Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Fixing the dropships - in Feedback/Requests [original thread]
Jathniel wrote: I'm a proto swarmer. I almost always land the first volley... but the good dropship pilots always kick in those pesky afterburners and they run away and escape my second volley.... which is guaranteed to kill them. Good pilots...
- by lithkul devant - at 2013.09.19 03:02:00
|
142. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
I feel no pitty for snipers, in real life if a sniper is caught legally you are allowed to do anything you want to them. Snipers also take a lot more training to be effective in real life and in real life also require a spotter. Snipers also can n...
- by lithkul devant - at 2013.09.17 22:03:00
|
143. I get more for doing nothing in a match, than I do for doing something! - in Feedback/Requests [original thread]
Beef Supreme 4 wrote: So my friend and I jumped into an Ambush match the other day. And when we finally deployed, every one on the opposing team left the game for some reason. So we (my friend and I) decided to just goof around till the 15 min...
- by lithkul devant - at 2013.09.17 21:32:00
|
144. Permanent Dropsuits - in Feedback/Requests [original thread]
Dropsuits should not be permanent the ones you can buy with isk, however, a better salvage system would be much appreciated, such as being able to get equipment, modules, vehicle parts, and things of this nature instead of just weapons. Why, becau...
- by lithkul devant - at 2013.09.17 21:16:00
|
145. double isk bounty for wins - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: just had a great game were the fight could have gone either way and all of a sudden the enemy started to loose everything. after a short time they regained their composure and started to take out a few position. next thing al...
- by lithkul devant - at 2013.09.13 19:42:00
|
146. Supply Depots and 1.5 - in Feedback/Requests [original thread]
Mac Dac wrote: heard rumors that vehicles might be able to supply off of nanohives ,but i dought it. And i believe that vehicles will be geting an ammo cathe module so that resupplying isn't so frequent. but what im woried about is that infant...
- by lithkul devant - at 2013.09.13 17:01:00
|
147. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: lithkul devant wrote: Django Quik wrote: Progressive armor return based upon suit type is really not much different to what we have at the moment - it's just not needed. Actually it would be vastly different...
- by lithkul devant - at 2013.09.12 16:29:00
|
148. a shop for blueprints - in Feedback/Requests [original thread]
CLONE117 wrote: which is why id go for the mlt bpo tank.. or lav... or derpship.. but really we can just compare the aurum items and convert them into isk price... same basic cost for both currencies.. shouldnt be that hard.. how much in isk...
- by lithkul devant - at 2013.09.12 00:29:00
|
149. What I dislike the most - in Feedback/Requests [original thread]
I'd like to be able to play PC someday, but for your want of pubs of just corp members...yeah I think it should happen, you should also be able to challenge corps if they have enough people online and want to actually accept it.
- by lithkul devant - at 2013.09.12 00:24:00
|
150. CCP, do an isk event - in Feedback/Requests [original thread]
The first thing I did when I started playing Dust, was buy the Merc kit for 20 bucks, to get a suit and a gun perm, and I'm glad I did, because for the longest time I was using them exclusively from how slow SP gain is in Dust, also those two item...
- by lithkul devant - at 2013.09.12 00:21:00
|
151. Can we maybe get one of the BPO vehicles changed to a Baloch? - in Feedback/Requests [original thread]
All bpo stuff as it is, is way to expensive, if they reduced prices I would actually consider buying things more often. Such as their Vetern Pack...no way am I paying 50 or 60 bucks for this game as it currently is, my max price for it is around 3...
- by lithkul devant - at 2013.09.12 00:13:00
|
152. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: Progressive armor return based upon suit type is really not much different to what we have at the moment - it's just not needed. Actually it would be vastly different since 2% of 400 is a lot more then 3% of 100, I was poi...
- by lithkul devant - at 2013.09.11 21:55:00
|
153. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Komodo Jones wrote: Don't tell me you're talking about the logi suit bonus being a percentage too, even without that a couple of complex armor reppers could make me pretty much invincible, 10% per second? and I can bring that up to like 600 arm...
- by lithkul devant - at 2013.09.11 21:52:00
|
154. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: Kekklian Noobatronic wrote: The-Errorist wrote: This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. ...
- by lithkul devant - at 2013.09.11 19:39:00
|
155. [FEEDBACK/REQUEST] Possible Scout Improvement (non combat) - in Feedback/Requests [original thread]
Jack McReady wrote: scouts are obviously focusing on a less combat oriented role but this does not work out well currently. how about giving scouts an additional equipment slot and more fittings and keep the rest as it is? they would not ste...
- by lithkul devant - at 2013.09.11 14:18:00
|
156. CCP do you know customer appreciation - in Feedback/Requests [original thread]
Well....lets see what to say about this topic. People who pay for the game and pay to support the game should be given different advantages or different things the allow them to have a better or easier time of things. I think that for each 50 doll...
- by lithkul devant - at 2013.09.11 02:58:00
|
157. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: lithkul devant wrote: [quote=CLONE117]im still running the default free mlt galente suit with shield armor upgrades maxed.. got around 150 shields 353 armor... which is pretty decent for a mlt suit. armor repair modules...
- by lithkul devant - at 2013.09.11 01:55:00
|
158. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: im still running the default free mlt galente suit with shield armor upgrades maxed.. got around 150 shields 353 armor... which is pretty decent for a mlt suit. armor repair modules r always actively repairing armor at a slow...
- by lithkul devant - at 2013.09.10 19:06:00
|
159. Why are my squad mates still being left behind in matchmaking!? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Current fix is to make sure all windows are closed (not the one in the bathroom). Get out of your fittings, chats, and donation screens. 90% of the time this will reduce the issue. One fix you may want to try is filling th...
- by lithkul devant - at 2013.09.10 17:12:00
|
160. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
This actually seems like a really good idea, considering how slow armor regen currently is without a logi constantly backing you up. Especially for a heavy suit, where you might be regaining armor for more then a solid minute and with how large th...
- by lithkul devant - at 2013.09.10 17:04:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |