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1. What if Dust was never a FPS but insead a RTS? - in General Discussions [original thread]
Well let's break this down and figure how it would play out. Since dust is heavily focused around balance through range and speed of suits (you can kite a heavy as a light at close range) You'd either have to add some sort of "tracking" to each un...
- by sys Ghost - at 2013.11.07 15:49:00
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2. "GOONFEET" (Goon's in DUST 514) - in General Discussions [original thread]
lol goons....... lol goons. That is all there is really to say. Just epic facepalms and lol goons.
- by sys Ghost - at 2012.09.25 20:48:00
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3. Help to make Heavies more useful as AV (alternative to tank nerf) - in General Discussions [original thread]
Telcontar Dunedain wrote: I say two ideas I liked as well - A deployable shield and (even better) an AV mass driver. The mass driver would be able to lob shells over obstacles that the tanks would be unable to return direct fire through. Mak...
- by sys Ghost - at 2012.09.16 16:38:00
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4. here's to you mr. blowing up tanks with an AR - in General Discussions [original thread]
I'd like to see that AR, I've unloaded full proto clips of the standard assault rifle (highest damage per clip due to lower accuracy) but even so only scratched 1/8th at MAX of the tank's shields. Vehicles are really only meant to be taken down by...
- by sys Ghost - at 2012.09.16 03:34:00
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5. That Large Ambush Map - in General Discussions [original thread]
lol are you talking about that 4~5 capture point map that is nothing but a copy/pasta of all the other bases/capture points? If you are, ya..... that map is complete ****. It was absolutely dreadful.
- by sys Ghost - at 2012.09.16 03:30:00
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6. proto dropsuits are op - in General Discussions [original thread]
I would REALLY love to see type 2 advanced and maybe even proto assault suits. If I could get an advanced suit with an extra mid, I would go with my typical two shield extenders.... but also put a 10 % damage mod to give myself a nice edge. And fo...
- by sys Ghost - at 2012.09.16 03:28:00
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7. Any Muslims here? - in General Discussions [original thread]
Don't worry, in a few decades religious believers in first world countries will all be a minority, and then we will only have to deal with crazy third world countries!
- by sys Ghost - at 2012.09.13 14:57:00
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8. Petition - Vile Rat Armour Tribute - in General Discussions [original thread]
Maken Tosch wrote: sys Ghost wrote: No. This is an international game, and grunts die all the time. This is most likely another goonie ploy to get a part of their group embedded into the game. Just because you may be sad from the loss of so...
- by sys Ghost - at 2012.09.13 04:55:00
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9. Petition - Vile Rat Armour Tribute - in General Discussions [original thread]
No. This is an international game, and grunts die all the time. This is most likely another goonie ploy to get a part of their group embedded into the game. Just because you may be sad from the loss of someone you know does not mean that everyone...
- by sys Ghost - at 2012.09.13 04:47:00
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10. Any Muslims here? - in General Discussions [original thread]
Listen ladies, the truth is that all three abrahamic religions promote violence. Christianity is heavily based on Judaism even though they don't like to admit it. Christians base a lot of their beliefs from the old testament, but also try to throw...
- by sys Ghost - at 2012.09.13 04:22:00
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11. RIP American Ambassador to Libya. - in General Discussions [original thread]
Vile rat was a goonie. If he was "famous" that means he was a good goonie, which makes him a bad human :P In other words, this guy probably not the best guy to be missing the loss of.
- by sys Ghost - at 2012.09.13 04:06:00
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12. What kind of orbital strikes will there be? - in General Discussions [original thread]
Ten-Sidhe wrote: Could be something like wp needed for destroyer is smaller, or destroyer won't miss target and hit own team as much. lol I'm sorry but projectiles going far past the speed of sound are not going to be FoF . If you're in thei...
- by sys Ghost - at 2012.09.12 05:33:00
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13. What kind of orbital strikes will there be? - in General Discussions [original thread]
If you read the EVE book templar one, or read some of the recent chronicles, you would know that dreadnaughts like to jump/warp into upper orbit and enter what is called "the gauntlet" before firing down on the planet below. A rev class dreadnaugh...
- by sys Ghost - at 2012.09.12 05:26:00
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14. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Please register user name SYS
- by sys Ghost - at 2012.07.07 21:26:00
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15. [Request] Huge open desert epic tank battlefield - in Feedback/Requests [original thread]
This is not world of tanks :P
- by sys Ghost - at 2012.07.06 23:32:00
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16. Right button stops working - in Technical Support/Bugs [original thread]
This happened again. Same issue. GET THIS **** FIXED ~EDIT I found a temp fix. By hopping into a vehicle you can use the vehicle cannon just fine. After getting out, your fire button will work as usual. This problem seems to be mode confusion be...
- by sys Ghost - at 2012.07.05 00:37:00
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17. Right button stops working - in Technical Support/Bugs [original thread]
After taking a objective and dying while hacking a gunship, I found my fire button not working, even after multiple respawns, weapon switches, etc.... What ended up fixing it was starting a new match. This Is UNACCEPTABLE for release. Find the bug...
- by sys Ghost - at 2012.07.05 00:19:00
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18. ALL fittings invalid. Insufficient stock of items. (ALL ITEMS DELETED) - in Technical Support/Bugs [original thread]
So I logged in earlier this morning and had no issue. But after a few hours of being away, I log back in and enter a match to find that ALL of my fittings are invalid. After canceling the loadout selection and then entering again, the same issue h...
- by sys Ghost - at 2012.07.04 20:50:00
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19. Keyboard/Mouse - in General Discussions [original thread]
Vetis Cato wrote: sys Ghost wrote: The controller crusaders who are saying everyone needs to HTFU are just afraid of the superiority that KB/M brings. They claim that they can beat KB/M, yet if they really could, they would welcome the newco...
- by sys Ghost - at 2012.07.02 02:41:00
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20. If there really are 1400+ maps... - in General Discussions [original thread]
It is possible to generate a fully playable map that is unique. It just requires a LOT of boundaries for the generators. For example, saying "Fill my land with terrain between -128 and 128 units high" won't work. You have to use a complex mix of c...
- by sys Ghost - at 2012.07.01 21:46:00
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