Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. [Requests] The new Academy - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Reno Pechieu wrote: [quote=Talos Vagheitan] I'm only going to try and explain this once. look at this game: http://postimg.org/image/5uox4u9av/http://postimg.org/image/gt06n0xw7/ Do you honestly believe that ba...
- by taxi bastard - at 2013.11.30 10:42:00
|
162. [Feedback] A glaring issue - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: [quote=Aeon Amadi] I paid my dues when I first joined, in blood. I was a couple thousand kills in before my K/Dr started evening out. CCP has claimed to have been working on public match matchmaking for the longest time, a...
- by taxi bastard - at 2013.11.30 09:44:00
|
163. [Feedback] A glaring issue - in Feedback/Requests [original thread]
I run cheap suits most of the time (4-16k) my top tier suits are (47-52k) and they only come out to play occasionally. I often top the leader board and if I am outside the top 3 on my side I see it as a bad match. firstly I can't ware a proto ...
- by taxi bastard - at 2013.11.29 13:45:00
|
164. [REQUEST] Scout sonar - in Feedback/Requests [original thread]
Reno Pechieu wrote: Reminds a lot of mine here But I canGÇÖt understand why would a fail scan make it possible to trace the signal back to the source? a sub will mostly run silent and listen( sort of like us in dust) and using a ping ( act...
- by taxi bastard - at 2013.11.25 23:28:00
|
165. how matchmaker should be working IMO + a 2 tier sytem of battles. - in Feedback/Requests [original thread]
firstly Dust needs to grow in order to thrive, the more aurum spent the better the game will become. currently its a really harsh world for those new players just leaving the academy and i feel we as a community are loosing many before they see th...
- by taxi bastard - at 2013.11.25 23:16:00
|
166. Multiple squad deploy - in Feedback/Requests [original thread]
in the games current format - no you can see it now 15 proto bear corp vs 15 randoms. i would not mind if they created longer waiting times for balanced battles. if the game had enough players so you would have several squads on both sides of ...
- by taxi bastard - at 2013.11.25 16:52:00
|
167. AURUM respec? - in Feedback/Requests [original thread]
Malkai Inos wrote: Also, i think that the passive tree should be put under some intensive scrutiny before thinking about circumventing the SP system. In fact: In EVE, i can use mods that are 5-15% weaker if i lack just a little pg/cpu. In dust...
- by taxi bastard - at 2013.11.25 07:42:00
|
168. AURUM respec? - in Feedback/Requests [original thread]
Malkai Inos wrote: A)That is true but most of those vets have long surpassed the point at which this would have made any difference. Some should have maxed a good portion of their second profession by now. It doesn't explain why a single respe...
- by taxi bastard - at 2013.11.25 07:41:00
|
169. AURUM respec? - in Feedback/Requests [original thread]
Malkai Inos wrote: taxi bastard wrote: judging by your likes, your obvious a vet. you have all your cores covered and most probrually have speced into most guns so its almost an irrelevance for you as you have nothing else to skill into. in...
- by taxi bastard - at 2013.11.25 02:42:00
|
170. AURUM respec? - in Feedback/Requests [original thread]
Maken Tosch wrote: No. Just NO. I have already given more than enough reasons why. I said it so many times that a simple search of the forums will show you my reasons for hating this idea. judging by your likes, your obvious a vet...
- by taxi bastard - at 2013.11.24 23:53:00
|
171. AURUM respec? - in Feedback/Requests [original thread]
i honestly believe that CCP should offer this in the AURUM store. for long term vets with 20+ mil SP changes to the game and mistakes in skill planning have less of an affect on the viability of their character than a newer player who is still m...
- by taxi bastard - at 2013.11.24 21:39:00
|
172. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
the ASCR also takes a shlt load more PG/CPU to fit, costs a lot more isk aswell not on the game atm but advanced AR= 10kish ASR = 17k proto AR= 60kish ASR= 77k DPS figures AR beats ASR by a minimal amount on both ( 1-2 DPS) tbh for the e...
- by taxi bastard - at 2013.11.22 19:20:00
|
173. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
as a ex heavy and currently training to be a logi bro I think that WP and isk payouts should differ. doing real logi work is a lot more profitable for me at least than ground and pound as I rake in the WP's through helping the squad. for me I t...
- by taxi bastard - at 2013.11.21 07:59:00
|
174. Shield and armor - in Feedback/Requests [original thread]
buff the advanced shield extender 33-->44 and shields are fine. armour best suits close and personal hence high EHP and no built in rep. also reps are slow (bar logistics help) shields best suit more ranged combat where they can fire take da...
- by taxi bastard - at 2013.11.04 18:26:00
|
175. hurry up and make gear based battles or no new player will stay! - in Feedback/Requests [original thread]
Dust is a very different game to eve although based in new eden. simply by having 16 vs 16 you are striving towards getting balance. As far as the end game is concerned there is balance as a small corp with 16 players online with high SP's can f...
- by taxi bastard - at 2013.10.31 21:34:00
|
176. [Feedback] Gallente Dropsuits are useless - in Feedback/Requests [original thread]
I have 2 toons, a gallenti assault/AR and a ammar HMG/heavy. I use the gek with the advanced suit and advanced mods and ill tell you that for me its good. ill get positive k/d ratio unless being proto stomped when I go into sadist mode while eve...
- by taxi bastard - at 2013.10.16 14:43:00
|
177. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
ok don't nerf the assault rifle, buff all other guns so that the AR becomes the jack of all trades but master of none ( not almost master of all trades) and increase HP's of all suits and mods so everyone lives a bit longer. will this keep the ...
- by taxi bastard - at 2013.10.07 19:28:00
|
178. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
nothing better than killing the transport when its bringing in the goods or indeed killing the thing dangling bellow it before it can be used. part of the risk vs reward side of the game - if its got to be flown in its part of the risk. perso...
- by taxi bastard - at 2013.09.29 22:24:00
|
179. [Feedback] New Berries rage often over the lack of balance in matchmaking. - in Feedback/Requests [original thread]
SP filter, been said many times and I agree ( 4 mil SP's myself), problem is all the 20 mil SP players like to think themselves leet when proto stomping blueberrys and start saying there is little difference. which is bull I have seen a huge diffe...
- by taxi bastard - at 2013.09.28 17:57:00
|
180. Your matchmaking algorithm is a joke - in Feedback/Requests [original thread]
I thought it was SP's, I am always at the bottom of the pile or if I am lucky 1 or 2 off the bottom I make a lot of SP for my lvl (4 mil SP) and I am normally (80% + times) in the top 3 or 4 WP wise( on my side). anyway if the battle is based ...
- by taxi bastard - at 2013.09.28 17:28:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |