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461. Skill points now match My Warpoints... - in Feedback/Requests [original thread]
Congratulations it would appear you have just poped your cap cherry. If you are now earning the same sp/wp ratio you have met ykur weekly soft skill point cap its aprox 190000 sp without boosters. You will however still accru passive skill points ...
- by pegasis prime - at 2013.03.30 21:28:00
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462. Heavy's are OP - in Feedback/Requests [original thread]
TheEnd762 wrote: Farsund Solheim wrote: I ran heavy with my fist character, managed to get both HMG and dropsuit up to advanced (didn't get any good mods), and can say with 100% certainty that the GEK variant AR can shred a heavy like the mo...
- by pegasis prime - at 2013.03.30 09:11:00
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463. (request) 2 stage drop link/portals - in Feedback/Requests [original thread]
I have been thinking again and thiight this would be cool what if we had a 2 stage droplink like if your team was defending an objectuve and you were needed further away in the battle field what if we had droplinks where you place one and then mov...
- by pegasis prime - at 2013.03.30 02:59:00
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464. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Jason Pearson wrote: As a fellow Tanker, I feel your pain, at 6000 shields with two 15% resists, watching my Tank get 3 shotted by a proto forge is ******* awful, but then again, when I bring out my rail I can three shot a bolas and one shot ev...
- by pegasis prime - at 2013.03.28 23:50:00
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465. [Solution] for stopping useless inactive players sleeping in the mcc - in Feedback/Requests [original thread]
Cross Atu wrote: I would recommend against use of this method, tho every Merc can make their own choices. I would recommend against it because CCP has stated that it is not working as intended and will be removed. Granted it's a beta so the l...
- by pegasis prime - at 2013.03.28 09:02:00
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466. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Firstly when the op stated the base dammag how did they know what forge gun it ws if it nearly 2 shotted his tank and secondly as a heavy / tanker/pilot the only way that a forge can 1 or 2 shot standerd tank setups is with the breech models ob a ...
- by pegasis prime - at 2013.03.28 00:27:00
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467. [Solution] for stopping useless inactive players sleeping in the mcc - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: pegasis prime wrote: If you can find it watch ceopyrexs vit on how to deal with afkers me and a few of my corpies have followd his example and you should see how quickley they jump when they realise whats goung ...
- by pegasis prime - at 2013.03.27 16:20:00
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468. [Solution] for stopping useless inactive players sleeping in the mcc - in Feedback/Requests [original thread]
If you can find it watch ceopyrexs vit on how to deal with afkers me and a few of my corpies have followd his example and you should see how quickley they jump when they realise whats goung on lol
- by pegasis prime - at 2013.03.27 11:14:00
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469. AV without suicide - in Feedback/Requests [original thread]
slypie11 wrote: its impossible to hit anything with AV grenades smart one AV nades are homing how the hell can you not hit with them ???
- by pegasis prime - at 2013.03.26 14:44:00
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470. [Request] Add Squad Commands to R2 wheel. - in Feedback/Requests [original thread]
+1
- by pegasis prime - at 2013.03.23 12:32:00
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471. [Request] swarm launcher skill - in Feedback/Requests [original thread]
After a little bit of reserch cuurently an assault suit fit all proto Assault -vk0 Proto swarm (both same price) 3 complex dammage mods. 4 armour repair complex 2 nanno hives ishukone flux Proto smg Cost - 311480 isk Your argument is now inv...
- by pegasis prime - at 2013.03.23 12:22:00
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472. [Request] swarm launcher skill - in Feedback/Requests [original thread]
RINON114 wrote: pegasis prime wrote: Berserker007 wrote: pegasis prime wrote: Swarm launchers are not ment to be a garunteed hit and kill every time. If a tanker is abke to evade your swarmd its not due to the swarms unnefectivness its...
- by pegasis prime - at 2013.03.23 12:07:00
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473. Swarm Launchers too slow - in Feedback/Requests [original thread]
XV1 wrote: KalOfTheRathi wrote: Skill up. Use something other than the Militia Swarm Launcher. Watch others and when the Kill Feed says FredTheDropShipKiller has taken someone else down see what weapon was used. Militia weaponry is to get y...
- by pegasis prime - at 2013.03.23 11:47:00
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474. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Jason Pearson wrote: pegasis prime wrote: Jason Pearson wrote: I agree to some extent, I understand the whole vertical map thing they have going on but they need to focus more on indoor areas and such. Whilst the two posters above me hav...
- by pegasis prime - at 2013.03.23 11:37:00
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475. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Hell iv even ramed mr meode with my myron in a daft attempt to didtract him from my corp mates oncoming tank lol . Game ended with him on a skither of armour on his logi . I guess what im saying is were bit nuts at the shadow cavalry and will do a...
- by pegasis prime - at 2013.03.23 11:34:00
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476. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Jason Pearson wrote: I agree to some extent, I understand the whole vertical map thing they have going on but they need to focus more on indoor areas and such. Whilst the two posters above me have had an "easy" time with snipers, I'll point ou...
- by pegasis prime - at 2013.03.23 11:30:00
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477. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Thranx1231 wrote: I got hit early tonight from a corner near the Red Zone. The Sniper has a very nice position, switched to Scout with Shotty, went searching, found, head shot from the back, shot uplink, shot hives and I felt good. Why this is...
- by pegasis prime - at 2013.03.23 11:11:00
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478. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Berserker007 wrote: pegasis prime wrote: Swarm launchers are not ment to be a garunteed hit and kill every time. If a tanker is abke to evade your swarmd its not due to the swarms unnefectivness its down to their skill as a tank pilot . Iv f...
- by pegasis prime - at 2013.03.23 08:16:00
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479. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Swarm launchers are not ment to be a garunteed hit and kill every time. If a tanker is abke to evade your swarmd its not due to the swarms unnefectivness its down to their skill as a tank pilot . Iv found tgat those pesky av nesters with bloddy na...
- by pegasis prime - at 2013.03.22 08:23:00
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480. (request) team chat - in Feedback/Requests [original thread]
Hey folks . I thinkbit would beniffit everyone if cco put voice chat on by default so tgat even the folks with bo mics can still hear whats required of them . Tgose that dont want to rely o team play could turn it off and those that do can keep it...
- by pegasis prime - at 2013.03.22 07:45:00
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