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161. [IDEA] Active E-War - in Feedback/Requests [original thread]
Finn Colman wrote: Interesting ideas, although I have certainly seen remote hacking proposed many times before. Oh did not know that was posted before. Either way i kinda wanted to make it a post of a group rather then 1 thing at a time as t...
- by tritan abbattere - at 2015.02.17 05:43:00
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162. Location inaccessible to RDV - in Feedback/Requests [original thread]
agreed. I dislike when i can not call in RDV and it dose not explain why.
- by tritan abbattere - at 2015.02.16 04:54:00
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163. Training Room - in Feedback/Requests [original thread]
Like this idea could have simulated battles.
- by tritan abbattere - at 2015.02.16 04:35:00
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164. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: tritan abbattere wrote: Songs of Seraphim so what your saying is a Armored suit would Have good shield regeneration with energizers? An armored suits base shield regeneration is so bad doubt they could get more then ...
- by tritan abbattere - at 2015.02.15 21:22:00
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165. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
Songs of Seraphim so what your saying is a Armored suit would Have good shield regeneration with energizers? An armored suits base shield regeneration is so bad doubt they could get more then a threshold of 20 but ok. Another idea is shield ener...
- by tritan abbattere - at 2015.02.15 19:58:00
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166. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: tritan abbattere wrote: what if you made the threshold 25% of the recharge rate? Could have more dynamic shield regeneration. The only problem with this is armor suits stacking energizers in their highs (if its p...
- by tritan abbattere - at 2015.02.15 19:44:00
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167. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
what if you made the threshold 25% of the recharge rate? Could have more dynamic shield regeneration.
- by tritan abbattere - at 2015.02.15 18:38:00
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168. [IDEA] Active E-War - in Feedback/Requests [original thread]
Jason1 Black wrote: tritan abbattere wrote: Jason1 Black wrote: tritan abbattere wrote: [i] ECM Next The caldari love to jam sensors in eve so i was thinking of a way to do that. that would not be completely broken and i thought of...
- by tritan abbattere - at 2015.02.15 18:13:00
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169. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: seriously. that thing is like a pocket thales i cant even run logi near any red dot with a bolt pistol without getting one-shot Well the bolt and any other side arm has the same DPS potential as primary weapon ...
- by tritan abbattere - at 2015.02.15 17:41:00
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170. [IDEA] Active E-War - in Feedback/Requests [original thread]
Jason1 Black wrote: tritan abbattere wrote: [i] ECM Next The caldari love to jam sensors in eve so i was thinking of a way to do that. that would not be completely broken and i thought of this. This piece of equipment Would add random re...
- by tritan abbattere - at 2015.02.15 01:29:00
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171. [IDEA] Active E-War - in Feedback/Requests [original thread]
Capt Jack 5parr0w wrote: I've only got a month's worth of experience with DUST, so perhaps I'm too inexperienced to speak about balance and whatnot, but here are my two cents anyway. Overall, I think the concept is really cool, and a unique ad...
- by tritan abbattere - at 2015.02.15 01:26:00
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172. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I like this idea But I feel then the range drop off should happen sooner if this is added. This dose ...
- by tritan abbattere - at 2015.02.14 19:48:00
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173. [IDEA] Active E-War - in Feedback/Requests [original thread]
Any numbers that are used here are just example numbers no idea if its balanced numbers for the effect of the active ewar equipment. Something this game has been missing is an offensive force multiplier. Now this does not mean this will make a ...
- by tritan abbattere - at 2015.02.14 19:35:00
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174. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DUST Fiend wrote: I think anti ahield AV needs to be introduced, so yes, I do feel that buffing AV without compensating will be a problem. Most people struggle with shield vehicles, then call for AV buffs, not realizing how much damage they cur...
- by tritan abbattere - at 2015.02.13 16:40:00
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175. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: I don't try to ruin infantry just because I get out-ranged by a rail rifle, or try to fight a sprint strafing scout. Why are you trying to ruin vehicles simply because you don't use them? Well first off Again i feel y...
- by tritan abbattere - at 2015.02.13 14:15:00
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176. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DUST Fiend wrote: I see you seem to be considering more AV buffs to help handle tanks, which is all well and good, but I just wanted to make this into its own thread to highlight one obvious thing, just in case: Dropships (and LAVs) are not ta...
- by tritan abbattere - at 2015.02.13 04:33:00
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177. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge ****,...
- by tritan abbattere - at 2015.02.13 02:49:00
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178. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: honestly it's pointless. Spkr4thedead is pissed off that he basically ignored by treating everyone in the HAV feedback thread like trash. This is more of the same, only he's bringing his other buddy...
- by tritan abbattere - at 2015.02.13 02:43:00
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179. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
As a logi user I think this is a neat idea when reading it at first but the fact you want to take away the medium is not gonna work for me. If they where added alone side the current logi that would be cool. I could see that working out well for a...
- by tritan abbattere - at 2015.02.13 02:28:00
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180. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit. 1 player = 1 player A si...
- by tritan abbattere - at 2015.02.13 00:01:00
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