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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3397
|
Posted - 2013.04.08 07:33:00 -
[61] - Quote
Still the coolest equipment idea I ever heard of. |
Arron Rift
Commando Perkone Caldari State
79
|
Posted - 2013.04.10 16:57:00 -
[62] - Quote
Thanks for the bump Wolf :)
I really hope this gets noticed at some point, but I kind of ran out of stuff to say about it :P
Do you think you could ping CCP on twitter about this again? Maybe it would help. |
Daedric Lothar
Onslaught Inc
173
|
Posted - 2013.04.10 17:00:00 -
[63] - Quote
Arron Rift wrote: This would allow snipers to find creative perches ...So? What do you think?? Feel free to add your own suggestions to this as well
This idea sounds like I would keep redlining myself out of the battlezone and end up suiciding all the time. Or knowing my luck I would get hit by a dropship as I flew through the air.
+1 Though |
Arron Rift
Commando Perkone Caldari State
80
|
Posted - 2013.04.10 23:05:00 -
[64] - Quote
Daedric Lothar wrote:Arron Rift wrote: This would allow snipers to find creative perches ...So? What do you think?? Feel free to add your own suggestions to this as well This idea sounds like I would keep redlining myself out of the battlezone and end up suiciding all the time. Or knowing my luck I would get hit by a dropship as I flew through the air. +1 Though
We're not necessarily talking about flying 100s of feet. Most versions would probably only toss you 1-4 stories high.
And thanks for the +1, this thread needs as many of those as it can get :) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4387
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Posted - 2013.06.16 05:21:00 -
[65] - Quote
I still want this, a lot |
Arron Rift
Commando Perkone Caldari State
151
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Posted - 2013.06.20 16:45:00 -
[66] - Quote
Me too, Wolf, me too ;)
I wish CCP would have some sort of "design a new gadget" contest sometime so that we could get this noticed :D |
hackerzilla
Defenders of the Helghast Dream
22
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Posted - 2013.06.20 16:51:00 -
[67] - Quote
Creative fun and (easy?) +1 I really hope CCP sees this |
Arron Rift
Commando Perkone Caldari State
152
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Posted - 2013.06.23 19:55:00 -
[68] - Quote
I've heard of some suggestions actually being put into the game (laser rifles, etc) but does anyone know what would have to happen for that? Is there anything more that we can do, or do we just cross our fingers and wait? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4718
|
Posted - 2013.07.07 11:43:00 -
[69] - Quote
Still super awesome |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5634
|
Posted - 2013.08.31 15:54:00 -
[70] - Quote
Still the greatest equipment idea ever |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6103
|
Posted - 2013.09.21 23:42:00 -
[71] - Quote
I'd call it an infantry warp drive. |
Ti Joad
Shoot it Strip it.INC
25
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Posted - 2013.09.22 02:44:00 -
[72] - Quote
Faerghail Verticorda wrote:I support this idea.
Although I'd love to see it implemented as a minmatarrian device. Maybe a catapult or a giant rubber band. ;)
I'd suggest this equipment be established as a Minmatar deployable device to "compete" against the Amarr Drop Uplink. Upon deployment, the operator sets the trajectory and angle using the interface provided by OP. This way the "Inertial Capacitor" is set up and can be used by anyone on the team. Drop uplinks allow clones to insert tactically using warp technology, while "Inertial Capacitors" allow clones to move across the field rapidly and incredibly recklessly.
Personnel simply walk up to the device, hold the "interact" button/key to charge the potential energy/inertia until it reaches maximum then it flings them in the established destination. However this equipment only has a certain amount of charges depending on its meta level and ceases to function once all charges have been depleted.
In reverse engineering Amarrian warp technologies, Minmatar engineers developed a method of creating a miniature tear in the continuum that allows instantaneous acceleration by eliminating the time lapse and distance traveled to reach top speeds. This provides a rapid means of traversing terrain by launching personnel through the atmosphere, albeit recklessly.
For example, you want to reach a top speed, but in order to reach that speed, one needs to accelerate over a certain distance and for a certain period of time. By travelling through a rift in the time/space continuum, you can travel that distance and time in a relative instant. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
83
|
Posted - 2013.09.22 02:58:00 -
[73] - Quote
Ti Joad wrote:Faerghail Verticorda wrote:I support this idea.
