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Thread Statistics | Show CCP posts - 2 post(s) |
pseudosnipre
DUST University Ivy League
11
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Posted - 2013.05.09 05:08:00 -
[31] - Quote
pseudosnipre wrote:Happened multiple times last night:
On ashland skirmish atop objective A platform there are several cargo containers near the catwalk. While attempting to round, noticed that tie-downs on corners were able to halt me in my tracks. Confirmed by making multiple ccw rotations around container closest to catwalk.
On skim junction high stakes at objective c i was hung up on the wall several times. The wall opposite the recessed terminal at c has multiple areas that stick out like ribs/spines (tall, back-slanted from floor to 10+ meters overhead). The worst offender is the rib on the corner to the south or C. When rounding that corner after hacking C i would encounter enemies, turn back toward C, and attempt to sprint back toward C to elude the enemy. Upon coming into contact with the wall (vectoring nearly parallel to that path) the wall would halt me in my tracks.
Can duplicate, hope this helps.
Tonight on skim junction skirmish i was entering the city from the west along the road leading past A. I took the first ramp up to the covered cargo-holding area (at the foot of the skyscraper)and was about to ascend the ramp to A when i made contact with opfor. Backpedaling toward the ramp i got STUCK on a cargo container...and i mean stuck as in wait-for-merciful-death "stuck".
Also, on ashland i spawned cru, headed toward d, and made contact while still behind the ramp exiting from c. I squatted and moved behind cover UNDER that little landing where the ramp makes a 90* turn to the east. Was doing well until i decided to fall back...stood up and got stuck in a squat-stand-squat animation loop where i could not squat again to leave. Had to wait for death to escape.
Hope this helps. |
Azrael Flux
Krullefor Organization Minmatar Republic
0
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Posted - 2013.05.10 04:14:00 -
[32] - Quote
I also catch on almost everything on the maps. If it was a minor annoyance before, now it makes gameplay impossible.
That's not even the biggest issue. Getting stuck, jumping, then this feeling of sliding/hiccups forward. Like the graphics skip ahead, and you are placed a few meters ahead of where you were when stuck.
I die constantly over this. I think I'll have to stop playing until it's fixed. I mean I was no gunslinger before, but my stats were certainly better than they are now thanks to this. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
426
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Posted - 2013.05.10 06:06:00 -
[33] - Quote
CCP Tigris wrote:Hey guys! I'm CCP Tigris, a senior level designer working on DUST 514. We will provide updated map images as soon as we can. In the meantime, if you find yourself getting stuck at a location in a map or if you notice other collision issues, if you could provide me with a description of where you are finding these issues (such as "next to a rock near a truck on the south side of the four-objective skirmish map with the big towers") , I will do my best to locate that area and reproduce the issue.
Thank you very much! Would you please consider a collection of the various structures as well?
The map feedback solution is good enough for maps but many players need to report on a problem with one of the pseudo randomly place structures on the map. For instance, when Manus Peak has a destroyed area for the C Null Cannon. The small hills are very easy to get stuck on.
How you would solve that doesn't matter much to me, so whatever is easiest for you. But there are only a fixed number of these structure arraignments it would appear and we could help get to the bottom of these mesh problems quicker.
Thanks. |
neolutumus
TSOE Po1ice TSOE Consortium
0
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Posted - 2013.05.10 08:18:00 -
[34] - Quote
I have had many, many, many issues with getting slowed down, or even stopped when bumping into another player and a collidable surface at the same time. any one else experience this?
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