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121. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Alena Ventrallis wrote: When I was in Afghanistan, I couldn't play any games for 7 months, because there was no internet. Should I be punished for that? No, you shouldn't. And I know that would suck for you, as I've been in the same situatio...
- by lrian Locust - at 2013.07.24 20:39:00
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122. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Fiddler Galaine wrote: Yeah, sure, let's throw out the only possible reason why some players might ever come back to this POS. Here's a scenario: suppose, one year from now, there's 2 people who want to give Dust a (second) chance: a newbie ...
- by lrian Locust - at 2013.07.24 19:52:00
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123. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Vavilia Lysenko wrote: What happens If you buy a few passive SP boosters, because you are out of the country for a couple of months? Suppose you get a 5% decrease after a month of not playing, this is what would happen over 3 months: - for t...
- by lrian Locust - at 2013.07.24 19:42:00
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124. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Cai Mo wrote: Think I prefer the mechanic being used in space already over bonusses here, where you have to select a skill and level to train so the passive sp gets added into that skill automatically. When the skill level training is finished,...
- by lrian Locust - at 2013.07.24 12:35:00
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125. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
bacon blaster wrote: Dude, passive sp is already nearly garbage. Some of us simply can't log in and play every day. We have these things, they are called lives. They are stupid and annoying, but we have them. Getting rid of, or even minorly c...
- by lrian Locust - at 2013.07.24 12:18:00
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126. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Beeeees wrote: I sometimes dont have the chance to play for a week or 2. What you are suggesting is to completely eliminate weekend gamers. This wouldn't affect you at all, if the penalty kicks in after a month. There's at least 4 weekends in...
- by lrian Locust - at 2013.07.24 12:16:00
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127. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: With this idea: People who have a life get punished.
The number of AFK farmers would grow, because you would HAVE TO farm.
More people would just leave due to afk farmers/grinding/being pubstomped.
If yo...
- by lrian Locust - at 2013.07.24 12:11:00
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128. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: we should be more concerned with getting people to come back That's the idea. People will be coming back regularly, just to make the most of their SP gain. Especially with the frequent updates, they can see for the...
- by lrian Locust - at 2013.07.24 05:27:00
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129. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
DoomLead wrote: if i work alot for a month you saying i shouldn't be able to keep up with the jones No, but if you don't fight a battle in over a month, you'd get a slight decrease in SP accumulation. But you would be falling behind anyways,...
- by lrian Locust - at 2013.07.24 05:20:00
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130. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Harpyja wrote: We already have an incentive to play: active SP accrual. I'm sorry but you're only placing those people that can't log in regularly at a disadvantage. Passive SP is the only thing that's keeping those players from falling far be...
- by lrian Locust - at 2013.07.24 04:09:00
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131. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
dday3six wrote: I can't help but feel like this idea punishes those who cannot or do not want to play all the time, and that's not something I can get on board with. That's why the decrease shouldn't be too big, and not kick in too fast. Perha...
- by lrian Locust - at 2013.07.24 04:01:00
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132. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Captain Wontubulous wrote: Currently I'm bored and awaiting new content and fixes for the numerous bugs and glitches. If this idea was implemented one of two things would happen. 1- I would log in then log back out without playing. 2- I wouldn...
- by lrian Locust - at 2013.07.24 03:59:00
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133. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Just an idea: I'd like to see passive SP accumulation decrease once people don't log in for a certain amount of time. This has a few advantages: - Regular players get more of reward for playing, say, at least once a week - Players that are AFK ...
- by lrian Locust - at 2013.07.24 02:58:00
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134. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Heavy gets a slight nurf. They can take a lot more damage while hacking and should actually be the ones guarding the hackers in the first place. A heavy guarding a scout? No thanks, I don't want to light up as an X-ma...
- by lrian Locust - at 2013.07.20 02:43:00
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