Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Add a grid reference to battle map - in Feedback/Requests [original thread]
Agreed, this would be useful on every map.
- by lithkul devant - at 2013.10.25 18:39:00
|
82. Pans for Complete Blueprint Removal + inventory included - in Feedback/Requests [original thread]
Maken Tosch wrote: shade emry3 wrote: Maken Tosch wrote: Damn you, Adam. You beat me to it. 0.o, forums warrior i take it? I got nothing else to do in game now that my knives are nerfed. I was wondering why I had not been stabbed...
- by lithkul devant - at 2013.10.25 18:37:00
|
83. (Request) Marketplace additions - in Feedback/Requests [original thread]
Maken Tosch wrote: Actually the secondary market will work exactly like Eve Online's secondary market once it's fully implemented. Sorry, no... there are no discounts for bulk purchases in Eve Online unless you know a friend who has a friend w...
- by lithkul devant - at 2013.10.25 16:13:00
|
84. (Request) Marketplace additions - in Feedback/Requests [original thread]
Draco Cerberus wrote: lithkul devant wrote: Fire of Prometheus wrote: Good ideas :) Although I agree and disagree with the discount on bulk purchases, just think a lot more people would be running proto because they could save isk by buy...
- by lithkul devant - at 2013.10.25 13:19:00
|
85. (Request) Marketplace additions - in Feedback/Requests [original thread]
Garth Mandra wrote: 1. Nope. It doesn't add anything. It'll just make people buy in bigger stacks. 2. No reason not to do this. It should be a relatively easy change too. Just a little UI tweaking. 3. You want to buy in game items (suits, weapo...
- by lithkul devant - at 2013.10.25 02:41:00
|
86. (Request) Marketplace additions - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Good ideas :) Although I agree and disagree with the discount on bulk purchases, just think a lot more people would be running proto because they could save isk by buying in bulk Alright, but the discount in bulk s...
- by lithkul devant - at 2013.10.25 01:37:00
|
87. [Fix/Request] Logi LAV - in Feedback/Requests [original thread]
I hate Logi LAV's (roadkilled way to many times back before they changed it) so yes I would love to see what you are talking about implimented, to have Logi Lav's doing what they are supposed to and not the stuipid driving around everywhere trying...
- by lithkul devant - at 2013.10.24 21:51:00
|
88. (Request) Marketplace additions - in Feedback/Requests [original thread]
These are a few simple suggestions/implimentations that I would like to see in the marketplace that reflect real life markets. I also added in several options I would like to see in game for good measure. 1. Bulk purchases: It is ridiculous that ...
- by lithkul devant - at 2013.10.24 21:31:00
|
89. Increase range of supply depot for vehicles reparations - in Feedback/Requests [original thread]
What about, every nanohive has two ranges one being for infantry and one being for vehicles, for vehicles it could be double or triple what the current range is in order to keep the nanohives safe enough yet allow them to actually be able to reach...
- by lithkul devant - at 2013.10.24 20:03:00
|
90. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Alright, I have used the scanner myself before, it is an effective tool, however, the only issue I have with it, is that you can spin around and get a bing off of everything. What I think should happen is that, the radius should be increased by 60...
- by lithkul devant - at 2013.10.24 19:28:00
|
91. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
lrian Locust wrote: I agree, too. There's no time to react. The balance is gone: continuous DPS-weapons (e.g. AR, SMG) kill mercs faster than high alpha-damage weapons (shotgun, sniper). Remove the 10% buff for weapons with aim assist, please...
- by lithkul devant - at 2013.10.11 00:10:00
|
92. Request: grenade spam fix. - in Feedback/Requests [original thread]
Ferocitan wrote: lithkul devant wrote: Ferocitan wrote: Militia grenade and Conta... Your idea is lacking and leads to even worse gameplay mechanics, because not only would this affect Locus gernades, this would affect Flux and AV ger...
- by lithkul devant - at 2013.10.09 00:21:00
|
93. A proposal about Sp respecs... - in Feedback/Requests [original thread]
John Demonsbane wrote: lithkul devant wrote: The whole respecing whenever you want is stuipid if you are going to have a continuous character, however, people also realize at times they got screwed over especially after academy when they had...
- by lithkul devant - at 2013.10.08 04:42:00
|
94. A proposal about Sp respecs... - in Feedback/Requests [original thread]
The whole respecing whenever you want is stuipid if you are going to have a continuous character, however, people also realize at times they got screwed over especially after academy when they had no idea what in the heck they were doing and how i...
- by lithkul devant - at 2013.10.08 03:44:00
|
95. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
....If you want to know the mentality of what a cloned soldier will be like, watch south park, specifcally the coon and friends episodes, where at the end of it Kenny goes. "I'm tired guys" then blows his brains out to go to sleep, since it is the...
- by lithkul devant - at 2013.10.08 03:21:00
|
96. Pubstomping - in Feedback/Requests [original thread]
Well...pub stomping is part of a larger issue of the game which is "where do I go next" for vets, because the game currently has no faction points for the vets to get, if they had this the factional warfare would have vets in the tons and the pubs...
- by lithkul devant - at 2013.10.08 03:08:00
|
97. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/outpostidea_zps03084cd0.png Team 1 can easily get A, team can easily take C. Both teams can then head toward the center to fight over B. Al...
- by lithkul devant - at 2013.10.08 02:56:00
|
98. Request: grenade spam fix. - in Feedback/Requests [original thread]
Ferocitan wrote: Militia grenade and Contact grenades x1 same ammo value on nanohives. All other grenades x2 multiply by 1,33 on ammo value on nanohives. And make supply depost give grenades and remote explosives every 10 sec maximum. I Wou...
- by lithkul devant - at 2013.10.08 02:49:00
|
99. orbital strikes - in Feedback/Requests [original thread]
Well, for me I think friendly fire should be enabled at 25% meaning that you don't take full team damage but you take enough to make it hurt and possibly kill you. That way people would not be using oribtals as a cheap way to grab objectives and s...
- by lithkul devant - at 2013.10.06 21:54:00
|
100. A Bit Concerned... - in Feedback/Requests [original thread]
You all do realize that the ps4 and Xbox next (I think this is what it is called) are both going to have internet usage fees for their networks. So while, I might have cared some if the PS4 was going to be better graphically and all, now I simply ...
- by lithkul devant - at 2013.10.06 21:44:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |