Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2013.01.04 10:27:00 -
[1] - Quote
Wondering what you people think.
Aurum is intended to be a way to save time (and isk) as well as look pretty in Dust. Yet, if you look at what you actually get for an aurum pack, IMO it's not a heck of a lot. Sure, the merc packs are a nice deal, but look at it this way:
To stay stocked on active + passive boosters, if I remember right you are spending something like 30$ a month at current prices. That's without even buying any suits or other things.
What if you don't want boosters, and just use it for suits?
Assault/Scout suit types follow a 50, 70, 110 aurum progression, and Logi/Heavy take 10-20 more per tier. Most weapons follow 30 or 50 for standard, then 50 or 70 for advanced, and 90 for prototype.
You spend about 20$ on 40,000 aurum.
Being realistic, I don't think anyone will use an entirely aurum dropsuit with nothing but aurum modules. Likely, most people will just use a suit for the visual appeal or to save isk, and then maybe a weapon. Maybe shield extenders or damage mods. Let's say you use a standard assault suit (50 aurum), an advanced 'Killswitch' GEK assault rifle (50 aurum) and then the rest goes to ISK modules.
Let's say you divide your aurum half between the suit and gun, 20k aurum each. That's 400 valid spawns for every 20$, (or roughly $0.05) Five cents for a suit and a gun. What if you wanted some shield extenders? Stick on two enhanced shield extenders (30 aurum each)
You're now looking at 160 aurum per suit instead of 100. That gives you 250 spawns (at $0.08 per suit) and that's not even a very good suit. Consider for a moment how fast one can blow through suits. I consider myself an above average player. I'm not the best out there, but when I don't want to die, I die maybe 1-3 times per round. (That said, I generally adopt a kamikaze playstyle and die 5-10 times, usually a suicide deep in the enemy redline mind your, or pulling off a bonzai charge on big blobs of enemies)
Let's say for the sake of arguement, I play 10 rounds of ambush a night. Most ambush I'm rounds never reach the end of their timer, as one team usually ends up being cloned out. There's usually 2-4 minutes left on the clock when this happens, so we'll say the average ambush round is 12 minutes long. 10 rounds of ambush then translates into two hours of play every night. On average, most people I see die between 3-13 times.
Let's say you play those ten rounds and die 5 times each.
That is 8000 aurum a night using just a suit, weapon, and two modules. (That works out to 4$ lost) At that rate, You'll have run out of aurum after your first couple rounds on the seventh day.
What if you just use the suit/gun fit? 5000 aurum, $2.50 lost. 8 days of casual play.
Just the suit? 2500 aurum, $1.25 lost. 16 days of casual play.
Not a whole lot, right? Double nearly every one of those numbers if you switch everything to prototype. Half the playtime. 20$ can last a casual player mere -days- if they use even just a prototype aurum suit with only ISK modules/weapons!
What does this mean for the 'hardcore' player who spends 5-10+ hours on dust a day? They can run out in merely a day or two running nothing but aurum suits, possibly one day if they use more modules! Is it really going to be worth it to them to invest 20$ for a day or two of play? (Trying to be objective about skill variances here. People who die less than 5 times a match will be able to stretch out the aurum a bit, but the majority of people I see, 5 is a generous average)
What would happen if we dropped the cost of aurum items, to give people more bang for their buck?
Something like 10/20/30 progression for standard/advanced/prototype instead of the current one. I'll run the above examples again with those numbers.
Suit @ 10 + gun @ 20 (Also equal to just using a proto suit) = 1333 fits / $0.01 per fit / $0.50 per night / 40 nights of play. 20$ for just over a month for a 'casual' player two hours a night isn't bad. That's not even considering boosters.
Suit @ 10 + gun @ 20 + 2 extenders ( @ 20 each) = 571 fits / $0.03 per fit / $1.50 per night / 13 nights of play! Also not bad.
One could consider making modules cheaper than suits/weapons as well, to add incentive to use them. There's no question people will use the suits to look fancy or weapons to stand out as a status symbol or e-peen. But modules? Nobody can see you're using them. Unless you need them for the lower skill requirement or the fitting cost, or just to save ISK... You're better off just using the ISK versions and saving your aurum for the good stuff.
TL:DR = People can burn through 20$ of aurum too quickly, and don't really get a whole lot for their money. Reduce overall cost of everything that uses aurum (especially boosters), to encourage people to use it more. Perception of something being 'worth the money' is a HUGE deal. Someone should be able to buy their monthly boosters and still be able to get a lot of fitting for 20$. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.04 10:41:00 -
[2] - Quote
I concur with your math, for the most part :P as to the idea, I leave up to others to judge |
The Black Jackal
The Southern Legion
302
|
Posted - 2013.01.04 10:44:00 -
[3] - Quote
I definetly see your point here, though in CCP's defence they need to make money from this game and the current Booster costs etc, give them around the standar price for a subscription.
Make no mistake, boosters are EXTRA, and convenience always costs more.
To put it bluntly in this, I like part of the current system... (side grades in weapons and modules, Militia BPOs) however, one thing I do not agree on is the semi-cosmentic Dropsuits for AUR.
These 'variant' suits that are consumed like normal suits shouldn't be there... even as a 'no ISK' way of getting your suits (since Type-IIs nd their higher counterparts are not there.)
What they should be doing is allowing us to buy purely 'cosmetic' upgrades.
Camo for Suits, Weapons, Vehicles, Decals, LItle modelled add-ons like a roof for LAVs, or a different turret design / hover conversion for HAVs... that kind of thing. Stuff that wont break the game, but so many people WILL pay for. And better yet, have 'Single Use' and 'Unlimited Use' Versions.
Single Use would be like the current suits.. cheap, throw away cosmetic upgrades that have a single run on them. Good for trying out camos, decals, etc. And the permanent ones that stay around... but cost alot more.
Want a different Design of ART, or Forge? here, here's an AURUM 'skin' you can apply. Doesn't change the weapon, but gives it a racial, or corporate flavour.
Have Corporations able to 'buy' a Corp Decal for a monthly AURUM cost, that you can give to corp members to put on their suits / vehicles etc.
This is stuff so many people WOULD pay for, and keep buying... especially if new camos, decals, etc were released, or even 'Player Made' Camos that CCP could them market off. So you could create a Corporate 'Camo' and submit it to CCP (waving any rights to profit from said camo) and CCP can sell it to the players (maybe providing you with a few BPC versions for personal use.) |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2013.01.04 10:51:00 -
[4] - Quote
The Black Jackal wrote:I definetly see your point here, though in CCP's defence they need to make money from this game and the current Booster costs etc, give them around the standar price for a subscription.
30$ to keep boosted for the whole month for active/passive boosters is 'around standard?' (That doesn't include enough aurum to buy any suits or items)
That's twice what the game we're joining up with (Eve Online) costs to play per month!
I'm not saying CCP doesn't need to make money. I'm saying they'd make MORE money if they lowered the price points. You get less from each individual sale, but it becomes a much more attractive purchase and more people will be willing to spend, increasing the overall volume of sales. They need to make their profit off of making more people want to buy aurum, not by gouging the people who'd buy it anyways! |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.04 11:19:00 -
[5] - Quote
We all know what comes in the Merc Pack. 40000 Aurum buys a **** load of gear and 30 days of active boosting goes a long way. Lowering the prices of boosters is a bad idea imo. As it is the passive boosters are practically pay to win. I'm not against them at all. I'm just saying the prices should be high to curb people from running boosters non stop as much as possible. As far as the prices on Aurum items/packages in general I think the market is up in the air at this point. There's still a lot of content and changes on the way. Very incitefull post though.
+1 |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.04 12:11:00 -
[6] - Quote
What would be interesting to see is how these aurum items will be priced in the secondary marketplace? (When I refer to AUR I refer to the one in DUST side.)
