Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. FREEZING!!!!!!!!!!! - in Technical Support/Bugs [original thread]
I think the trouble is any patches from ccp must go through sony' quality control first... Well, ok, part of the problem.
- by major faux-pas - at 2013.07.01 19:03:00
|
162. [Fwd] Fixing aiming: Turning off one lag at a time. - in Technical Support/Bugs [original thread]
+1 For me and everyone i know. Performance before fancy graphics... Just tried setting to 520 res, but no cigar
- by major faux-pas - at 2013.07.01 18:51:00
|
163. [Request] Permanent respec option - in Feedback/Requests [original thread]
Madagascan Eagle wrote: loumanchew wrote: If there are rebalances and modifications to the core of the game then they should respec for free. If not they should sell aurum bundles. I like this thread because it's the first time someone think...
- by major faux-pas - at 2013.07.01 17:25:00
|
164. [Request] Permanent respec option - in Feedback/Requests [original thread]
Ha, almost cross posted, oso, i see your point on the aurum option, does take away some integrity, but then again is that not always the case with aurum? Regarding respecs, i disagree because the game is not complete. Many are waiting for races t...
- by major faux-pas - at 2013.07.01 17:24:00
|
165. [Request] Permanent respec option - in Feedback/Requests [original thread]
TBH, i think respec is what keeps a lot of us going. I just hope that when there are changes or additions of suits etc a respec IS given. Because it wont cost CCP much and will keep us all glued to the game. , how many dead points are now in tac a...
- by major faux-pas - at 2013.07.01 17:19:00
|
166. Combatting Murder Taxis - in Feedback/Requests [original thread]
Soraya Xel wrote: With some intelligence, it's not hard to dodge an LAV. The hardest ones to dodge, are the ones that go slow, they appear as if not move... Do not be fooled young merc - For these are the most deadly of the LAVs
- by major faux-pas - at 2013.07.01 17:11:00
|
167. Armour vs checkpoints - in Feedback/Requests [original thread]
Aizen Intiki wrote: I'm pretty sure they're broken. Peace, Aizen Yep I'm with you on this. They should fix people, Not squish legions... i don't know, something about the term 'logi...' got lost somewhere..
- by major faux-pas - at 2013.06.30 20:43:00
|
168. Go Away Flaylocks - in General Discussions [original thread]
Buster Friently wrote: MD isn't even close to balanced. It's completely nerfed right now. Expect it to get buffed, maybe in 1.2 Sure, shaped charged missiles shouldn't hurt armored things. Please see any real world tank ever. Let me guess, yo...
- by major faux-pas - at 2013.06.30 20:36:00
|
169. Armour vs checkpoints - in Feedback/Requests [original thread]
LOL.. smooth move. I could do with a tank launcher like that in a portable weapon, the only way to counter a yellow-lav... Unless you have a flaylock of course. CCP might consider squeezing a madrugar into the flaylock... I got a preview from a ...
- by major faux-pas - at 2013.06.30 20:06:00
|
170. Armour vs checkpoints - in Feedback/Requests [original thread]
Django Quik wrote: I don't understand what you're trying to say. Logistics LAV's are stupid. And anyone who doesn't agree should be playing GTA4 or Need for Speed II (which are great fun). I Just hacked one and drove it around. Rammed a few ...
- by major faux-pas - at 2013.06.30 18:23:00
|
171. Go Away Flaylocks - in General Discussions [original thread]
calisk galern wrote: meh, i'll shoot you with it as long as it works then i'll shoot you with something else once you get it nerfed, end of the day you still get shot. Good - as long as this rubbish IS nerfed, I'm getting fed up with that stu...
- by major faux-pas - at 2013.06.30 16:22:00
|
172. Armour vs checkpoints - in Feedback/Requests [original thread]
to avoid all these silly discussions about shields vs armour, and weapon balance, perhaps we could replace shields with 'damage points' and armour with 'checkpoints', with an aurum option to extend... Please ccp, could you also add some more par...
- by major faux-pas - at 2013.06.30 12:23:00
|
173. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
greymistic wrote: LAVs have become an issue in the game. Most missions have become nothing more than a rash derby as players opt to use LAVs to run people over rather than fight. Since malitia LAVs are free, please just load cheap suits and loa...
- by major faux-pas - at 2013.06.30 12:14:00
|
174. [Technical Support/ Bug] Aiming issue Specific to an HMG - in Technical Support/Bugs [original thread]
PAs Capone wrote: I have noticed that when tracking and aiming with an HMG that unless the small center dot on the targeting reticle is on target that the bullets in the spread circle will not register. So if the center dot is off target even b...
- by major faux-pas - at 2013.06.28 13:03:00
|
175. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
+1
- by major faux-pas - at 2013.06.27 21:34:00
|
176. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Hi GM Vegas, thanks for your response. To generate a more engaged and fruitful discussion, I am replying here. In reply to your message below, I do not actually seek clarification of anything, I seek a reply to the 2 points I raised on the forum,...
- by major faux-pas - at 2013.06.27 20:36:00
|
177. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Come on CCP, don't leave me hanging?
- by major faux-pas - at 2013.06.26 15:47:00
|
178. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Reiki Jubo wrote: real question is why didnt victory trigger the reinforcement timer? also, did post groups clone each other at the exact same time? i doubt it. thats why the system gave victory to one group. scary bug, if that would have been ...
- by major faux-pas - at 2013.06.25 13:47:00
|
179. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Rogatien Merc wrote: A clone count of 0 indicates there are no clones available for mercenaries who die... but if a side wins the match, and has even one or two mercs alive at the end of the match, logic would indicate tha...
- by major faux-pas - at 2013.06.25 13:07:00
|
180. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Rogatien Merc wrote: A clone count of 0 indicates there are no clones available for mercenaries who die... but if a side wins the match, and has even one or two mercs alive at the end of the match, logic would indicate that those active clones ...
- by major faux-pas - at 2013.06.25 09:31:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |