamayid wrote: True Adamance wrote: Ryno Zamayid wrote: Ok.... sooo folks, am I the only one that noticed the AR is now the only weapon owning our A$$es? A 5 or 6 hit kill from a GEK is a bit much don't you think? Or that I can drop ...
- by True Adamance - at 2013.09.23 00:05:00
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2966. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Synbot wrote: ladwar wrote: Synbot wrote: A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6. Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. Aft...
- by True Adamance - at 2013.09.22 21:59:00
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2967. The God Weapon... - in Feedback/Requests [original thread]
Ryno Zamayid wrote: Ok.... sooo folks, am I the only one that noticed the AR is now the only weapon owning our A$$es? A 5 or 6 hit kill from a GEK is a bit much don't you think? Or that I can drop a heavy suit sporting the HMG 9 out of 10 times...
- by True Adamance - at 2013.09.22 21:56:00
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2968. Barely want to play anymore - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: 303 damage in one bullet, lolno. The damage done counter on the killscreen counts all the bullets, you realise? \NOOOO Arkena logic kills QQers. Don't do it.
- by True Adamance - at 2013.09.22 12:45:00
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2969. Barely want to play anymore - in Feedback/Requests [original thread]
Or you got hit by a ScR while your back was turned.
- by True Adamance - at 2013.09.22 12:38:00
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2970. [Idea] FW Battles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Taking a system to vulnerable so quickly is absolutely not a good idea and would wreck the FW system in EVE. I support the idea of being able to attack specific districts wholeheartedly, especially with more EVE involvem...
- by True Adamance - at 2013.09.21 21:48:00
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2971. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Justin Tymes wrote: Currently there is no reason to use the Gallente over Minmitar. 25% reduction on equipment does next to nothing in standard and advanced levels, and Minmitar is better in every way since it gets a hi...
- by True Adamance - at 2013.09.21 21:31:00
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2972. [Idea] FW Battles - in Feedback/Requests [original thread]
Avallo Kantor wrote: This idea is separated into two distinct parts: Part 1: Focused Strikes Give EVE players (by which I mean corporations) the ability to spend FW LP to begin attacks upon a system. The EVE side would choose a system to d...
- by True Adamance - at 2013.09.21 21:28:00
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2973. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
Justin Tymes wrote: Currently there is no reason to use the Gallente over Minmitar. Apart from RP Personal preference Slight stat changes Primary Armour Tanking Aesthetics Racial Bonus ..... I think I summed that up. Combat Efficien...
- by True Adamance - at 2013.09.21 12:38:00
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2974. [Requsest] Heavys are op - in Feedback/Requests [original thread]
IC3 Veins wrote: I sit on top of a bucket... Sir a word. How do we get to be where you are? You guys got Jobs? ........
- by True Adamance - at 2013.09.20 23:00:00
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2975. [Requsest] Heavys are op - in Feedback/Requests [original thread]
Lt Royal wrote: IC3 Veins wrote: P.s. I'm Caldari logi assault. And i play CoD excessivly. I also have no girlfriend and live in my Mom's basement. Ah, it all becomes clear! You should have said you played CoD; that would have cleared eve...
- by True Adamance - at 2013.09.20 22:50:00
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2976. [Requsest] Heavys are op - in Feedback/Requests [original thread]
IC3 Veins wrote: Heavies are overpowered because they have too many hitpoints. They move too fast deal too much damage at range with their op gatling gun. They turn too fast and have too much accuracy and too much fotting capability also their ...
- by True Adamance - at 2013.09.20 22:45:00
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2977. Sticky:FW stats discussion - in Feedback/Requests [original thread]
CCP FoxFour wrote: Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. S...
- by True Adamance - at 2013.09.20 13:10:00
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2978. I got called an idiot for using a mass driver in this build. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: So the gist of the conversation was that all smart mass driver users moved on to the assault forge guns since they are better. FG perfect versus vehicles and does 381 splash damage per shot. Mass driver limited range, mu...
- by True Adamance - at 2013.09.20 02:22:00
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2979. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: I don't necessarily think the hp of the Amarr should be buffed and everything else left the same. It's more about the concept of them adjusting what the relative value of armor is vs. shields and the speed penalties that are...
- by True Adamance - at 2013.09.19 12:39:00
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2980. amarr skills. - in Feedback/Requests [original thread]
low genius wrote: True Adamance wrote: low genius wrote: i'm getting pretty close to maxing out every amarr skill in dust. you're going to have to give me a scout suit or a new weapon or something. You the best! i'm mediocre at best...
- by True Adamance - at 2013.09.18 22:28:00
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