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1161. My view on corps. - in General Discussions [original thread]
LOL why would we run in a team during a normal skirmish??? Usually we just do our own thing and count how awesome we were that game after we had completely wasted the enemy team. On occasion we will actually use some strategy in pub matches but wh...
- by semperfi1999 - at 2013.01.23 19:21:00
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1162. Spawning points in Ambush!!! - in Feedback/Requests [original thread]
But you miss the fun hectic moments at the beginning. Just the other day I spawned into the middle of 3 enemies during the starting spawn. I instantly shot up and killed one and fortunately I spawned close to a rock so I ran around the rock.....li...
- by semperfi1999 - at 2013.01.23 18:03:00
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1163. The real reason why any SP Cap sucks! - in General Discussions [original thread]
No SP cap would not make the game unplayable for new players down the road and I agree with Omni but I also dont care enough to argue this point too hard. A weekly rollover with a large cap would be fine with me so I dont feel like I have to log o...
- by semperfi1999 - at 2013.01.23 15:43:00
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1164. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Sounds like CCP is listening. I like this. And sounds like they are doing the rolling cap or some form of it but just cant implement it in a quick fix. So hats off to you CCP.
- by semperfi1999 - at 2013.01.23 15:10:00
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1165. CCP, enough with Skirmbush already. - in Feedback/Requests [original thread]
There are plenty of sniper spots not in the red line.....they just arent completely safe sniper spots like they are in the redline.....IE the sniper has to pay attention or someone will come up behind them and stab them in the back. If you get rid...
- by semperfi1999 - at 2013.01.23 13:18:00
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1166. HIT DETECTION!!! - in Feedback/Requests [original thread]
I have not seen this issue at all. When I am getting shot I get the red marker in the general direction of where I am being hit from. Of course that does not always mean I have time to respond to the hits but at least I know where they are coming ...
- by semperfi1999 - at 2013.01.23 13:12:00
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1167. Request: Voice Chat Volume Control - in Feedback/Requests [original thread]
Grendel Aurelius wrote: Please implement the ability to amply the voice chat volume levels of other players so that I can hear everyone, even the people incapable of properly setting up and testing their headsets. That would be quite the un...
- by semperfi1999 - at 2013.01.22 21:24:00
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1168. Spawning points in Ambush!!! - in Feedback/Requests [original thread]
Lt Sprinquello wrote: Im really starting to like this game. It took a while to get used to the controls, still hoping different settings will come. Anyway, now in ambush mode opposing teams spawn next to each other in the beginning of the game....
- by semperfi1999 - at 2013.01.22 21:13:00
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1169. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DUST Fiend wrote: semperfi1999 wrote: well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my ...
- by semperfi1999 - at 2013.01.22 20:32:00
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1170. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DUST Fiend wrote: semperfi1999 wrote: Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off...
- by semperfi1999 - at 2013.01.22 19:55:00
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1171. Hold onto your horses. NDA, Open Beta, and Commercial Release and Aurum Resets. - in General Discussions [original thread]
So wait let me get this straight. The people who were stating that the open beta is basically the commercial release since there will be no more resets.....are now complaining because they did not spend their AUR wisely or thought they would be re...
- by semperfi1999 - at 2013.01.22 19:42:00
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1172. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Lord Crases wrote: Everyone is doing everything except talk hard stat numbers here. So lets talk facts. Maxed shield skills are 10% Max armor skills are 10% 10% of what? Well given that the average amount of health is about 150 hp and dependi...
- by semperfi1999 - at 2013.01.22 19:28:00
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1173. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DUST Fiend wrote: semperfi1999 wrote: Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly on...
- by semperfi1999 - at 2013.01.22 19:18:00
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1174. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DUST Fiend wrote: People who think in game skills don't make a difference and only real world skill makes the difference are delusional. Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least...
- by semperfi1999 - at 2013.01.22 18:29:00
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1175. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
develsgun wrote: Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment i...
- by semperfi1999 - at 2013.01.22 18:25:00
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1176. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Skihids wrote: semperfi1999 wrote: Skihids wrote: CCP Cmdr Wang wrote: Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a...
- by semperfi1999 - at 2013.01.22 18:16:00
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1177. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
BigussDikkuss wrote: semperfi1999 wrote: xprotoman23 wrote: Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I th...
- by semperfi1999 - at 2013.01.22 18:07:00
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1178. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
BigussDikkuss wrote: Lord Crases wrote: BigussDikkuss wrote: Removing the SP Cap is a STUPID STUPID STUPID idea. Did I voice my opinion clearly enough? How about this: when the so called "no lifers" create godlike players decked out in ...
- by semperfi1999 - at 2013.01.22 17:56:00
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1179. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Skihids wrote: CCP Cmdr Wang wrote: Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardco...
- by semperfi1999 - at 2013.01.22 17:54:00
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1180. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
xprotoman23 wrote: Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process...
- by semperfi1999 - at 2013.01.22 17:47:00
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