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1. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Soraya Xel wrote: Kain Spero wrote: I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK ...
- by smartlayer - at 2014.04.16 18:33:00
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2. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Original points in the OP have been updated to reflect the discussion. My suggestions haven't been listed, it's not a troll and you know it
- by smartlayer - at 2014.04.08 19:37:00
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3. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
GÇó Forbidding any CPM member to build a business within DUST514, he's of course allowed to play or even to be CEO of a corporation That to avoid possible : conflIt of interest, insider trading, abuse of power, influence peddling A CSM is here t...
- by smartlayer - at 2014.04.07 18:43:00
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4. Minimap Improvements - in Feedback/Requests [original thread]
With the scanner change in 1.8 this modification is very needed now https://forums.dust514.com/default.aspx?g=posts&m=1941285#post1941285
- by smartlayer - at 2014.03.16 08:32:00
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5. Newb friendly squad - in Feedback/Requests [original thread]
"It's the only way to be sure." is to have automated options
- by smartlayer - at 2014.02.07 16:15:00
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6. Newb friendly squad - in Feedback/Requests [original thread]
Seems many old veteran players would be willing to get in their squad some brand new players to help them start in the game or at least show then that all the game have to offer to them is not proto stomping Making such squad is very complicated t...
- by smartlayer - at 2014.02.07 09:56:00
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7. Bigger Cap for new player - in Feedback/Requests [original thread]
It's not my idea, i saw a guy in another thread related to NPE suggesting it. I think it would be a very good idea to set the weekly CAP for active Skill point being activated only after 2 millions or something is reached. Because if you have a b...
- by smartlayer - at 2013.12.21 13:47:00
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8. Request: Disable scanning within the red line - in Feedback/Requests [original thread]
+1
- by smartlayer - at 2013.12.21 13:39:00
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9. [Suggest] Fittings folders - in Feedback/Requests [original thread]
+1
- by smartlayer - at 2013.10.21 15:15:00
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10. [Request] Eve/Dust custom office links - in Feedback/Requests [original thread]
+1 and btw i think it's planned for the future (we can wait months for it btw)
- by smartlayer - at 2013.10.01 14:01:00
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11. to help new players to stay - in Feedback/Requests [original thread]
crypto-noob questIon : what is AA and MM (MM = match making ?)
- by smartlayer - at 2013.09.16 14:25:00
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12. to help new players to stay - in Feedback/Requests [original thread]
Starting in the game and staying for more, need big mind resistance, staying after a few match having a kill / death ratio very negative, with the feeling that "i can't catch up people who started the game before me, they have a too big advantage"...
- by smartlayer - at 2013.09.16 11:32:00
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13. do militia scanner - in Feedback/Requests [original thread]
I dont think it would be overpowered to give access to such item to brand new player and they could be immediatly very usefull and loved by other players, even if it require great sacrifice to use as it's not making any (direct) SP
- by smartlayer - at 2013.09.09 10:12:00
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14. Allow no weapon fitting - in Feedback/Requests [original thread]
a warning is still good to have for new players But it could open up new interesting gameplay by allowing the possibilities to have no weapon -playing a "0 kill char" fully support guy -giving more fitting possibilities for such a role Eventually...
- by smartlayer - at 2013.08.09 13:26:00
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15. Minimap Improvements - in Feedback/Requests [original thread]
NSWE ARE needed An option to allow the minimap not to turn but only your little ICON (keeping North alway on top) Option to show up or not some specific items as stated above is a good idea too Perhaps distance indicator of the circles for the...
- by smartlayer - at 2013.07.29 09:45:00
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16. four cardinal point on mini map - in Feedback/Requests [original thread]
i think (can be wrong) it would not much developpment time to add to the mini map the 3 other points, for now we only have N for north, having S W E would help a lot as sometime it can take (at least to me) a few second to sort out my mind to know...
- by smartlayer - at 2013.07.19 08:30:00
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17. Proposal : kill / death ratio reset for 100 first death - in Feedback/Requests [original thread]
Starting in dust514 is very hard and not very "new player" friendly, and it will be less and less over time. For many FPS players the Kill/Death ratio is an indicator at how good or bad they are (i know i know...) Unless it's planned to introduc...
- by smartlayer - at 2013.04.12 15:09:00
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18. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
do we know if the possibility to remap is coming ior it will be in next build ?
- by smartlayer - at 2012.08.20 17:16:00
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19. really needed : empty map for testing purpose - in Feedback/Requests [original thread]
with dummy target would be ideal but perhaps CCP dont have the ressources for it, but a solo mode little map would be easy to implement
- by smartlayer - at 2012.08.16 14:54:00
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20. really needed : empty map for testing purpose - in Feedback/Requests [original thread]
we should be able to go in an empty map, especially for brand new players to get familiar with environnement, how you move / jump, drive vehicle / airplane, set up your controler/ move / keyboard mouse, it will be a very bad first experience to be...
- by smartlayer - at 2012.08.16 10:51:00
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