Pages: 1 2 3 [4] |
61. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Okay, make it shorter but only if at full health and it's not under attack (has received no damage for X seconds).
- by pumping up - at 2015.01.13 17:46:00
|
62. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Quote: Zaria Min Deir wrote: Sorry, I tried really hard so far but it just -seems- impossible to me. Though I saw people abusing shooting for 5k WP maybe those are enough for that. Abusing shooting? What? No, that was worded poorly. S...
- by pumping up - at 2015.01.13 17:45:00
|
63. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Zaria Min Deir wrote: voidfaction wrote: Zaria Min Deir wrote: pumping up wrote: What is your target ? Will vets have more/less or the same SP payout as now? While at that, could you please remove the 10k+ sp in a single match missions...
- by pumping up - at 2015.01.13 17:42:00
|
64. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Nomed Deeps wrote: Pub salvage could be more like FW salvage but FW would then even be less of a focus by most players. FW is the only place to acquire faction gear and apex suits. (Aside from aur)
- by pumping up - at 2015.01.13 17:33:00
|
65. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Interesting, I always wondered why I basically get nothing or just crap. It would be awesome in my opinion if destroyed stuff leaves some sort of salvage which can be used to recycle/reproduce said stuff. Say you destroy 10-15 HAV and you get eno...
- by pumping up - at 2015.01.13 17:13:00
|
66. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
What is your target ? Will vets have more/less or the same SP payout as now? While at that, could you please remove the 10k+ sp in a single match missions? So far I think I've only gotten very close to the 10k but I had one mission with 17k .... n...
- by pumping up - at 2015.01.13 16:53:00
|
67. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
Tbh I don't see the point. If simple trading makes it into the game... might aswell add aurum trades.
- by pumping up - at 2015.01.13 16:36:00
|
68. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
The argument that "there's no space for corpmates remaining in the squad" can be used all day long. On any squad size. PS. Dust is not going to magically be revived. It's on life support and it might be better to face that situation.
- by pumping up - at 2015.01.13 16:34:00
|
69. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways
- by pumping up - at 2015.01.12 02:31:00
|
70. Remote explosives show on active but not passive scans? - in Feedback/Requests [original thread]
So they wont be completely useless. Just need a Scanner, thats a tactical choice.
- by pumping up - at 2015.01.11 19:26:00
|
71. color coded gear/deployables - in Feedback/Requests [original thread]
Could you please change the blue glow of enemy uplinks/nanohives to a red glow? This would let people Orient faster and maybe slightly help colornblind folks. Cheers.
- by pumping up - at 2015.01.08 23:17:00
|
72. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Baal Omniscient wrote: Ydubbs81 RND wrote: Squad size should just go back to 4..2 for ambush is cool but no more than 4 in skirmish and corp deploy for FW ^This 4 is perfect for dividing a team into 4 coordinated squads who can work toge...
- by pumping up - at 2015.01.05 07:14:00
|
Pages: 1 2 3 [4] |
First page | Previous page | Next page | Last page |