Although I'd love to see it implemented as a minmatarrian device. Maybe a catapult or a giant rubber band. ;) I'd suggest this equipment be established as a Minmatar deployable device to "compete" against the Amarr Drop Uplink. Upon deployment, the operator sets the trajectory and angle using the interface provided by OP. This way the "Inertial Capacitor" is set up and can be used by anyone on the team. Drop uplinks allow clones to insert tactically using warp technology, while "Inertial Capacitors" allow clones to move across the field rapidly and incredibly recklessly. Personnel simply walk up to the device, hold the "interact" button/key to charge the potential energy/inertia until it reaches maximum then it flings them in the established destination. However this equipment only has a certain amount of charges depending on its meta level and ceases to function once all charges have been depleted. In reverse engineering Amarrian warp technologies, Minmatar engineers developed a method of creating a miniature tear in the continuum that allows instantaneous acceleration by eliminating the time lapse and distance traveled to reach top speeds. This provides a rapid means of traversing terrain by launching personnel through the atmosphere, albeit recklessly.For example, you want to reach a top speed, but in order to reach that speed, one needs to accelerate over a certain distance and for a certain period of time. By travelling through a rift in the time/space continuum, you can travel that distance and time in a relative instant.
+1 I am thinking of the ridiculous amount of hijinks and jackassery I could inflict on my teamates with this... |
Arron Rift
Commando Perkone Caldari State
182
|
Posted - 2013.09.23 17:57:00 -
[74] - Quote
Ti Joad wrote:Faerghail Verticorda wrote:I support this idea.
Although I'd love to see it implemented as a minmatarrian device. Maybe a catapult or a giant rubber band. ;) I'd suggest this equipment be established as a Minmatar deployable device to "compete" against the Amarr Drop Uplink. Upon deployment, the operator sets the trajectory and angle using the interface provided by OP. This way the "Inertial Capacitor" is set up and can be used by anyone on the team. Drop uplinks allow clones to insert tactically using warp technology, while "Inertial Capacitors" allow clones to move across the field rapidly and incredibly recklessly. Personnel simply walk up to the device, hold the "interact" button/key to charge the potential energy/inertia until it reaches maximum then it flings them in the established destination. However this equipment only has a certain amount of charges depending on its meta level and ceases to function once all charges have been depleted. In reverse engineering Amarrian warp technologies, Minmatar engineers developed a method of creating a miniature tear in the continuum that allows instantaneous acceleration by eliminating the time lapse and distance traveled to reach top speeds. This provides a rapid means of traversing terrain by launching personnel through the atmosphere, albeit recklessly.For example, you want to reach a top speed, but in order to reach that speed, one needs to accelerate over a certain distance and for a certain period of time. By travelling through a rift in the time/space continuum, you can travel that distance and time in a relative instant. WOW, that actually sounds pretty cool! It's not quite what I had in mind, but this would still make for a very interesting item in and of itself! Heck, maybe they could add both versions, one the more adaptable version for personal use and the deployable one for team use.
Also, thank you for that great scientific-sounding explanation, I had been looking for something that would make this fit in with the "inertial dampeners" and such, and I think this may be it!
However, as the guy above me pointed out, this could almost become a griefing weapon in this form, as it would be entirely possible for someone to set one up so that it fires their teams right over the enemy wall and into a lava pit! :P I would modify this to say that the unit displays a dotted line of it's firing trajectory on the HUDs of all nearby friendly solders (so they at least know if it's in the direction they want), as well as a requirement that the person who sets it up has to be the first to use it before it will fire anyone else, and that if this person does not survive impact, the unit self-destructs.
The other issue is that this would cause a different balancing, as ANYONE could use this version, even heavies, whereas the "firing yourself only" version would require you to have an open equipment slot. This isn't necessarily a bad thing, but it does open up the possibility for entire squads of heavies to go flying over your walls, rather than one or two scouts/logies wanting to plant drop uplinks.
