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2281. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Even better lets just give every one one suit one gun no skills no vehicles and call it COD514 wow I can soooooo see it.
- by pegasis prime - at 2013.06.26 16:21:00
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2282. Scouts Are Practically Invisible and Invincible - in General Discussions [original thread]
Aghrrrrrrr aghrrrrt your not invisible all profile dampners do is lower your scan profile (the radar in the top left of tacnet) thats all they effect . You my good sir were taking advantage of the rendering glich that stops them from seeing you.
- by pegasis prime - at 2013.06.26 16:14:00
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2283. Take out proto AV - in General Discussions [original thread]
Spkr4theDead wrote: pegasis prime wrote: All I can say about the proto breech was proto breech +3complex dammage mods +shot of the sweet spot on most tanks = dead in 1 shot or 2 if they have a good tank . Probably still the same when I go h...
- by pegasis prime - at 2013.06.26 16:09:00
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2284. Petition for respec on shield tanks - in General Discussions [original thread]
Shield tanking is not the complete fail it is projected to be . Yes it has its faults it needs more tweeking I do agree with that. But I said I think to yourself to drop me a message in game and ill try to get online and help you out with fits and...
- by pegasis prime - at 2013.06.26 14:55:00
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2285. Take out proto AV - in General Discussions [original thread]
All I can say about the proto breech was proto breech +3complex dammage mods +shot of the sweet spot on most tanks = dead in 1 shot or 2 if they have a good tank . Probably still the same when I go heavy and eventually get out of my tank ill be r...
- by pegasis prime - at 2013.06.26 14:34:00
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2286. Take out proto AV - in General Discussions [original thread]
ChromeBreaker wrote: Thats fine... buff advanced AV Lol . Take it you are loving the return of the proto breech forge gun. Iv not ran heavy this build but when I do thats the reason why.
- by pegasis prime - at 2013.06.26 13:38:00
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2287. Tanks and grunts need a divorce - in General Discussions [original thread]
Michael Cratar wrote: Charlotte O'Dell wrote: We hate you. You hate us. How about we go our separate ways. On a serious note, segregating vehicles and infantry in pubs might be completely necessary, at this point, if vehicles want to surviv...
- by pegasis prime - at 2013.06.26 13:37:00
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2288. Tanks and grunts need a divorce - in General Discussions [original thread]
Delta 749 wrote: True Adamance wrote: Never saw the issue with Tanks or AV. If you are infantry and can't AV then you avoid tanks. If you can then you can pursue but still have to be careful. If you are a tank then kill all infantry, hide...
- by pegasis prime - at 2013.06.26 12:05:00
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2289. Caldari heavy and light frames - in My DUST 514 [original thread]
God I hope the get tonns of slotts if the base shield is as low as that . It bettetr have at least 5 high and 3 lows for it to be viable.
- by pegasis prime - at 2013.06.26 11:33:00
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2290. Tanks and grunts need a divorce - in General Discussions [original thread]
Xender17 wrote: Charlotte O'Dell wrote: We hate you. You hate us. How about we go our separate ways. On a serious note, segregating vehicles and infantry in pubs might be completely necessary, at this point, if vehicles want to survive seve...
- by pegasis prime - at 2013.06.26 11:21:00
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2291. Tanks and grunts need a divorce - in General Discussions [original thread]
I dont like tge idea of seperating vehicles from my meat shield... cough cough.. I mean infantry as a shield tanker I rely heavilly on my squad for support as they do me. If the enimy team dosent bring av to the field its every one of their faults...
- by pegasis prime - at 2013.06.26 11:17:00
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2292. tiny player base - in General Discussions [original thread]
I have managed to keep my chin up in regards to dust progressing like it shoild but if CCP dont do somthing to really help the new players beond the acadamy . I.e. certificate system thatbhelps tgem manage their skills accordingly(would also see l...
- by pegasis prime - at 2013.06.26 10:57:00
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2293. [Request] Prototype Tanks - in Feedback/Requests [original thread]
Atlas Pillar wrote: I'm a pretty new tanker, so I am really cautious. My Madrugars run about 430K a piece, which is a lot for me, and I only make about 150K-200K ISK for an ambush. Currently, even Enforcers are way out of my price range. Com...
- by pegasis prime - at 2013.06.25 20:11:00
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2294. [Request] Prototype Tanks - in Feedback/Requests [original thread]
Good tankers would be able to make proto tanks sustanable. Id gladly fork out 8 mill for the hull of a true proti tank. The enforcers are alright and I havent lost too many in pub games that my wallet has noticed.
- by pegasis prime - at 2013.06.25 19:48:00
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2295. Those god damn LAV's - in Feedback/Requests [original thread]
Beep beep killer cabi comming through.
- by pegasis prime - at 2013.06.25 19:44:00
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2296. LAV Carmageddon Possible Fix - in Technical Support/Bugs [original thread]
Sgt Buttscratch wrote: Vell0cet wrote: Free Disposable LAVs should have HPs reduced by 50%, and their Signature Profiles boosted to 150 points (i.e. you should always see a free LAV coming from 100km away on the mini map in any suit all of t...
- by pegasis prime - at 2013.06.25 17:29:00
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2297. Caldari heavy and light frames - in My DUST 514 [original thread]
Look at its shield and armour bars on tacnet its full and has 262 shields wtf is that about a caldari logi has more shields than that . 262 shields and less than 200 armour lol some heavy.
- by pegasis prime - at 2013.06.25 17:14:00
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2298. LAV Carmageddon Possible Fix - in Technical Support/Bugs [original thread]
Iv got a fix for yoy look both ways before crossing the road. Or did your parents not teach you the green cross code?
- by pegasis prime - at 2013.06.25 17:10:00
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2299. This game requires no talent. - in General Discussions [original thread]
Asher Night wrote: So let me run you through a pretty typical game. Run to objective. Cap it. Run to next objective Run into enemy Engage en -- Instakilled by him immediately chucking a fuse grenade before he even attempts to fire a single b...
- by pegasis prime - at 2013.06.25 14:10:00
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2300. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
Maken Tosch wrote: Dev Blog by CCP Frame: http://dust514.com/news/blog/2013/06/developing-game-mode-variations/ Quote: There have also been major changes to Skirmish Mode. Players who have been with us since closed beta will remember tha...
- by pegasis prime - at 2013.06.25 13:08:00
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