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1. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
DRT 99 wrote: would prefer to stay away from 'you must be a logi' or 'you must have friends that are tankers' and especially 'you must pay AUR!!!' challenges. Other than that, just because im feeling cruel: Melee kills. Anyone can logi, and...
- by man- bear pig - at 2015.01.14 05:24:00
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2. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
fly-swatter : Kill 2 enemy while they are falling Hail-marry: Get 2 granade kill over 60m away Shoo-fly: Damage a vehicle 4 times in 1 match long shot : kill 10 enemies within 85% of weapons max range (insert faction) loyalist: Win 5 matches f...
- by man- bear pig - at 2015.01.14 05:22:00
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3. Module idea: Weapons Cooling system module - in Feedback/Requests [original thread]
It would fit into in a [- -] slot, and would do exactly what it's name says. It would ether increase cooldown rate, increase overheat limit, or decrease amount of heat/time.MLT 3%; STD 5%; ADV 7%; PRO 10%. For a lot of people, this would mean givi...
- by man- bear pig - at 2015.01.14 04:51:00
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4. Adding a corp recruitment search option - in Feedback/Requests [original thread]
I've mentioned this before, but I still want to see it happen. A lot of players have no way of finding a corporation that is actively recruiting. Only options you have are maybe a comms channel you hear about, or throwing up a squad in squad finde...
- by man- bear pig - at 2015.01.14 04:33:00
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5. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? It's the kick/dispersion/muzzle flash in ADS that makes it tough to use at range. I think this was tweaked some before, and I've not used it a ton since...
- by man- bear pig - at 2014.12.15 15:44:00
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6. moving the daily challehnge box to the bottom - in Feedback/Requests [original thread]
with the other buttons. I understand you want people to be aware of them, but putting it right next to the other quick links would accomplish the same task.
- by man- bear pig - at 2014.12.12 11:55:00
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7. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Also late to this, but how about adding an EMP remote explosive. It has a much wider range, does everything a flux grenade does, and shuts down and resetting the cool-down timer on all equipment. Possible even stop a hack in progress, so they woul...
- by man- bear pig - at 2014.11.07 15:49:00
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8. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
I really don't think there is an issue with jumping out of an LAV, the heavy/LAV combo is annoying, but it's not a perfect combo. Plus, you can shoot people out of LAVs, so it's not impossible to pick them off. The pilots of HAVs and ADS are the ...
- by man- bear pig - at 2014.11.01 13:14:00
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9. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
hfderrtgvcd wrote: [quote=man- bear pig][quote=Blueprint For Murder][quote=man- bear pig] lol. This is probably the most biased analysis I've ever seen on these forums. You're comparing a ranged weapon that is weak against armor and does poor ...
- by man- bear pig - at 2014.10.14 16:53:00
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10. Very small change to Ambush smart deploy everyone can agree with - in Feedback/Requests [original thread]
No No No No No. This isn't a post about the broken smart deploy, I'm not opening that can. This is a push to fix THAT spot, with it's evil little wall.
- by man- bear pig - at 2014.10.13 12:48:00
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11. Very small change to Ambush smart deploy everyone can agree with - in Feedback/Requests [original thread]
Can you please stop having smart deploy drop people here on the maps Orbital Artillery outpost and other maps with this city layout. It may be hard to tell because of the building above it and the image quality, so I'll explain it and you shoul...
- by man- bear pig - at 2014.10.13 11:17:00
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12. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
I've never played with you, but I think your playing type is the main reason why you don't like using the AR. I may be wrong though. I don't think the problem is with the RR and CR, but with the fact that shields aren't really a viable option for...
- by man- bear pig - at 2014.10.13 10:59:00
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13. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Then we at least agree on one thing. The charge shot is the best feature of the rifle. You use the SCR as a med range TAC SR. Ok, I can see where you don't run into problems with the rifle. Using it in any other tactic is where you run into issues...
- by man- bear pig - at 2014.10.13 10:18:00
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14. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Your not suppose to let the rifle over heat at all, there are a ton of variables you are bummed out because it doesn't do enough dps to burn through a sent in 3 second solo lol. This is not something I would expect f...
- by man- bear pig - at 2014.10.13 09:09:00
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15. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Good stuff m8. The AR and smg are not landing every shot + range limitations. The RR and CR I think we can all agree are still broken so you can't expect them to make every other weapon broken to match it. I am awar...
- by man- bear pig - at 2014.10.13 06:17:00
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16. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Blueprint For Murder wrote: man- bear pig wrote: Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size. The fact that it does operate like an AR...
- by man- bear pig - at 2014.10.13 02:35:00
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17. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I always end up contributing, but I will try to stick to snide remarks... what can you do? On a serious not calling out exploitation is hardly what I would consider snide. An age old problem since last patch? Discl...
- by man- bear pig - at 2014.10.12 23:34:00
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18. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
My fellow SCR users, try the combat rifle. You'll need nano hives as an equipment because of the low ammo, but try it. You''l do as good, if not better then you could with the SCR. It's staggering to think that the SCR was OP when any one of us co...
- by man- bear pig - at 2014.10.12 22:26:00
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19. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Spectre-M wrote: <- first post in months. Wow. They finally nerfed my ScR so hard it's useless. The empress would be disgusted. I'm gonna say this again...for the hundredth time since we began the discussion for balancing it. MAKE HEAT...
- by man- bear pig - at 2014.10.12 06:31:00
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20. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
CCP Rattati wrote: If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix Change the heat build up to per shot for the SCR. We h...
- by man- bear pig - at 2014.10.11 10:17:00
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