But seriously, great idea man, I'm glad you added that to this conversation :D |
Arron Rift
Commando Perkone Caldari State
182
|
Posted - 2013.09.23 18:14:00 -
[75] - Quote
I've added Ti Joad's explanation to pt.2 of the original post :D |
Muud Kipz
Elevated Technologies
56
|
Posted - 2013.09.23 18:50:00 -
[76] - Quote
+1 for do want, shut up and use my money. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2242
|
Posted - 2013.09.23 19:32:00 -
[77] - Quote
Arron Rift wrote:Further details: I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine) http://community.us.playstation.com/t5/image/serverpage/image-id/89187i0AA384D1A8931EE4/image-size/original/is-moderation-mode/true?px=-1&v=mpbl-1This is what it could look like in first person view. The center ring would spin rapidly as you charge it up, pouring glowing streams of energy into a plasma-like ball of sci-fy energy that grows bigger with time until it is fully charged. Then when the device is fired it would unleash a small explosion of inertia-dampener-like energy, somehow manipulating or altering the laws of physics and even space itself for a brief moment that sends the user hurtling through the air in the direction the device was aimed. Edit on 9-23-13: "Ti Joad" suggested the great sci-fy explanation I was looking for. I still picture it looking the same, but this sounds much better " In reverse engineering Amarrian warp technologies, Minmatar engineers developed a method of creating a miniature tear in the continuum that allows instantaneous acceleration by eliminating the time lapse and distance traveled to reach top speeds. This provides a rapid means of traversing terrain by launching personnel through the atmosphere, albeit recklessly.For example, you want to reach a top speed, but in order to reach that speed, one needs to accelerate over a certain distance and for a certain period of time. By travelling through a rift in the time/space continuum, you can travel that distance and time in a relative instant."
How could the Minmatar develop any kind of "reliable" technology? |
1st Lieutenant Tiberius
0uter.Heaven
141
|
Posted - 2013.09.23 20:25:00 -
[78] - Quote
Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well
It can be balanced by requiring the inertia dampner to survive the reentry that way if you drop right in front of someone you have a few seconds of the inertia recovery animation to get wasted, hopefully will disallow massive blitz drops by attackers and give defenders a counter
But then this idea will almost completely change the method of pace setting in this game, might make it too hectic. i for one would like a slower paced dust which would allow more tactical approaches to engagements |
1st Lieutenant Tiberius
0uter.Heaven
141
|
Posted - 2013.09.23 20:27:00 -
[79] - Quote
True Adamance wrote:Arron Rift wrote:Further details: I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine) http://community.us.playstation.com/t5/image/serverpage/image-id/89187i0AA384D1A8931EE4/image-size/original/is-moderation-mode/true?px=-1&v=mpbl-1This is what it could look like in first person view. The center ring would spin rapidly as you charge it up, pouring glowing streams of energy into a plasma-like ball of sci-fy energy that grows bigger with time until it is fully charged. Then when the device is fired it would unleash a small explosion of inertia-dampener-like energy, somehow manipulating or altering the laws of physics and even space itself for a brief moment that sends the user hurtling through the air in the direction the device was aimed. Edit on 9-23-13: "Ti Joad" suggested the great sci-fy explanation I was looking for. I still picture it looking the same, but this sounds much better " In reverse engineering Amarrian warp technologies, Minmatar engineers developed a method of creating a miniature tear in the continuum that allows instantaneous acceleration by eliminating the time lapse and distance traveled to reach top speeds. This provides a rapid means of traversing terrain by launching personnel through the atmosphere, albeit recklessly.For example, you want to reach a top speed, but in order to reach that speed, one needs to accelerate over a certain distance and for a certain period of time. By travelling through a rift in the time/space continuum, you can travel that distance and time in a relative instant." How could the Minmatar develop any kind of "reliable" technology?
They dont, random chance of failure to engage dampner in reentry causing personel fatality. You cant make a piece of equipment with such an advantage without an equally drastic disadvantage |
Arron Rift
Commando Perkone Caldari State
182
|
Posted - 2013.09.24 21:56:00 -
[80] - Quote
1st Lieutenant Tiberius wrote:Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well It can be balanced by requiring the inertia dampner to survive the reentry that way if you drop right in front of someone you have a few seconds of the inertia recovery animation to get wasted, hopefully will disallow massive blitz drops by attackers and give defenders a counter But then this idea will almost completely change the method of pace setting in this game, might make it too hectic. i for one would like a slower paced dust which would allow more tactical approaches to engagements Well, honestly I think the level of coordination required may solve this itself. If some shotgun-wielding logy is able to find their target, charge the device, launch themselves to they actually land near the target, switch to their shotgun in midair, and shoot the guy, I almost think he deserves the kill :P
Besides, I'm thinking this would mostly be for stealth, infiltration, and sniping purposes anyway, as how many situations would make flinging yourself at the enemy more effective than using an assault rifle? And besides, don't we WANT to see more viable alternatives to the assault rifle once in a while anyway?
What do you guys think? |
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Arron Rift
Commando Perkone Caldari State
184
|
Posted - 2013.09.25 21:22:00 -
[81] - Quote
So... Is there any way we could get a comment from CCP on this? It's been here for months and we still don't know if they have even seen it yet :P |
Maken Tosch
DUST University Ivy League
4282
|
Posted - 2013.09.26 03:18:00 -
[82] - Quote
Necromancing much?
Oh who am I to judge? We're probably better off necroing threads rather than posting repeat threads. |
Arron Rift
Commando Perkone Caldari State
186
|
Posted - 2013.09.27 17:40:00 -
[83] - Quote
Maken Tosch wrote:Necromancing much?
Oh who am I to judge? We're probably better off necroing threads rather than posting repeat threads. um, I've never heard that term before, but I'll assume that it mean reviving old threads :P
But to that point, I'm not just doing this out of the blue. I hadn't logged into this website in ages since this game's development was going so slowly, but when I got in I saw in my notifications that this thread had gotten several comments I hadn't responded to.
So anyway, that's why I've suddenly been talking here again, on a thread that's been bouncing around for the better half of a year and many people like, and yet CCP has yet to give any sort of acknowledgement |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6349
|
Posted - 2013.10.02 19:05:00 -
[84] - Quote
Greatest equipment idea ever. |
zibathy numbertwo
Nox Aeterna Security
176
|
Posted - 2013.10.02 20:44:00 -
[85] - Quote
A good name, I think, would be a "Nano Jump Drive" seeing as it's essentially a Micro Jump Drive (http://wiki.eveuniversity.org/Micro_jump_drive) but for infantry.
The MJD jumps a ship in EvE 100 km in the direction the ship is facing after charging for 12 seconds.
They're basically the same, except this one is for Dust kittens. |
fawkuima juggalo
Hollowed Kings
63
|
Posted - 2013.10.02 21:54:00 -
[86] - Quote
+1 brutha |
Shotgun Famous
Firefly Shipping co.
9
|
Posted - 2013.10.02 23:39:00 -
[87] - Quote
I have thought about this topic so many times...every time I drop from the mcc I wish I could fling myself to the perfect snipe point and get business. ..bravo my good man...bravo! |
Arron Rift
Commando Perkone Caldari State
190
|
Posted - 2013.10.31 21:39:00 -
[88] - Quote
Shotgun Famous wrote:I have thought about this topic so many times...every time I drop from the mcc I wish I could fling myself to the perfect snipe point and get business. ..bravo my good man...bravo! Aw thanks! I needed that :)
I really hope they add it eventually... or at least acknoledge this idea's existence :P |
Mordecai Sanguine
What The French
90
|
Posted - 2013.10.31 22:50:00 -
[89] - Quote
Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well
Yes but it should be impossible to shoot or throw grenades or do anything else during the jump.
|
Arron Rift
Commando Perkone Caldari State
196
|
Posted - 2013.11.03 04:55:00 -
[90] - Quote
Mordecai Sanguine wrote:Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well Yes but it should be impossible to shoot or throw grenades or do anything else during the jump. Yeah, that would probably be true regardless. Even if they didn't block you from switching weapons in flight, I picture it being a lot like when you fly through the air after jumping from a moving dropship, in which case you would have HORRIBLE accuracy anyway aside from a few lucky shots... |
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