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101. Buffing the assault role - in Feedback/Requests [original thread]
/watch?v=3NdqS2xeO7g[/quote] Nice to see someone with a brain. What do you think about the logis, and heavies? They couldn't use the medium weapons either[/quote] When talking about logis, these units are made for support, but as many people have...
- by lithkul devant - at 2014.04.27 01:44:00
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102. Driveby HMG sentinels - in General Discussions [original thread]
Excuse me, but this arguement about Heavies using LAVs is silly, yes it is a powerful tactic, but it is not the problem, it is the showing of the problem. That problem being is that AV is in a very sad state of affairs especially after they took ...
- by lithkul devant - at 2014.04.26 16:15:00
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103. Bring EVE ship models to the ground - in Feedback/Requests [original thread]
I think this type of thing could really boost Dust up in popularity, not only could we have the EVE ships within the Dust gameplay we could scavenge from them and sell parts back to the EVE universe. I'm not saying for the massive ships to be comm...
- by lithkul devant - at 2014.04.26 03:26:00
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104. Buffing the assault role - in Feedback/Requests [original thread]
Scouts, you have to admit something is wrong when you have 500+ armor and around 100shield and can move faster then a medium suit, you can dissappear from sight, you have better defenses against radar and being spotted and you have a smaller hit b...
- by lithkul devant - at 2014.04.26 01:39:00
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105. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
1. The arming time is to long, where you are taken out of combat and not able to do anything, 10 seconds is basically screaming "I'm a free kill, put a RE on me or shotgun my face off!" At most the arming time should be 3 seconds and that should b...
- by lithkul devant - at 2014.04.26 01:10:00
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106. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: This is actually a repeat discussion, and sorry fellas, the conclusion/solution is the same. Skirmish matches seem to lend themselves well to GRADUALLY learning the focus of team-coordination and team-planning. Dominati...
- by lithkul devant - at 2014.04.25 03:56:00
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107. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
Aderek wrote: Don't use smart deploy, use my uplinks ;) Not always possible, the teams that do camping like a job have dedicated hunters for all uplinks and at times even well placed uplinks can become deathtraps.
- by lithkul devant - at 2014.04.24 17:18:00
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108. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
Django Quik wrote: How about CCP just make smart deploy actually smart - only ever deploy you over 100m away from any enemy; if there are no such points available because the enemy are so spread across the entire map (highly unlikely to ever oc...
- by lithkul devant - at 2014.04.23 14:02:00
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109. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
Thinks have gotten slightly better with only 2 tanks being allowed per side at a time in ambush, but overall it still sucks. Was really bad for when you spawned in with just 80% health and no skill levels so you were basically just lunch for every...
- by lithkul devant - at 2014.04.22 21:23:00
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110. Going off till next patch - in General Discussions [original thread]
Well, it was sort of fun this patch, but lets be honest the game is completely unbalanced to the point that only half the time at best the games are even fun. More often then not it is still just a 1 way land slide, especially cause 3-4 tanks on t...
- by lithkul devant - at 2014.04.22 18:58:00
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111. They're finally deploying a fix for the spawn/skill bug! - in General Discussions [original thread]
Yeah....I have to agree, having a big gun getting all excited about using it, then after you charge up and all shooting a blank and having a woman's voice laughing in your ear....great times.....great times for wanting to hide your face in pure sh...
- by lithkul devant - at 2014.04.22 15:23:00
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112. Gernades not exploding - in Technical Support/Bugs [original thread]
Several times I have thrown gernades to not have them explode, they do zero damage, they don't make a boom, basically throwing a blank, happens only ever so often, the ones I have seen this mainly on, are the locus gernades, the advanced type main...
- by lithkul devant - at 2014.04.21 22:13:00
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113. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: lithkul devant wrote: [quote=Joseph Ridgeson] Re.4 This idea stems from many other forums about it, such as the sentinel should only be able to equip a heavy weapon to a heavy slot, otherwise this gives rise to heavi...
- by lithkul devant - at 2014.04.19 22:31:00
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114. uncloaking a cloak - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: [quote=lithkul devant] 1. This is going with the assumption that it is 'tacked onto shields' when there is little or no basis on this. Beyond that, from a game aspect, it is heavily unfair to the low shield suits. An Amar...
- by lithkul devant - at 2014.04.18 22:54:00
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115. uncloaking a cloak - in Feedback/Requests [original thread]
Alright....I'm going to post a video first to explain the situations on cloaks, https://www.youtube.com/watch?v=KSBICx2yyZo This video is from Judge, he shows you what cloaks are like and how they are being used. Yes they need working on, they s...
- by lithkul devant - at 2014.04.17 19:06:00
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116. Commando and Sidearm event SP issued is incorrect - in Technical Support/Bugs [original thread]
CCP Saberwing wrote: I've had some QA guys take a look at your case and you didn't hit the 750000 cap my friend. Sorry! The script has been checked and the logic isn't capped at setting SP to 750000. And this is why I keep asking for a progr...
- by lithkul devant - at 2014.04.16 14:16:00
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117. Are Heavies OP??? - in General Discussions [original thread]
LEHON Xeon wrote: VonSpliff wrote: LEHON Xeon wrote: Megaman Trigger wrote: HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the...
- by lithkul devant - at 2014.04.12 16:50:00
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118. Are Heavies OP??? - in General Discussions [original thread]
Heavies are not OP, they are still easily killable, for example logi goes cloaked throws down an RE boom Heavy is now dead most likely from close to if not at full health. Heck I killed a proto heavy with a militia shotgun, with a nice placed and ...
- by lithkul devant - at 2014.04.12 14:37:00
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119. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
Thokk Nightshade wrote: This is just a general comment to the out and out douchebaggery on this thread. Who else thinks we need a "dislike" button on these threads so these guys who want to do nothing but gripe and complain realize that no one ...
- by lithkul devant - at 2014.04.12 04:33:00
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120. BALANCE =... - in General Discussions [original thread]
Sana Rayya wrote: Newsflash - passive scans have always been better than active scans. In 1.7, active scanning was easier to use/skill up and therefore more players flocked to it, but it wasn't characteristically better than passive scans. Now...
- by lithkul devant - at 2014.04.09 17:34:00
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