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901. LAV skill for damage impact - in General Discussions [original thread]
I started a thread with a similar idea, basically a skill that at lvl 1 you can run over scouts, lvl 3 medium suits, and lvl 5 heavies. https://forums.dust514.com/default.aspx?g=posts&t=85334&find=unread
- by stlcarlos989 - at 2013.06.07 10:26:00
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902. What if murder taxing was a skill? - in General Discussions [original thread]
EKH0 0ne wrote: You guys suck if your still getting killed by LAVS Lol, I don't get killed by them I use packed AV grenades on my dropsuits. I just thought of this idea but apparently you guys all need some justification that makes real wo...
- by stlcarlos989 - at 2013.06.06 22:38:00
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903. What if murder taxing was a skill? - in General Discussions [original thread]
Wolfgang Erikson wrote: stlcarlos989 wrote: Scheneighnay McBob wrote: Makes no sense- just take away the starter fit. Trying to have a discussion, why does it make no sense? Because hitting someone with a 2-ton vehicle requires no s...
- by stlcarlos989 - at 2013.06.06 22:28:00
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904. What if murder taxing was a skill? - in General Discussions [original thread]
Scheneighnay McBob wrote: Makes no sense- just take away the starter fit. Trying to have a discussion, why does it make no sense?
- by stlcarlos989 - at 2013.06.06 22:13:00
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905. What if murder taxing was a skill? - in General Discussions [original thread]
True Adamance wrote: Dude you logic is all topsy turvy its Lvl1 for Medium Frames....... Basing it on suit weight.
- by stlcarlos989 - at 2013.06.06 22:09:00
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906. What if murder taxing was a skill? - in General Discussions [original thread]
True Adamance wrote: Dude you logic is all topsy turvy its Lvl1 for Medium Frames....... Basing it on suit weight.
- by stlcarlos989 - at 2013.06.06 22:09:00
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907. What if murder taxing was a skill? - in General Discussions [original thread]
LAV drivers have to spec into a skill to run people over, lvl 1 for light suits, lvl 3 for medium, lvl 5 for heavy suits. what do you guys think?
- by stlcarlos989 - at 2013.06.06 22:01:00
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908. Imperfects conquest on STB. - in General Discussions [original thread]
ALMIGHTY STATIUS wrote: stlcarlos989 wrote: LMAO I kicked Almighty out of STB for glitching in a clan battle in MAG. I don't glitch in comparatives scrub good try though ;) Defending copper hills you got on top of C and started sniping...
- by stlcarlos989 - at 2013.06.06 17:09:00
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909. Imperfects conquest on STB. - in General Discussions [original thread]
LMAO I kicked Almighty out of STB for glitching in a clan battle in MAG.
- by stlcarlos989 - at 2013.06.06 15:56:00
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910. Nerf 514: Logistics - in General Discussions [original thread]
Sloth9230 wrote: stlcarlos989 wrote: If they nerf logis they should give assaults the 2nd equipment slot back. How the fuq does that make sense to you? I'm guessing you meant "if they don't nerf logis" No, I used to use the assault...
- by stlcarlos989 - at 2013.06.06 06:53:00
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911. Nerf 514: Logistics - in General Discussions [original thread]
If they nerf logis they should give assaults the 2nd equipment slot back.
- by stlcarlos989 - at 2013.06.06 06:33:00
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912. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
lol at people who play an FPS and never actually First Person Shoot any thing.
- by stlcarlos989 - at 2013.06.05 21:16:00
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913. I have a dilemma :( - in General Discussions [original thread]
ROFL member AFKing what a suprise
- by stlcarlos989 - at 2013.06.05 08:32:00
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914. Proto HAV Costs - in General Discussions [original thread]
stlcarlos989 wrote: If you want it to take 3 coordinated proto AV guys to take out a tank then it should take 3 times the SP comparatively to use a tank, proto dropsuits included. hgghyujh wrote: no becuase proto suit adds almost nothing ...
- by stlcarlos989 - at 2013.06.05 06:28:00
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915. Game Modes - in General Discussions [original thread]
Classic CTF, with all the specialized roles we have CTF would be an awesome gamemode for dust.
- by stlcarlos989 - at 2013.06.05 04:31:00
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916. Proto HAV Costs - in General Discussions [original thread]
If you want it to take 3 coordinated proto AV guys to take out a tank then it should take 3 times the SP comparatively to use a tank, proto dropsuits included.
- by stlcarlos989 - at 2013.06.05 04:07:00
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917. Fused Locus vs Thukker(?) :P - in General Discussions [original thread]
Sloth9230 wrote: stlcarlos989 wrote: standard vs proto... its pretty obvious. Yes because it somehow losing 3.5m makes perfect sense. There's not enough facpalm in the world for you, but I can try ............................................
- by stlcarlos989 - at 2013.06.05 00:57:00
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918. Fused Locus vs Thukker(?) :P - in General Discussions [original thread]
standard vs proto... its pretty obvious.
- by stlcarlos989 - at 2013.06.05 00:15:00
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919. New Intel from within STB - in General Discussions [original thread]
That alt isn't fooling anyone, you use the TAR. I've seen you use it in my squad.
- by stlcarlos989 - at 2013.06.04 20:56:00
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920. Question regarding controls from people with Dev experience - in General Discussions [original thread]
They are having problems because they are trying to fine tune and balance 3 different controller types. They should have perfected DS3 before implementing kbm or ps move.
- by stlcarlos989 - at 2013.06.04 17:15:00
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