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301. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: Progressive armor return based upon suit type is really not much different to what we have at the moment - it's just not needed. Actually it would be vastly different since 2% of 400 is a lot more then 3% of 100, I was poi...
- by lithkul devant - at 2013.09.11 21:55:00
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302. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Komodo Jones wrote: Don't tell me you're talking about the logi suit bonus being a percentage too, even without that a couple of complex armor reppers could make me pretty much invincible, 10% per second? and I can bring that up to like 600 arm...
- by lithkul devant - at 2013.09.11 21:52:00
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303. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: Kekklian Noobatronic wrote: The-Errorist wrote: This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. ...
- by lithkul devant - at 2013.09.11 19:39:00
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304. [FEEDBACK/REQUEST] Possible Scout Improvement (non combat) - in Feedback/Requests [original thread]
Jack McReady wrote: scouts are obviously focusing on a less combat oriented role but this does not work out well currently. how about giving scouts an additional equipment slot and more fittings and keep the rest as it is? they would not ste...
- by lithkul devant - at 2013.09.11 14:18:00
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305. CCP do you know customer appreciation - in Feedback/Requests [original thread]
Well....lets see what to say about this topic. People who pay for the game and pay to support the game should be given different advantages or different things the allow them to have a better or easier time of things. I think that for each 50 doll...
- by lithkul devant - at 2013.09.11 02:58:00
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306. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: lithkul devant wrote: [quote=CLONE117]im still running the default free mlt galente suit with shield armor upgrades maxed.. got around 150 shields 353 armor... which is pretty decent for a mlt suit. armor repair modules...
- by lithkul devant - at 2013.09.11 01:55:00
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307. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: im still running the default free mlt galente suit with shield armor upgrades maxed.. got around 150 shields 353 armor... which is pretty decent for a mlt suit. armor repair modules r always actively repairing armor at a slow...
- by lithkul devant - at 2013.09.10 19:06:00
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308. Why are my squad mates still being left behind in matchmaking!? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Current fix is to make sure all windows are closed (not the one in the bathroom). Get out of your fittings, chats, and donation screens. 90% of the time this will reduce the issue. One fix you may want to try is filling th...
- by lithkul devant - at 2013.09.10 17:12:00
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309. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
This actually seems like a really good idea, considering how slow armor regen currently is without a logi constantly backing you up. Especially for a heavy suit, where you might be regaining armor for more then a solid minute and with how large th...
- by lithkul devant - at 2013.09.10 17:04:00
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310. LAV effed up? No, just NERFED... - in General Discussions [original thread]
They screwed up nearly everything in the game with patch 1.4, after just 1 week of it I think I'm just going to take a break till patch 1.5 or they decide to actually start fixing all the things they mess up horribly. The game in general right now...
- by lithkul devant - at 2013.09.08 22:45:00
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311. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Justin Tymes wrote: Mobius Kaethis wrote: The issue here isn't the AR. The are is still fine. The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actua...
- by lithkul devant - at 2013.09.07 21:35:00
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312. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Alright....I'm going to put my 2 cents into this topic, I do play nearly all the light weapons in the game at some time or another, except for the shotgun and I've been killed by every weapon type in the game and nearly every single type of AR gun...
- by lithkul devant - at 2013.09.07 14:05:00
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313. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Operative 1171 Aajli wrote: You know what the redline sniper hates the most? A sniper. See, everybody can play that game. You think snipers should also ***** about snipers? Even snipers have to deal with snipers. And the next time I hear s...
- by lithkul devant - at 2013.09.06 16:15:00
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314. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Niuvo wrote: Kadeim wrote: You created the suit, yet you continuously ignore the pleads of those using the scout suit - but you gladly listen to and respond to everyone who cries about afk'rs and the op sniper. A scout (especially a sniper ...
- by lithkul devant - at 2013.09.06 13:53:00
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315. (Feedback) Matchmaking - in Feedback/Requests [original thread]
Dear CCP, I will say this as nicely as I can after a few matches on the new 1.4version of the game....what the ****...seriously just what the ****, I go in and each match I join I find that nearly everyone in the match can not only beat my ass, t...
- by lithkul devant - at 2013.09.06 04:27:00
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316. Scout buff - in Feedback/Requests [original thread]
Smooth Assassin wrote: Ok now CCP i have been seeing alot of proto's with heavy armor and shields now i am a scout and i can't nova knife them if they have all these armor. Scouts are the only weakest class even weaker than MLT and alot of peop...
- by lithkul devant - at 2013.09.05 22:29:00
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317. new collision system - in Feedback/Requests [original thread]
ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage." full speed run over only deal around 300-400 damage. a base MLT suit can live past that, is this really...
- by lithkul devant - at 2013.09.05 22:09:00
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318. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: That is because it is a perfect valid and normal tactic. Read our history. Or if that is too much just watch the movie Shooter or Sniper ('93 Tom Berenger, noob sniper being taught). No sniper in the real world wants to sn...
- by lithkul devant - at 2013.09.05 21:37:00
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319. [Request] Improving in-game information display - in Feedback/Requests [original thread]
After the recent fiasco of what happened with Dust and the supposed improvements to the game, I heavily support the ideas that are being presented and brought forth within this forum.
- by lithkul devant - at 2013.09.05 21:20:00
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320. (Request) Gallente Logi standard 1 high slot please - in Feedback/Requests [original thread]
True Adamance wrote: lithkul devant wrote: This request is very simple, give the Gallente Logi 1 high lvl slot at standard lvl, all it has currently is 2 low powered slots, it is the absolute weakest of the logi suits, it makes no sense why ...
- by lithkul devant - at 2013.09.05 00:15:00
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