Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Bs 1 [/quote] BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.[/quote] Bs 2 QFT Also, the explosive weapons actually take mo...
- by major faux-pas - at 2013.07.06 17:53:00
|
142. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
**** me, thats a rambling mix of truth an B.S. ! :) (That first link) Shall i summarise to save half an hour? op=op Whiners also call other people whiners Not much to do with this thread, (except whining flaylocks defending their crutch) Done.
- by major faux-pas - at 2013.07.06 17:29:00
|
143. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Oh, ok, lets take a look...
- by major faux-pas - at 2013.07.06 17:24:00
|
144. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Buster Friently wrote: major faux-pas wrote: If u dont think flaylock is op, u are a noob, delerious, or plain lying. :) come on, be honest with yourselves, taking a roman candle into a gunfight should not be viable. (Not an ar user) N...
- by major faux-pas - at 2013.07.06 17:23:00
|
145. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
If u dont think flaylock is op, u are a noob, delerious, or plain lying. :) come on, be honest with yourselves, taking a roman candle into a gunfight should not be viable. (Not an ar user)
- by major faux-pas - at 2013.07.06 17:20:00
|
146. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Beeeees wrote: Flaylocks are very high-risk, high-reward weapons. Ha! ****, such high risk... of revealing a fickle nature perhaps? ;)
- by major faux-pas - at 2013.07.06 17:16:00
|
147. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Vell0cet wrote: I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifle...
- by major faux-pas - at 2013.07.06 14:49:00
|
148. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
[/quote] I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart [/quote] Sorry dude, i see your point, and totally agree, shotgun dispersal does seem a little narrow to me too!
- by major faux-pas - at 2013.07.06 14:48:00
|
149. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Munin-Frey wrote: Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of s...
- by major faux-pas - at 2013.07.06 14:45:00
|
150. Bug . Team colours take too long to appear - in Technical Support/Bugs [original thread]
Why am i standing in front of this guy, waiting for red or blue to appear, before i shoot him or not?
- by major faux-pas - at 2013.07.06 13:50:00
|
151. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
I find your reply a bit fuzzy mate, but this part is loud n clear: True Adamance wrote: did lead me to think about an interesting aspect of weapons balance. Almost all anti armour weaponry groups have spash damage and no real negatives to the p...
- by major faux-pas - at 2013.07.06 13:45:00
|
152. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
True Adamance wrote: However in Dust the two are equivalent..... Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fa...
- by major faux-pas - at 2013.07.06 13:30:00
|
153. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Spawn, bang, bounce. These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance... Reign it in ccp? Im fed up with bouncing around on a sea of random...
- by major faux-pas - at 2013.07.06 11:34:00
|
154. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Ok., peashooting flaylocks Stupid accuraccy and damage for tiny tube, a fun weapon, but annoying if youre not the sort of player to simply get behind everything op. is this an idea to keep it fun without ruining serious games? a 10% risk of mi...
- by major faux-pas - at 2013.07.06 11:25:00
|
155. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: Agreed, just the cost of going from Lvl 4 to Lvl 5 is pretty crazy, 777,300 is a lot of SP! In my case on my 1-series Caldari Assault suit the 777,300 will increase my PG by just 2 points. The cost of the skill is a lot when ...
- by major faux-pas - at 2013.07.06 11:18:00
|
156. Character Selection - in Technical Support/Bugs [original thread]
+1... Is this happening to Everyone, or just some of us?
- by major faux-pas - at 2013.07.04 15:57:00
|
157. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
The-Errorist wrote: I'm guessing you missed the part where major faux-pas said there was 3 clones left when his corp won. Thanks errorist. CCP, the reason i asked for the issue to be handled here is because 1) the gm involved will not resp...
- by major faux-pas - at 2013.07.04 15:53:00
|
158. 1.2 update error - in Technical Support/Bugs [original thread]
Hmm. Today i got the regular update screen, patch notes etc... But Now there is long delay after (before character select). After character selectd i get the spinning recticle indefinitely, have done this twice now and just keeps spinning. Don't ...
- by major faux-pas - at 2013.07.04 15:32:00
|
159. 1.2 update error - in Technical Support/Bugs [original thread]
DeeJay One wrote: major faux-pas wrote: An error occurred during the start operation 80028f50 Can any dev tell me what this indicates? Thanks in advance Mfp Tried restarting? Did it ever happen again? I got that once and only once... Y...
- by major faux-pas - at 2013.07.02 20:01:00
|
160. 1.2 update error - in Technical Support/Bugs [original thread]
An error occurred during the start operation 80028f50 Can any dev tell me what this indicates? Thanks in advance Mfp
- by major faux-pas - at 2013.07.02 14:39:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |