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201. Sound Effects for Impacts - in Feedback/Requests [original thread]
Sound is a big part of game play. Sound tells you a lot about whats going on around you. Problem is when you get hit by a weapon the sound is the same. How hard you getting hit the sound is about the same. I really dislike this. If im getting shot...
- by tritan abbattere - at 2015.02.07 19:00:00
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202. Faction Warfare Que - New way of showing activity - in Feedback/Requests [original thread]
This would be great for pubs as well. Seeing how many matches are going and players are in queue. I like the idea But the biggest problem in FW is we may get players just jumping to one side who ever has the most players because they think ther...
- by tritan abbattere - at 2015.02.07 17:55:00
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203. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
Theres one map i don't play because of the fact of memory leakage or overloaded memory. This issue has been around for a while and i wish it would be fixed. I hate doping down to 15 FPS for second then going back to maybe 30. Sometimes the lag wil...
- by tritan abbattere - at 2015.02.07 17:49:00
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204. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Would be nice if the person being repped would know if he is being repped or not to change his tactics. If I am switching between targets to rep a lot they may still think they have reps and get too ballsy and get killed. Also I kinda like this i...
- by tritan abbattere - at 2015.02.07 05:17:00
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205. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
I don't think HP mods are broken just how it effects scouts. I think E-war mods should get a buff again though and there should be more types of E-war. I think HP mods should slow the suit based on the Suits mass if its armor. So if a plate adds ...
- by tritan abbattere - at 2015.02.07 00:39:00
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206. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Foresight is something most of you lack. We've been told how and why and where and when and what about Not-Uprising for weeks, if not over a month. Then we get it and find out the multipliers on floating military-ind...
- by tritan abbattere - at 2015.02.06 06:43:00
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207. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Lac Nokomis wrote: Everyone loves the edgy side of the EVE universe, you can feel safe being be the ultimate *******, until you see it in real life. (Exaggerating for effect) Then we get all "We are customers! Don't talk to us like that!" ...
- by tritan abbattere - at 2015.02.06 03:40:00
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208. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: CCP Rattati wrote: I will be honest, there is nothing in the OP we have not said we wanted to do. This was always the needed foundation and first step. So good that you agree... The players, true react...
- by tritan abbattere - at 2015.02.06 03:06:00
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209. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Something i have thought of is having an objective that both sides have in a redline area that opens up if you hold all objectives. This should take a minja 15 seconds to hack alone. This would upload a virus to the MCC causing it to self destruct...
- by tritan abbattere - at 2015.02.06 02:14:00
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210. Commando Rework - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: There are some things that just dont make sense to me. Feel free to enlighten me with facts and logic. Like, why can I stick one Complex Armor mod on an GalAssault suit, making it the same amount of armor points as a ...
- by tritan abbattere - at 2015.02.06 01:19:00
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211. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Cat Merc wrote: ZDub 303 wrote: Warbarge Components as a reward for winning a battle would be a nice incentive for people to actually play to win. One of Dust's biggest issues is that there is little incentive to win a match. That's a grea...
- by tritan abbattere - at 2015.02.05 23:54:00
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212. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Personally i was hoping more for what it is like in eve. When you get close to an enemy you decloak. Otherwise no one can see you while your running it. say like 10 meters or something. Probably me being crazy though.
- by tritan abbattere - at 2015.02.05 21:32:00
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213. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
Ripley Riley wrote: Forlorn Destrier wrote: 1. Shield Injector: This is a remote tool designed to jumpstart shields that has both heat build up and consequently cool down requirements. I would propose that this tool doesn't actually transfer...
- by tritan abbattere - at 2015.02.05 16:39:00
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214. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
This thread dead? really kinda liked the ideas behind it.
- by tritan abbattere - at 2015.02.05 03:12:00
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215. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
I think instead of the shield injector should take 25 percent of the suits recharge rate + regular rep. example would be a Caldari heavy with a 50 reps per second built in and a basic shield injector(50 reps per second) would come to a total of 62...
- by tritan abbattere - at 2015.01.31 20:57:00
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216. [Idea] Skill Point Bonus Changes - in Feedback/Requests [original thread]
I have wanted this for a while. EVE skill tree coming from playing eve makes more sense.
- by tritan abbattere - at 2015.01.31 20:36:00
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217. Should Logi Regen Equipment? - in Feedback/Requests [original thread]
The Eristic wrote: A hive that resupplies hives? I was thinking more so the MCC was a giant nanite hive that was low density swarm to restock equipment and logi could take advantage of that. Could even have modules to take advantage of thi...
- by tritan abbattere - at 2015.01.27 20:22:00
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218. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
I kinda Dislike the idea of putting the weapons in classes of AV or antipersonnel. I think it should be how you engage with the weapons. for example rail guns should be able to be used to kill infantry but only at long range pegging. Blaster on ot...
- by tritan abbattere - at 2015.01.27 13:26:00
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219. Should Logi Regen Equipment? - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Rattati said that he wants to add more carryable equipment. That would be nice. Just deploy-able equipment lacks in sustainability compared to a minmatar with a rep tool or galante scanner.
- by tritan abbattere - at 2015.01.27 06:33:00
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220. Should Logi Regen Equipment? - in Feedback/Requests [original thread]
Today i was playing a game with caldari Logistics. I found it is effective but only in short bursts. In Perfect conditions for caldari logi i'm still running out of these nano hives. I can not sustain my teams HP and ammo without retreating to a s...
- by tritan abbattere - at 2015.01.27 06:23:00
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