Considering that with the same 20Gé¼/$ one can get PLEX that is approximately worth 550-600mil ISK with current market prices. (4.1.2013)
Going with 560mil that would be 560mil ISK / 20Gé¼ = 28mil ISK/Gé¼
Now in PSN Store that 20Gé¼ one gets 40,000 AUR. That is 40,000 AUR / 20Gé¼ = 2,000 AUR/Gé¼ or 1 AUR = 0.0005Gé¼
If we derive how much ISK is 1 AUR from these we get 1 AUR = 14,000 ISK ( 28,000,000 ISK / 2,000 AUR = 14,000 ISK/AUR)
(ISK values are derived from PLEX sale price)
1 AUR = 14,000 ISK 10 AUR = 140,000 ISK 50 AUR = 700,000 ISK 100 AUR = 1,400,000 ISK 500 AUR = 7,000,000 ISK 1,000 AUR = 14,000,000 ISK 5,000 AUR = 70,000,000 ISK 10,000 AUR = 140,000,000 ISK
7-day Passive Booster 7000 AUR = 98,000,000 ISK
1-day Active Booster 2000 AUR = 28,000,000 ISK 3-day Active Booster 3500 AUR = 49,000,000 ISK 7-day Active Booster 7000 AUR = 98,000,000 ISK
UVT (1,3,7,30-day all have same AUR price, most likely subject to change) 10 AUR = 140,000 ISK
Now if there isn't any restriction in way of ISK transaction betwene EVE-DUST and if current pricing of DUST AUR items stays the same, thsese are somewhat base prices that one doesn't want to go under, when selling in secondary marketplace if ones intent it to gain profit in ISK by buying AUR items with RL cash and selling them to secondary marketplace. |
BAM HUSQVARNA
Pink Fluffy Bounty Hunterz RISE of LEGION
42
|
Posted - 2013.01.04 12:59:00 -
[7] - Quote
The simple fact of the matter is, AUR does not, in any way, currently represent value for money. This is particularly true if it is used to purchase consumable gear.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.04 13:02:00 -
[8] - Quote
BAM HUSQVARNA wrote:The simple fact of the matter is, AUR does not, in any way, currently represent value for money. This is particularly true if it is used to purchase consumable gear.
Yes, my above speculation was assuming that those AUR gear can be traded or sold to other players through secondary marketplace. Should be noted that I'm talking about AUR gear trading, NOT AUR trading it self. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.04 13:02:00 -
[9] - Quote
Nova Knife wrote:The Black Jackal wrote:I definetly see your point here, though in CCP's defence they need to make money from this game and the current Booster costs etc, give them around the standar price for a subscription.
30$ to keep boosted for the whole month for active/passive boosters is 'around standard?' (That doesn't include enough aurum to buy any suits or items) That's twice what the game we're joining up with (Eve Online) costs to play per month! I'm not saying CCP doesn't need to make money. I'm saying they'd make MORE money if they lowered the price points. You get less from each individual sale, but it becomes a much more attractive purchase and more people will be willing to spend, increasing the overall volume of sales. They need to make their profit off of making more people want to buy aurum, not by gouging the people who'd buy it anyways!
Boosters are not a standard item though. If you choose to pay $30 every month on boosters, that's your choice but they are an extra, made for people that want to play less but still keep up or people that want to get a slight edge sp wise. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.04 13:25:00 -
[10] - Quote
Nova Knife wrote:The Black Jackal wrote:I definetly see your point here, though in CCP's defence they need to make money from this game and the current Booster costs etc, give them around the standar price for a subscription.
30$ to keep boosted for the whole month for active/passive boosters is 'around standard?' (That doesn't include enough aurum to buy any suits or items) That's twice what the game we're joining up with (Eve Online) costs to play per month! I'm not saying CCP doesn't need to make money. I'm saying they'd make MORE money if they lowered the price points. You get less from each individual sale, but it becomes a much more attractive purchase and more people will be willing to spend, increasing the overall volume of sales. They need to make their profit off of making more people want to buy aurum, not by gouging the people who'd buy it anyways!
Absolutely right.....if they issue a half price merc pack sale or a sale on gear, i'd be on it.
To be honest, they should give you more aurum with each increasing bundle. You get 20000 aur for $10 and 40000 for $20. Why not....45,000 aur or 50K aur for $20?
All in all, I agree....give us more bang for our buck. |
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.04 13:29:00 -
[11] - Quote
Ydubbs81 RND wrote:Nova Knife wrote:The Black Jackal wrote:I definetly see your point here, though in CCP's defence they need to make money from this game and the current Booster costs etc, give them around the standar price for a subscription.
30$ to keep boosted for the whole month for active/passive boosters is 'around standard?' (That doesn't include enough aurum to buy any suits or items) That's twice what the game we're joining up with (Eve Online) costs to play per month! I'm not saying CCP doesn't need to make money. I'm saying they'd make MORE money if they lowered the price points. You get less from each individual sale, but it becomes a much more attractive purchase and more people will be willing to spend, increasing the overall volume of sales. They need to make their profit off of making more people want to buy aurum, not by gouging the people who'd buy it anyways! Absolutely right.....if they issue a half price merc pack sale or a sale on gear, i'd be on it. To be honest, they should give you more aurum with each increasing bundle. You get 20000 aur for $10 and 40000 for $20. Why not....45,000 aur or 50K aur for $20? All in all, I agree....give us more bang for our buck.
There is bonus AUR in those bigger packs... I believe the one that the 200,000 AUR pack gives a bonus 40,000 AUR.
|
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.01.04 14:31:00 -
[12] - Quote
If dust-eve aurum economy happens, I for one am going to burn isk on plex and aur to keep constant boosters going. The isk sink is going to look fantastic for economy and should drive up plex value... |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.04 14:46:00 -
[13] - Quote
I figure my gaming average is about 2 hours per day, 5 days per week. Maybe 40 hours a month at that rate. My plan is to spend $20 per month on either a Merc Pack or whatever else CCP comes out with in order to support the game.
I'm spending $0.50 per hour for game time and I'm usually ready for an Aurum boost when the active booster runs out. I don't care to figure how much I'm spending per hour on suits. I make enough ISK that I have a variety of suit fittings to work with.
Pretty cheap entertainment in my view even when you double that to cover doing the same for my kid. Cheaper than either our cable TV or Internet access. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.04 14:51:00 -
[14] - Quote
trollsroyce wrote:If dust-eve aurum economy happens, I for one am going to burn isk on plex and aur to keep constant boosters going. The isk sink is going to look fantastic for economy and should drive up plex value...
(In this post AUR refers to EVE side AUR)
One caution tho, in EVE converting PLEX(20Gé¼) results into 3500 AUR, so it would be advisable not to buy PLEX with ISK and then convert that into AUR and then trade that into DUST merc. And that trading AUR to DUST merc is something that I don't know is even planed. That would certainly spring up a whole host of AUR scams.
source for that 3500 AUR info.
edit:
Also to think of it, it is highly unlikely that EVE-DUST AUR trading transferring will be in place, because that would completely devalue EVE side NEX Store item prices. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.04 14:58:00 -
[15] - Quote
Reav Hannari wrote:I figure my gaming average is about 2 hours per day, 5 days per week. Maybe 40 hours a month at that rate. My plan is to spend $20 per month on either a Merc Pack or whatever else CCP comes out with in order to support the game.
I'm spending $0.50 per hour for game time and I'm usually ready for an Aurum boost when the active booster runs out. I don't care to figure how much I'm spending per hour on suits. I make enough ISK that I have a variety of suit fittings to work with.
Pretty cheap entertainment in my view even when you double that to cover doing the same for my kid. Cheaper than either our cable TV or Internet access.
Like the way this man thinks |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.04 17:06:00 -
[16] - Quote
Reav Hannari wrote:I figure my gaming average is about 2 hours per day, 5 days per week. Maybe 40 hours a month at that rate. My plan is to spend $20 per month on either a Merc Pack or whatever else CCP comes out with in order to support the game.
I'm spending $0.50 per hour for game time and I'm usually ready for an Aurum boost when the active booster runs out. I don't care to figure how much I'm spending per hour on suits. I make enough ISK that I have a variety of suit fittings to work with.
Pretty cheap entertainment in my view even when you double that to cover doing the same for my kid. Cheaper than either our cable TV or Internet access.
+1 agree |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2013.01.04 17:15:00 -
[17] - Quote
i do not get bang for buck. this is a freakin virtual world where everytime you die you lose something. why in the hell will i spend real money to lose something? i wont lol if they want items to be bought with real money then they need to do it like i mentioned a while ago in another thread somewhere, 2 items of whatever BPC for 1 AUR. 2 for 1 its the only way. some of the boosters are the only things i'll buy. the BPO suits are way OP(overpriced) |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.04 17:20:00 -
[18] - Quote
Ima Leet wrote:i do not get bang for buck. this is a freakin virtual world where everytime you die you lose something. why in the hell will i spend real money to lose something? i wont lol if they want items to be bought with real money then they need to do it like i mentioned a while ago in another thread somewhere, 2 items of whatever BPC for 1 AUR. 2 for 1 its the only way. some of the boosters are the only things i'll buy. the BPO suits are way OP(overpriced)
Don't worry you still can use those AUR items, when bought from secondary market place with ISK. (By just playing the game.) |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.04 18:47:00 -
[19] - Quote
The AUR items are stupidly overpriced.
Most people aren't doing any real math because it's funny money right now as we keep getting resets.
Average player = 160AUR*5 suits per match * 3 matches per hour *40 hours a month = 96000AUR ie $50 on PS store.
Add in boosters for $30? GTFO.
Some of you are saying you'll pay $20? There is NO mmo I'm aware of that charges this monthly. You think Dust514 will succeed at that price?
Some of you are saying you'll buy the AUR items for ISK on the market. No you won't, because at the real world cost that they are now that will DIRECTLY translate into stupid high ISK cost.
The "cost" for an active subscriber should be $15 max per month.
That should get you all boosters Active and Passive.
It should also get you enough extra AUR that you can keep a few AUR items (ie 160AUR a fit) as you play during the month.
With that math in mind AUR items are 10x too expensive right now.
Serious math failure on CCP and most players part (so far).
This will get serious when the money is real and then people just won't play. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2013.01.04 19:00:00 -
[20] - Quote
I think for about $15 US in Aurum you can buy one of the standard (tier 1) BPO dropsuits and all of the militia BPO modules and equipment. Plus enough Aurum left over for UVTs.
If you were lucky enough to get the exile AR and/or the merc pack SMG that will give you a unlimited use dropsuit that will allow a skilled player to be competitive in most quick matches and net 100% profit. Otherwise you are only losing the cost of a gun per death.
So if you have enough self control not to buy disposable Aurum gear or boosters that makes for a pretty affordable F2P design. And at some point all of the disposable stuff will be on the player market so other people will buy it for you. |
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.04 19:11:00 -
[21] - Quote
the $20 helps me start out the new build and when it's run out i dont miss it that much |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2013.01.04 19:18:00 -
[22] - Quote
@ Odain
I didn't even mention the secondary market for a reason. You cannot use Eve as a baseline with plex, because The price of plex for ISK is essentially whatever folks can get away with. It's far higher than what it used to be not because of demand or inflation, but because a few wealthy plex traders manipulated the market into a steady yet massive price increase, to almost twice what they were.
The exact same thing will happen with dust.
Things will not be sold for ISK for something low. You make an ISK 'profit' off of whatever price you sell aurum for, because it's ISK you didn't have before and you didn't give up anything ingame to get it. However much people think ISK is 'worth' is irrelevant when it comes to a player market. The prices will be insanely high and then come down via market pvp until the orders become steady, and then steadily increase the price again.
Regardless, this post is not about that. The secondary market is a whole ball of wax I don't and Didn't want to touch in this thread. The whole point is that if you want to buy aurum gear for a month at current aurum prices, you're looking at like 50-60$ for even people who play a couple matches per night. Like Telc said : That's just insane! No other game I know charges even close to that for a single account. "Extra" content or no, It's just not a very attractive purchase. Like I said in my OP. Aurum should be an attract buy. They need to make their money off making -more people want to buy- as oppposed to making more money off the people who'd spend the money anyways.
Most subscription games these days charge $15-20 a month. Dust is free to play. Sure, microtransactions mean you can spend however more (or less) you want on the game, but you shouldn't have to surpass the monthly fee of a subscription game to get a month's worth of items as a casual player. As someone who plays 10-16 hours at a time here and there, I'd see myself spending more than that to keep myself sustained for a month, and I'm fine with that. At current prices I'd be buying 3-4 aurum packs of 20$ a month if I ran the aurum suits I wanted to be using this whole time, and kept myself stocked with boosters! Someone who plays as much as me shouldn't need to be spending 60$ a month to look pretty! But I'd happily give them 10-15$ for my boosters and get a whole mess of suits for another 5-10$ |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 19:20:00 -
[23] - Quote
Heinz Doofenshertz wrote:I concur with your math, for the most part :P as to the idea, I leave up to others to judge
I think Arrum items are OP they need to be Nerfed. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.04 19:30:00 -
[24] - Quote
Votes for a VK.1 BPO suit, anyone? If so, how much would you pay? 100K aur sounds fair
Edit: this isn't a serious suggestion. No way can CCP put out a BPO VK.1 suit. I was just curious if they did, how much would you guys pay for it?? |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 19:53:00 -
[25] - Quote
Ydubbs81 RND wrote:Votes for a VK.1 BPO suit, anyone? If so, how much would you pay? 100K aur sounds fair
Edit: this isn't a serious suggestion. No way can CCP put out a BPO VK.1 suit. I was just curious if they did, how much would you guys pay for it??
Nerf VK.1 Suits their OP |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.04 20:09:00 -
[26] - Quote
Odiain Suliis wrote:What would be interesting to see is how these aurum items will be priced in the secondary marketplace? (When I refer to AUR I refer to the one in DUST side.) Considering that with the same 20Gé¼/$ one can get PLEX that is approximately worth 550-600mil ISK with current market prices. (4.1.2013) Going with 560mil that would be 560mil ISK / 20Gé¼ = 28mil ISK/Gé¼ Now in PSN Store that 20Gé¼ one gets 40,000 AUR. That is 40,000 AUR / 20Gé¼ = 2,000 AUR/Gé¼ or 1 AUR = 0.0005Gé¼ If we derive how much ISK is 1 AUR from these we get 1 AUR = 14,000 ISK ( 28,000,000 ISK / 2,000 AUR = 14,000 ISK/AUR) (ISK values are derived from PLEX sale price) 1 AUR = 14,000 ISK 10 AUR = 140,000 ISK 50 AUR = 700,000 ISK 100 AUR = 1,400,000 ISK 500 AUR = 7,000,000 ISK 1,000 AUR = 14,000,000 ISK 5,000 AUR = 70,000,000 ISK 10,000 AUR = 140,000,000 ISK
7-day Passive Booster 7000 AUR = 98,000,000 ISK 1-day Active Booster 2000 AUR = 28,000,000 ISK 3-day Active Booster 3500 AUR = 49,000,000 ISK 7-day Active Booster 7000 AUR = 98,000,000 ISK UVT (1,3,7,30-day all have same AUR price, most likely subject to change) 10 AUR = 140,000 ISK Now if there isn't any restriction in way of ISK transaction betwene EVE-DUST and if current pricing of DUST AUR items stays the same, thsese are somewhat base prices that one doesn't want to go under, when selling in secondary marketplace if ones intent it to gain profit in ISK by buying AUR items with RL cash and selling them to secondary marketplace.
If you are selling your boosters ina secondary market on dust you're and idiot. Essentially you are saying, "here take my money and give me currency i can earn myself". The only thing semi worse selling for isk would be items (guns, modules).
@ nova: to answer your Q, no, aururm doesnt give a big enough band for buck. Best thing are boosters which anything more then a 3 day u are losing money. CCP needs to either let u pause active boosters, or not have them tick away unless u r logged in |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.04 20:23:00 -
[27] - Quote
Berserker007 wrote:If you are selling your boosters in a secondary market on dust you're and idiot. Essentially you are saying, "here take my money and give me currency i can earn myself". The only thing semi worse selling for isk would be items (guns, modules).
If a person is busy or earns more money per hour outside of the game then converting items, such as PLEX, from real cash to virtual cash is perfectly valid. I fly in EVE with plenty of people who or are either students or unemployed for some reason and can spend the time to earn the virtual cash to buy the game time PLEX that I sell.
As an overworked software engineer I don't want to grind for my EVE game time. I'm also willing to buy a monthly Merc Pack to accelerate my learning and pay for some of the equipment I lose. When DUST integrates with the market on TQ some of that PLEX funded money will find its way to the battlefield.
Win-win for both types of players. You get to play for free and I can drop in and have a good time when I have the time.
|
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.04 20:33:00 -
[28] - Quote
I'm just using my merc packs for boosters and BPO modules. I bought my third one last night which puts this game on par with a CoD release at $60. Add the cost of two or three "map packs" and you could justify another merc pack.
After four months of boosters I'll have a base weapon and vehicle maxed out and I can sit back and play the rest of the year without them if I want. CCP needs to make something off the game, and I figure this a fair price.
I don't want to get into the habit of buying consumables with AUR. I'd rather retain the incentive to work for the skills to buy it with ISK as it gives me a purpose. I would buy a permanent Corp decal for my suits and vehicle, but not a BPC decal. |
copy left
BurgezzE.T.F
43
|
Posted - 2013.01.04 20:36:00 -
[29] - Quote
its a free to play game. if you can sell aurum it wont be a problem |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.04 20:53:00 -
[30] - Quote
Interesting timing for this thread as today my boosters expired and I have no AUR left.
My gut feel for value for money will simply not allow me to buy more AUR. I have money, I even have a credit balance n my psn account, but for me $20 a month should see me with the very least both boosters full time and a little extra for some suits or mods.
Once the game goes live and the AUR from my three mercenary packs is gone I can say for certain I will be either playing for free or finding a new game. I would regret that because I like the game. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |