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521. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
So I did some more testing yesterday and must correct myself on what I thought one of the key problems is. The bouncing animation experienced while ADS Strafing does not affect the placement of the dot. If you ADS while staffing and watch closely,...
- by ratamaq doc - at 2013.09.16 15:30:00
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522. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
Telcontar Dunedain wrote: Very well done video and post. I think you under emphasize how important the walk animation + ads is. It's really really troubling how instead of actually looking at basics like this, CCP implemented what I consider ...
- by ratamaq doc - at 2013.09.15 23:59:00
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523. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
Noc Tempre wrote: Prepare for the deluge of people defending this as making the game more tactical. Content, fittings, trained skills, maps, and teamwork is what should make this game tactical, not intentional restrictions on input devices. ...
- by ratamaq doc - at 2013.09.15 19:19:00
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524. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
xxwhitedevilxx M wrote: Mybe a missed a point of the video, but there's really a big deadzone on the right analog stick. If you move your stick just a little bit your character won't move. Anyway, yes, aiming and strafing "feels" much better on...
- by ratamaq doc - at 2013.09.15 19:04:00
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525. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
ladwar wrote: so they broke the strafing when they made it faster, yup i agree. I don't think is as much speed as it is smoothness. Even at it's slowest speed you have this exaggerated Up and Down motion that is hard to compensate for. I fee...
- by ratamaq doc - at 2013.09.15 07:43:00
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526. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
I started out making this video to show the difference between Dust and an FPS with much higher rotation speed. In making it I noticed a few other things. I know this conversation has come up many times before, I've started my own threads about ...
- by ratamaq doc - at 2013.09.15 06:36:00
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527. Useful info about squad mates getting Kicked/Team Bar glitched for Devs & Pl... - in General Discussions [original thread]
It reminds me of the pre chrome days when there were several audio verification steps we had to go thru to get into battle. SL- "Waiting for deployment" Squad- "yep" SL-"black screen" Squad-"yep" -2 minutes later- SL-"I heard the tone" Squad-...
- by ratamaq doc - at 2013.09.11 17:27:00
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528. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Fist Groinpunch wrote: Rogatien Merc wrote: Fist Groinpunch wrote: The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for...
- by ratamaq doc - at 2013.09.10 15:39:00
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529. Case for friendly fire - in General Discussions [original thread]
If they were all stuck, then there is a problem with the spawn. But I think they were all block by one or two working together. http://www.youtube.com/watch?v=stOy0QOIQ38
- by ratamaq doc - at 2013.09.07 21:29:00
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530. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
Skyhound Solbrave wrote: The active scanner has now become an essential piece of equipment for any organized squad. What does the community think would be suitable as far as its WP reward? I personally, like two methods. A) Have it count as an...
- by ratamaq doc - at 2013.09.04 17:51:00
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531. CCP Take away hit detection!! - in General Discussions [original thread]
Beren Hurin wrote: No, but really this is why you are all complaining, or at least can't tell the difference. There were people with decent gun games before, but a lot what what people thought was their 'gun skill' was really just them with the...
- by ratamaq doc - at 2013.09.04 17:22:00
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532. Please be quiet for a minute to remember our fallen - in General Discussions [original thread]
I hit a heavy head on at near full speed yesterday on my way to an objective. It didn't kill him. Realizing my mistake and the new order of things I backed up to apologize. Over him. He died.
- by ratamaq doc - at 2013.09.04 17:17:00
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533. So does anyone have any pic's or videos of the new maps? - in General Discussions [original thread]
Research lab Boring video, no sound. Skip to 7 minutes to start seeing the lab. http://m.youtube.com/watch?v=ERZM8RTCyY8&feature=c4-feed-u
- by ratamaq doc - at 2013.09.04 17:05:00
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534. Secret portal to 1.4 Hell - in General Discussions [original thread]
Jak'Saan wrote: BARDAS wrote: That bug isn't new. I have had that happen pre-uprising during beta. Part of the reason why I quit playing for 2 months until after uprising. Though the way it happened to me was exiting an upside down LAV put m...
- by ratamaq doc - at 2013.09.04 15:37:00
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535. In a domination and... - in General Discussions [original thread]
Wait, so is something physically blocks the null round at the muzzle it will fail to connect with the MCC? Has this been tested with a DS?
- by ratamaq doc - at 2013.09.03 18:20:00
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536. Proxy explosives killing driver? Awesome? - in General Discussions [original thread]
For the first time ever, and 3 times last night, my proximity explosives killed the driver of a murder taxi without killing the LAV. Anyone else see this before? Did something change? Map was line harvest domination, location all three times wa...
- by ratamaq doc - at 2013.08.24 19:06:00
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537. New Dust514 Review is in.......4.5 Ouch! - in General Discussions [original thread]
"Lamborghini started out making farm equipment, I hear." I'm glad he came back to this point. It was my first thought when he said. "ItGÇÖs a bit like a farm equipment company deciding to get into sports car manufacturing." So... Maybe he gave...
- by ratamaq doc - at 2013.08.14 22:26:00
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538. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
calisk galern wrote: ratamaq doc wrote: Derek Maple wrote: Stop hiding in the mountains and take control of the points! I would never expect snipers if the entirely team is losing when all points are captured and are losing terribly! I...
- by ratamaq doc - at 2013.08.13 00:53:00
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539. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
Derek Maple wrote: Stop hiding in the mountains and take control of the points! I would never expect snipers if the entirely team is losing when all points are captured and are losing terribly! I think it should be clear to the other team th...
- by ratamaq doc - at 2013.08.12 20:31:00
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540. Specialization is a lie! - in General Discussions [original thread]
Leovarian L Lavitz wrote: Don't be fooled into it, most weapons at ADV are good enough. Additionally, when you are running a squad of six, that extra damage you might get from speccing is only a drop in the bucket. The only two weapons I consid...
- by ratamaq doc - at 2013.08.12 17:48:00
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