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101. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Jastad wrote: The Black Jackal wrote: I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, ...
- by padraic darby - at 2013.06.18 13:53:00
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102. how to balance shield and armor tanks... - in Feedback/Requests [original thread]
Anmol Singh wrote: give tanks 5% pg per level skill back then make shield tanks faster and faster acceleration, something that ways more accelerates faster and goes faster than something that weighs less makes no sense according to physics th...
- by padraic darby - at 2013.06.09 02:45:00
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103. [Suggestion] Academy Level 2. - in Feedback/Requests [original thread]
Craig Zeltner wrote: When I start a new character I always find myself having a grand time playing in Academy for the first 10k WP, the playing field seems more level and lends itself to more competitive matches. However I feel that maybe the 1...
- by padraic darby - at 2013.06.09 02:44:00
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104. Dust needs bigger war machines - in Feedback/Requests [original thread]
Eris Ernaga wrote: Draxus Prime wrote: imagine capital vehicles... I would love something like that they would cost like a bill or something for the standard one and with top meta or officer modules they would cost like 5 - 10 bill. wh...
- by padraic darby - at 2013.06.09 02:26:00
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105. [request] countermeasures - in Feedback/Requests [original thread]
Artemis Kaiba wrote: First, sorry to come back to this, LAV need their HP to be nerved. As a compensation, this system is a great idea. But, if you combine current LAV situation with your countermeasures, it would make LAV definitely overpowere...
- by padraic darby - at 2013.06.09 02:11:00
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106. [request] countermeasures - in Feedback/Requests [original thread]
swarms are pretty much inescapible and they come out of nowhere. to solve this give a beeping noise when you get locked on by swarms. and give us countermeasures so we can lose swarms chasing us. make countermeasures take a high slot and have a...
- by padraic darby - at 2013.06.08 20:56:00
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107. new corp help!!! - in Corporation Recruitment [original thread]
Ross Gallant wrote: Here and pretty much any public channel in game dude. Add this tune on DUST and send me a mail, I'll set you up with a few pub chats when I get on tonight. what time zone are you in? ill be on tomarorrow at 5:00 pm eastern.
- by padraic darby - at 2013.06.05 01:16:00
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108. new corp help!!! - in Corporation Recruitment [original thread]
where do i advertise for my corp? what channels should i go on?
- by padraic darby - at 2013.06.04 22:47:00
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109. TUL - The Unholy Legion Of DarkStar - in Corporation Recruitment [original thread]
JoshuaEvil666 wrote: Vice Galloza wrote: JoshuaEvil666 wrote: The TUL war machine has been activated The call has gone out will you answer? We Are waiting Join now The Unholy Legion Of DarkStar Taking mercs from every origin and...
- by padraic darby - at 2013.06.04 22:39:00
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110. planetary tactical enforcement now recruiting - in Corporation Recruitment [original thread]
i now have corp management level 3
- by padraic darby - at 2013.06.04 02:13:00
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111. [request] dust ceo's be able to join alliance - in Feedback/Requests [original thread]
i want to join an alliance but i need a eve player to help me get into the alliance. i want to be able to join an alliance and see what corps are in it and see how much terrortory they own as an alliance.
- by padraic darby - at 2013.06.02 15:11:00
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112. planetary tactical enforcement now recruiting - in Corporation Recruitment [original thread]
planetery tactical enforcement is now recruiting. i have an open door policy which mean any one who applies gets in. i have corp controll level 2 but if i get over 20 applications i will make corp controll my goal to level up. this corp was creat...
- by padraic darby - at 2013.06.02 01:19:00
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113. SMG scouts are awzome! - in The Locker Room [original thread]
DJINN Marauder wrote: http://imgur.com/wmGKeO6 they were better in chromosome logi/assult rules
- by padraic darby - at 2013.05.31 03:43:00
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114. Ambush on bridge map is boring... - in General Discussions [original thread]
DUST Fiend wrote: It's even worse on Domination agreed since there is one controll point there are alot of enemy lav trying to run us over
- by padraic darby - at 2013.05.30 14:29:00
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115. outposts and how to make them better - in Outposts [original thread]
i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever. ccp give a purpose these outposts even exists. another thing the there should be game modes based around these outposts also give...
- by padraic darby - at 2013.05.30 04:00:00
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116. dust is turning out to be like halo in terms of weapon variety(post chromosome). - in General Discussions [original thread]
Thor Odinson42 wrote: TAR will get nerfed and laser should get a buff. This would fix a lot. thats what chromosome was like full auto assult riffles and vizams lazar riffles
- by padraic darby - at 2013.05.28 02:05:00
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117. LAVs and roadkill - in The Council's Chamber [original thread]
Talos Alomar wrote: I'm going to suggest again that LAV's shouldn't be able to kill people by running them over. The most lethal part of the LAV should be the turret, not the bumper. if you got hit by a car moving 60 mph it would kill you
- by padraic darby - at 2013.05.26 02:42:00
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118. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Rachoi wrote: Malkai Inos wrote: LongLostLust wrote: If a sniper doesn't attempt to hack an enemy emplacement or kill a blue dot hacking a friendly emplacement every ten minutes they are kicked from that game and banned from skirmish for ...
- by padraic darby - at 2013.05.22 01:41:00
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119. Changes to salvage - in Feedback/Requests [original thread]
Ner'Zul Nexhawk wrote: It's really great what CCP is doing with the Salvage system. But you know what would've been perfect? If the game would scan all the equipment, dropsuits, and weapons that a certain player used in the battle, and would gi...
- by padraic darby - at 2013.05.20 17:14:00
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120. salvaging - in Feedback/Requests [original thread]
in new eden there is a lot of lost tech. have the ability to salvage parts from ancient building and crashed ships. lets say your in battle and you find a hole in the side of a mountain and you go in and in the hallway and find a controll room a...
- by padraic darby - at 2013.05.20 02:30:00
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