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61. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Dominus Fatali wrote: I've been one shotted in my proto suit before, from a Militia Snipper Riffle. That being said, I'm a Scout. Meaning that Snippers are OP against Scouts, nerf them!!! Yes, but scouts need a buff as well. With the current 2...
- by lrian Locust - at 2013.09.15 02:09:00
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62. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
I would like to have more base CPU, because all my fits are limited by CPU and always have PG to spare. The skilling, however, seems very balanced to me. General CPU+PG skills, the same PG and CPU specific skills, and weapon-specific skills that...
- by lrian Locust - at 2013.09.14 01:56:00
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63. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
The new maps are different and take some time to get used to, but I prefer these over the ones where all the action takes place in a big compound surrounded by emptyness. Some advice: - Get up close (but not too personal) - Look for new sniping s...
- by lrian Locust - at 2013.09.14 01:41:00
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64. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: 1500 hp is a walking LAV. (or low-flying dropship, lol?) At that point, the problem isnt sniper rifles. The problem is OP shielding. 'cause if a sniper rifle could take out a dropsuit with that much HP in one hit, I would...
- by lrian Locust - at 2013.09.14 00:47:00
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65. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: But gee, wasnt that *exactly* what you were asking before, previously? "[give me more power, just make it harder to hit the enemy...]" No, that wasn't exactly what I said. I said two things: - sniper rifles should have a...
- by lrian Locust - at 2013.09.13 23:39:00
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66. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: Then use a different one, if you want to "kill enemies". Again, "right tool for the right job". If you want "da big boom", you obviously should be using a charged. That's what I do most of the time, but with the Charge y...
- by lrian Locust - at 2013.09.13 22:10:00
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67. double isk bounty for wins - in Feedback/Requests [original thread]
lithkul devant wrote: However, I am not sure that even doubling the reward would work. I'm sure it would. At some point, ISK becomes a more limiting factor than SP. But I'm sure CCP doesn't want to make the difference to big, to discourage pub...
- by lrian Locust - at 2013.09.13 19:58:00
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68. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
TheEnd762 wrote: I don't like: More sway Breathing mechanic I approve of: More zoom Higher damage for sniper rifles Limiting sniper rifles to light sniper suit Sniper rifles can use a buff in general, but for a significant increase in power ...
- by lrian Locust - at 2013.09.13 19:48:00
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69. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Krom Ganesh wrote: After around 500m, mercs are not rendered. Occasionally a vehicle will be but not always. After some distance (perhaps 250-ish?), buildings switch to a low res model that is larger than the higher res model and physics mode...
- by lrian Locust - at 2013.09.13 19:43:00
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70. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: You seem to imply travelling "with" a squad. In that situation, sniper rifle is the wrong tool for the job. The right tool there is either AR, or scrambler rifle. Complaining "A sniper rifle doesnt suit my game style while...
- by lrian Locust - at 2013.09.13 19:42:00
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71. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: We dont need a more powerful sniper rifle. Two HEADSHOTS takes out most anyone. If you cant get two headshots, switch to using TAC variant. Try landing two headshots first. Then you'll notice that together they only do 62...
- by lrian Locust - at 2013.09.13 18:08:00
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72. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I don't like the idea of limiting weapons to certain advanced fits. And very advanced weapons in the hands of a specialist might very well become OP. People will always find a way to exploit it. That's why every weapon should be balanced. That's w...
- by lrian Locust - at 2013.09.13 17:05:00
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73. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I'm annoyed that it is relatively hard to kill by far most mercs with a sniper rifle. This makes it hard for a single sniper to kill his target, as it can take up to 8 consecutive hits, 2 reloads and 16 seconds with a proto sniper rifle to down a ...
- by lrian Locust - at 2013.09.13 16:46:00
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74. [Request] Jump link installations - in Feedback/Requests [original thread]
Portal 2 makes its way to Dust 514! That would be epic! Can we have GlaDOS as well? :)
- by lrian Locust - at 2013.09.12 21:52:00
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75. [Community Feedback Wanted] Logistics Snipers - in Feedback/Requests [original thread]
The main difference is here is the Thales, I guess. It has the damage of a Charge sniper rifle, but the speed of a tactical. And increased zoom. This way you can stay FAR away from the battle and absorb any counter sniper-fire. But I doubt his f...
- by lrian Locust - at 2013.09.12 18:56:00
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76. [Community Feedback Wanted] Logistics Snipers - in Feedback/Requests [original thread]
I don't think it's a problem. This person is highly specialized in one thing, but can be easily countered by flanking. And he'll show up on the scanner as well. Unless he was redlining, of course. Then he's an OP, no-good douchebag.
- by lrian Locust - at 2013.09.12 18:51:00
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77. [Request] Add 150 or 200m advanced active scanner - in Feedback/Requests [original thread]
Currently there's an imbalance in the range of active scanners: - standard: reach to 150m , 30 degrees - advanced: reach to 100m , 60 degrees - proto: reach to 200m , 90 degrees I understand that advanced active scanners provide other advant...
- by lrian Locust - at 2013.09.12 11:50:00
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78. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
PADDEHATPIGEN wrote: NO no one can take 4-5 shots from a charge sniper rifle. No, but it takes (5x2.4s)+4s=16 seconds to do that much damage with this proto sniper rifle. But only if all the shots are on target. With limited scope. And the tar...
- by lrian Locust - at 2013.09.11 19:02:00
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79. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
General12912 wrote: According to the description, the assault rifle is the most advanced weapon of its kind. This means it is, in fact not a jack of all trades, but a master of all trades. If CCP happens to Nerf this gun, I hope it can still li...
- by lrian Locust - at 2013.09.11 18:27:00
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80. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Korvin Lomont wrote: The SR can out dps any light anti infantry weapon I know. That's not true. If you look at the damage in half a second, the sniper rifle will outperform other light weapons. But killing a heavy with a sniper rifle takes up...
- by lrian Locust - at 2013.09.11 18:18:00
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