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41. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something. Maybe you ...
- by pumping up - at 2015.01.19 08:20:00
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42. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: Maken Tosch wrote: things I agree with However after having talked to various humans, the skill system would need to be entirely rebuilt and the dropsuits reconfigured as well. If we had a large dev team, then yeah i...
- by pumping up - at 2015.01.19 06:36:00
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43. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I want it in such a manner that every time you level a skill you get a pop up describing what you just got or did. Uh that would be nice. Would it only display things you can now use vor partially usable stuff aswell?
- by pumping up - at 2015.01.19 06:27:00
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44. Keeping hacked vehicles? - in Feedback/Requests [original thread]
Very much this. I've hacked quite a few vehicles now and I'm always sad when I have to destroy them :( Please make this happen. ps. how do I upvote?
- by pumping up - at 2015.01.18 19:42:00
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45. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Did anyone propose to set squadsize at 5 and cap team size at 15 already? Divides nicely, reduces server load and still has (slightly) smaller squad size.
- by pumping up - at 2015.01.18 16:54:00
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46. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
If we want to help new players out I can see 3 ways which connect quite with this point. remove dead skills, so people won't be fooled into spending sp uselessly
move unlocking back to 1,3,4 - so new players will be able to catch up faster...
- by pumping up - at 2015.01.18 16:07:00
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47. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Kain Spero wrote: I just hope with all the crafting and salvaging increases the need for a full player market is becoming apparent. So many systems in this game would be dramatically improved with a player market. I really do worry about the lo...
- by pumping up - at 2015.01.16 23:57:00
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48. The ability to attack eve pilots in factional warfare. - in Feedback/Requests [original thread]
A factional war pilot, is always at risk. You should get yourself a 14day invite or you can have a 21day buddy invite from me. Then try it yourself and see that it's not that "risk free". PS. The payout is okay-good, the travel time you have to d...
- by pumping up - at 2015.01.16 23:55:00
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49. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Atiim wrote: CCP Rattati wrote: Wilhelm Klingspor wrote: Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey. We are still classifying them as "prot...
- by pumping up - at 2015.01.16 19:41:00
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50. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Could you make the hud say "OFF" and "APE" or "APEX" respectively? Will we get a Warning when specialist weapons are going to disappear from the market to stock up that last one time ?
- by pumping up - at 2015.01.16 11:23:00
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51. [Market] Item and Skill overview of a "pack" item - in Feedback/Requests [original thread]
Good to know. Thanks :)
- by pumping up - at 2015.01.15 23:51:00
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52. [Market] Item and Skill overview of a "pack" item - in Feedback/Requests [original thread]
Please add a way to check contained items of a pack (e.g. Apex suit) and all Skills required to use that item/pack. (*) (* https://forums.dust514.com/default.aspx?g=posts&m=2477621#post2477621 )
- by pumping up - at 2015.01.15 21:51:00
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53. NPE - Daily missions - bpc apex suits - in Feedback/Requests [original thread]
jane stalin wrote: I was thinking of something similar, however don't delete aurum missions always make the aurum mission Additional missions, Players should have the option of spending money if they want without losing anything. Give away...
- by pumping up - at 2015.01.15 21:44:00
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54. Proposal for enhanced fit selection UI - in Feedback/Requests [original thread]
First the easier addition. Add a second tab for all non-editable-fits (apex). As in Epically edited pic. That tab would also be nice at the supply depot. http://puu.sh/ez9wP/fca1397846.jpg Second, if you want to enhance it even more especially ...
- by pumping up - at 2015.01.15 21:28:00
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55. NPE - Daily missions - bpc apex suits - in Feedback/Requests [original thread]
Hey there, I'd like to propose a few changes to current systems with the idea behind them to increase player retention. Giving them an easy way to try out different classes and playstyles while being easy to implement. Lower the requirements ...
- by pumping up - at 2015.01.15 21:04:00
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56. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Bright Steel wrote: voidfaction wrote: Bright Steel wrote: Example of pub stomp: 1) 2500 2) 2100 3) 1800 4) 1500 5) 1500 6)1300 7) 1100 8) 900 9) 850 10) 750 11) 600 12) 550 13) 500 14) 350 15) 250 16) 75 Median= 909 and mean= 1123 A ve...
- by pumping up - at 2015.01.13 18:32:00
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57. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Will these suits be like the APEX non customizable? (Maybe a little cheaper since they are intended for new players). Also it would be very nice to know all requirements for full-fit-suits (like black eagle scout, or others).
- by pumping up - at 2015.01.13 18:24:00
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58. More Heavy Weapons - in Feedback/Requests [original thread]
I always wondered why there are no missiles. (or rather few missiles) So how about the unreal tournament redeemer. A mini-nuke you guide (1st person from rocket) yourself after it's shot. To make it counterable by infantry, have it a big-sized ro...
- by pumping up - at 2015.01.13 18:14:00
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59. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Bright Steel wrote: How often is a "vet" not in the too 8? How often do you personally join a game in the last 3-5 minutes?
- by pumping up - at 2015.01.13 18:04:00
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60. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Zaria Min Deir wrote: pumping up wrote: Quote: Zaria Min Deir wrote: Sorry, I tried really hard so far but it just -seems- impossible to me. Though I saw people abusing shooting for 5k WP maybe those are enough for that. Abusing s...
- by pumping up - at 2015.01.13 18:03:00
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